What Made Tomb Raider So Appealling?

I wrote some time ago about Tomb Raider and how it’s 3D modeling made an impact to the whole industry. Now, we have seen Tomb Raider trilogy remake and I think it’s time to get back to this game once again. I actually got the remake collection and gave it some hours. The question here clearly seems to be that how and why was Tomb Raider so popular.

First of all I have to say that this game was a product of its era. 3d worlds were just beginning their story. The controls are clunky and not so good if we compare them to some more recent video games. There are many situations that you have to face when playing Tomb Raider today that just make the game seem a very old one.

The biggest problem seems to be how you control the main character Lara Croft. Jumping is hard and the camera is at times in a very bad angle. These 3D environments aren’t so impressive as they appeared to be back in 1990s. Tomb Raider was released in 1996. I have a copy for PC and PS1. The original game, that I happen to have in the form of the original CD, I think, can be updated so that the graphics will look even sharper.

What about the main character? Lara appears to be a female. This was still an exception back in 1996. Lara Croft was definitely one of the first female main characters. Of course these games are directed to these nerdy guys that are also into 3d and C++ programming. This was, back then, something for the real nerds.

You can feel the excitement as you play the original game. You get to interact with some very edgy and exciting environment. This can, of course, bring you many memories and make you feel the nostalgia. You start to think how could you yourself create a 3D game like this. And this game also gave programmers many ideas not to say anything about a mod that was available that made Lara seem to be totally naked in the game.

I really like Tomb Raider. Would I spend tens of hours playing it once again. Well, maybe not. Time has progressed heavily. Biggest flaw is the controlling of Lara. It just makes playing the game a pain. If you pick a good 3D game from an era of maybe even five years after 1996, say 2001, you can get something much more enjoyable. Why would you pick this one when there are many better games available.

How about the PS1 version that we have on this featured image right here? Well, it is the same game that was released for PC but with worse graphics. It is nice to handle Lara with Dual Shock controller. You can also pick a retro PC, one that has 486 processor, and play the game.

In conclusion, I don’t recommend going back to the world of Lara Croft. The game was something different. Take a note on the use of the word “was”. I know how inpiring this game was. Its impact was enormous. It broke the ice for something bigger and better. So, I suggest you get something some years newer for a new game that you would like to play.

A Neat Find from a Local Flea Market

You don’t have to necessarily guess what I found from a local flea market. While looking to the image right above this blog post you can see that it is an original CD-ROM of the legendary FPS game Quake. What you can guess is how much did I pay for it? It cost me two euros. Yes. That is right. Two euros. I am a bit tempted to sell this forward for maybe ten or fifteen euros but I decided that I would like to keep it.

I already figured when I decided to buy this that this game isn’t going to work on my modern Windows 10 PC. Fortunately I have a dedicated PC that runs Windows XP. I am going to play it on this old PC. I also understand that there are versions of this game available for Switch, PS4 and Xbox Series X. I think I made the right choice when I decided to buy this game. While re-use centers don’t necessarily always have the right ways to analyze the stuff they are selling I am willing to support them with buying a game for two euros.

There is one cool feature with this CD. It does play the games official sound track if you insert it to a CD player. I think this was why they had it in the audio CD section of this re-use center that I bought it from. I was actually a bit surprised that this disc didn’t have even more value. I have seen some CD-ROM PC games that were for sale for maybe 30 euros. This is of course a price of a game shop and those prices are always a bit high. This is due to some expenses that these special stores have like rent for example. I am very content in this latest purchase that I made. It is definitely a good purchase. Two euros. Wow!

I actually have a holiday at the moment. I have spent it sleeping, reading and playing. I have been just relaxing. I did spend some time in a hotel. And we are going to our family’s summer cottage next week. My wife has her holidays at the same time. We have spent some time together, of course. So, I have had a lot time for these activities I described a bit earlier. Today I had time to go to three different flea markets at Myyrmäki, Vantaa.

Quake has gained lots of attention lately. So I guess that here’s some more hype for the game. I am also waiting to get to listen once again the soundtrack of this game. The soundtrack was produced by Nine Inch Nails. If you like old school first person shooters then why not give Quake a try. Back in 1996 it was something different. It is a good game and a legendary game also.

Destiny of Jonathan: Maze of Salala

I have been thinking and also waiting to write about this game that has been under development now for several years. I have been involved in the development process with my good friend Antti Pulkkinen. I started working in this project back in 2014. Antti asked me to join and help him to get this game designed. He has had this idea of a role-playing 3D game. After some talk about the game we started to figure out what kinds of weapons and armor there would appear and how the story would be structured.

Back in 2014 I hadn’t even yet graduated and my studies as a software engineer were not finished. I saw these opportunities and they made me want to work in this project even more. From the first lines we discussed it was also clear that I would be also responsible for the music in this game. I also had the opportunity to develop the website. That’s basically my role in the designing of the game.

The game is released for PCs that have a Linux operating system. It costs 15 euros. If you want to buy the game you can register and then pay and download the game. I think this game gives something especially if you are into role-playing and adventure games and also if you are deeply into game design and programming. Antti has worked hard as he programmed this game. If you have any questions about the development process or anything related to programming you can find his email from our website: https://www.onegamecompany.fi

The game reflects our passion to how adventure and role-playing games were in the 1980s, 1990s and 2000s. We had also some skillful 3D modelers and graphic designers involved. There have been ideas for sequel or a series of sequels. I have been also busy with composing the music for these games. For music production I currently use FL Studio, a 32 key MIDI keyboard and a large library of different synthetic instruments and also samples. We looked for sound effects also from different websites and communities.

Diablo and Dungeon Siege series’s games were a big inspiration for us. We worked hard designing different kinds of features, mazes, puzzles, levels, discussions, characters and everything else we wanted to include in the game. We wanted it to have a clear and interesting plot and to give the main character some personality. From the beginning it was supposed to be a game that had some action involved in it. There are also many ways to develop the main character as the player progresses throughout the game. So it is an action RPG that has some characteristics of adventure games. Destiny of Jonathan was developed by our company One game company. This is our first serious game.