Some Good and Recently Released Rally Games

I started playing WRC 9 at end of last year. So it was December 2020. I had just got a new PC. This was the first game I bought. I had heard about some earlier WRC games. Let me say that this is definitely a series of games and not only one game. But I heard that one game in this series is very bad and you should not buy it. I thought that maybe it was only one bad game. You shouldn’t judge the whole series with one game.

So I read a review of WRC 9 as players often do before they buy a game. WRC 9 received a good grade. I think it was 8 out of 10. So I decided to buy it. It was a good decision. I really enjoyed the game.

I had earlier already played Dirt Rally 2.0. I was very excited about it when it was released back in 2019. I bought it just some days after it was released. I was confident that it would offer me good time. It promised to bring you a good driving experience even if you play, as I do, with only game pad instead of a driving wheel and pedals. I don’t play with wheel and pedals. I haven’t really ever got in to it. It would be a more realistic experience but I just can’t seem to learn so much of it for me to make the transition. I have actually played with game pad since I first started playing the first Gran Turismo and a bit after it Colin McRae Rally 2.0.

The latest rally game I purchased was WRC 8 for PS4. I found it in sale from a supermarket. It’s nowadays somewhat rare to find games from super markets but I made a find. It’s price was about half the price it was originally. I found it to be a very good rally game also.

So these are some latest rally games that I’ve played. They all offer a certain and good feel of driving. WRC 8 and 9 are a bit more playable and Dirt Rally 2.0 offfers a bit more realistic feel. Of course you can tweak the settings and make the game more difficult if you wish to. I am not going in to detail with this post. Dirt Rally 2.0 is designed by Codemasters. WRC is a bit younger series of rally games. Codemasters has delivered us some very good titles in the history of rally games. You probably remember Colin McRae Rally. I wrote recently about it and…you probably guessed it…it is my alltime favorite game.

So if you are looking for a good rally game here are some recommendations. We didn’t get so deep in this text. I just don’t really know how to approach this subject. I can see how developers’s algortithms work in here. At least I can figure out how the feel of driving is getting simulated. So basically your computer reads what buttons you press in which time and defines where your car is positioned and so on…it’s very complex. But my knowledge as a programmer and player, also, bring me to the point where I can actually see what goes on under the hood so to say.

All of these games are definitely more like driving simulations instead of arcade driving games that have more play ability inside. If you want to know more about games like these keep following me and you can definitely have some experience of driving a real racing or rally car. It would definitely help you. I really think there is no right or wrong. This is just some of my thinking. And…I believe the main designer that was behind the first Dirt Rally was a real expert in his field. He had a deep knowledge of games and cars.

Tools for Building Your Game

Do you want to know how to actually make a game? Do you have an idea? Let me tell you what it is about and what skills you must learn. You might already have a friend or two that are talented in for example doing graphics or making music with personal computer. Why wouldn’t you get to understand how to make your game? And wouldn’t it be fun even if you wouldn’t actually end up releasing a game?

We will start with 3D modeling. There is this method to make a 3D featured game. You will have to make all the objects that the player encounters and also all surroundings and so on. If you want to make a game that has only 2D graphics that’s ok. But in this blog post we are dealing with 3D environment. So for making animations and 3D models you have to learn to use Blender. Or one of your friends has to. You probably need also skills in programming OpenGL which is based on C++. SO you need to know programming also to “make things click”. you have to have a way for the player to interact. So you need input from player. This is also made possible through an interface that has to be programmed. Making a game isn’t actually all programming but it isn’t all creative thinking also.

You don’t have to make your game with C++. You have a wide variety of different programming languages to choose from. You can make games with Java. I have been fiddling around with SWING. It is quite easy to make a game with a GUI but no graphics. You can make for example a role playing game with a deep plot. There are also some game engines for you to choose from (in Java). Some of them are engines like LITIENGINE and LWJGL – Lightweight Java Game Library. You can find more information about them … again … from your favorite search engine. (Or I might write about them some day). Android is also build with Java. So you need to learn Java if you wish to make a game for a mobile device that runs Java.

What about Python? You might have learned basics of programming from some course for example with it. Python is very good for many purposes. You can make games with Python. Then you would maybe want to learn about Pygame. There is also a funny library for Python for making games that have ASCII graphics (and only ASCII graphics).

You can choose C and C++ and then you are again going to the direction of using OpenGL for so many things. Have you ever made websites? Then you must be familiar with things like HTML, CSS and JavaScript. This is one way for you to make a game also. You can even use a library like Phaser that is based on JavaScript. You can also make your game with C#. You can also make something out of SQL or databases.

There are also some other ways to make a game that I haven’t yet mentioned here. There is basically tools that are built for making games. So they act like software that you can code and design your game with. Some of these tools are Game Maker Studio, Stencyl and Unity.

We have dealt with programming and 3D modeling. But you need also something else. You need graphics or to say it more precisely you need textures. Textures form the surface to your 3D models so they will look like they were actual objects in actual real world. Or that is their goal since a clever player always recognizes that he or she is playing a game and it’s never a real life situation. But, you need textures, right? Your tools for accomplishing this are free tools like GIMP and/or Paint.net and actual paid software application Photoshop. These tools are powerful and you have to learn to use them if you wish to make a game.

Some graphics can be made from sprites. So animation needs many still pictures that finally form the desired animation. But let’s think that we are building a game with 3D environment so we will stick to using Blender for the purpose.

Okay. What about music? What about sound effects? A good game has a dedicated soundtrack, right? You can make your own music or you can try to contact some independent artists. You can find these artists from SoundCloud or if you can speak in Finnish or at least in English you can try to talk to some artists in Mikseri which is a Finnish platform for releasing songs as mp3s on internet. But those are your options, basically. And music you can also find from YouTube. Try asking from some artist you dig.

You can find lots of sound effects online. You can try Freesound.org for example. Sound effects might be hard to make. It helps if you have a good quality condenser mick. These come nowadays with USB connection and they cost about from forty euros to several thousands. I would myself prefer a good and cheap mic for testing to record something. You can get creative with this. Slice an orange maybe and record that sound. You need to handle the audio clip. So you need skills in using an audio editor like Audacity or any other audio editor.

If you really want to make your own music to be played on the background you need to master some DAW. There are free DAWs, like LMMs, and ones you have to pay to use, like FL Studio or Renoise. There might be free to use demo versions that have some limitations. Some free DAWs I actually haven’t tried to this day are Pro Tools First, Ohm Studio, Cubase LE and Ableton Live Lite. I make my music with FL Studio.

You probably need some instruments. And I mean “virtual instruments”. There are lots of free VST instruments and effects. Some tools come with VST plugins and you can also buy them if you really need. A MIDI keyboard is a good thing to have. So you can make all the melodies with your virtual instruments. It doesn’t hurt if you have samples or if you have a friend that can play some guitar so you have all the diversity that is needed.

You will also need some gear. If you want to record vocals while you are listening to your instrumental at the same time you need headphones. Want to know why? Your voice starts to circulate if you don’t use head phones and you basically don’t want that to happen. You might also want to use monitor speakers. I have spent under 1000 euros for my studio, well if you leave the computer out…But you don’t actually need a super fast computer for making music. You can use your parents desktop really well. Just something that runs your audio software and has some space for your music. And you can buy for example a licence for OneDrive pretty cheaply so you would have 1 terabytes of space.

The last thing, I promise this is last in this long long blog post is about big data. What the f has big data to do with gaming, you might ask. It has every effing to do with today’s gaming. You ever think about how much data is moving in mobile activity all the time. There is also data to move in games. This can be something about how you make your choices in the game or what kind of weather happens to be or what time of the day it is. All this makes games very realsitic. But you know what? It makes them more boring. This is purely my opinion. But keep in your mind that there is a lot going on inside the game when you play it.

 

Some Titles from Capcom

I got the idea for this blog post as I was playing the first Devil May Cry. It was actually an HD release and it was for Xbox 360. I find this game to be of good quality especially considering it was first released for PS2 in 2001. I find many familiar features inside the game. For me it brings especially Resident Evil to mind.

I think it’s not possible to not notice what company made Devil May Cry. It was Capcom. You just can’t miss their logo from the beginning of the game. Actually, when you think about it, there is a huge amount of video games of very good quality that were released by Capcom. Many of these games are familiar to me. So it makes an impression.

First memories that I have that are related to this company are from the game Street Fighter II. I have strong nostalgic feelings when someone even mentions Resident Evil. Do you still remember Dead Rising? Do I have to tell you about Mega Man? Dino Crisis? This list is very impressive.

The story of Capcom started in 1979. It was originally part of a company called I.R.M. It started concentrating on video games software instead of gaming hardware of arcades and was actually named Capcom in 1983. They released their first game ment to be played with a video game console in 1985. It was a game called “1942” for Nintendo Entertainment System or, as shortened, NES.

I personally have enjoyed many of their games. Today they have over 2500 employees. One of their games, Street Fighter, is still a very popular game in eSports. There are many players that wish to compete in this game of this genre. I think it has these certain qualities that make it perfectly suitable for competitive one-against-one matches.

You can read more about the history of Capcom here

Why aren’t these games getting released?

How long did you wait for Half Life three? Why didn’t Bully 2 ever happen? What’s going on with the next Silent Hill? In these lines of text I am taking my vision to next level as I write about games that were so waited but actually never got out…

Bully was a very good game that was released for PS2, Xbox and PC. It was later also playable on Xbox 360 and Xbox One. We are currently moving to an era of PS5 and Xbox Series X. So we’re talking about an older game right here. It’s kind of sad that it didn’t ever happen.

Why are the games pulled back? Is it because they would be a disappoinment somehow? Maybe the sales would be too little? Or maybe the development team just got tired of the whole idea and decided to trash it. Where does a fan of specific series or game stand in this settlement? Does it mean a damn thing for the businesses or big multinational companies? Maybe we all should learn to create games so we could make the games we really want…

Making games, I mean good ones, is pretty hard. That’s one reason that every idea doesn’t end up being released. I think thought that good ideas can be further developed and they can manage to be popular games to be released. And maybe they become something that appeals to the masses and brings home some cash…

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