What Are Some Reasons to Play Older Games?

First it has to be said that there are many reasons to play also older, or to use the right term, retro games. In this blog post I am going to explain and give some reasons that I and many others still play so to say old games. While there are many reasons to still play these games there are also reasons to play the newest games instead.

There are many things that have advanced in gaming technology. Happenings are processed more quickly since there is more memory to be used. Also, we have seen larger games. They contain more details. They have more complex scenery. These worlds offer even larger areas to be explored. The artificial intelligence of other characters than the main character has been improving.

This of course has a huge effect on what is actually happening while a player plays a video game. The game processes more data. The input of the player is analyzed more thoroughly. Some old games offer some nice game design solutions and today many game developers can make use of what was already designed in a game maybe even thirty or forty years ago. While technology has advanced also we have to remember some of these good solutions that old games had and still have.

One reason to go back to older games is of course the nostalgic feel that you get while playing a game that you have some memories with. You clearly remember the first time you started playing a game. You get the first reaction that you had and it reminds you of the feel that you had back then. The game hasn’t changed but your situation does have. The last time I had this kind of feeling was while I was playing Sonic Origins Plus. I got caught into nostalgic feel when I started playing the first Sonic The Hedgehog game. It was a huge game and also a huge character for Sega, The year that I first played this game was, I think, 1993. It brings back so many memories.

What about the way that we get to play retro games? It is a huge advantage to older game if it is easy to play it. I am talking of course about the importance of backwards compatibility. I have this way that I organize all my games. I keep these games in these two shelves that I am actually able to play with any console I have. I keep my other games in a storage. I do this because I think it is not so reasonable to keep games visible that I am not even able to play. Sometimes I like to demonstrate a game for someone visiting our home and sometimes a visitor picks up some game that he or she would like to play. And of course I myself can pick any game that I would like to play.

If you want to play retro games you have two different ways to do it. These ways are using original hardware or using an emulator. There has been a lot of conversation about emulation. I am not going to talk about so much of is emulating even legal or anything else like that. Lets just say that it is an option. Some think it is totally illegal and in a way it is. On the other hand preserving older games can be very valuable. After all we have to some way keep in touch with our video game history.

I have many gaming consoles in my setup. One part of my gaming setup has been already for some years these cool mini consoles. There have been mini consoles available for devices like PlayStation 1, NES, SNES and Mega Drive along with systems like C-64. You could of course just download an emulator for your PC and play these games but… Is it legit or legal? After all you are paying for something very interesting and valuable right here. The problem is that there just isn’t a mini console available made from all gaming systems. For example we are currently missing original Xbox and Sega Dreamcast mini console.

We talk on and on about what is the right way to play our retro games. I think the most important issue is that there has to be a connection between the old world of video games and the new world of video games. We have to somehow document our past. There are just so many games that game designers can take influences from. I think that it is a value for a game designer to know a lot about games. Of course if you know good games you can also design good games, right? You know the logic and what appeals to gamers.

Think about John Romero, one of makers of the classic FPS game, Doom. I mean, he started with playing old games in arcades. He played hundreds of hours of Pacman. He also had influences from Dungeons and Dragons, NES, SNES and Mega Drive games. And look what id Software did with Doom. It definitely revolutionized the way that we consume video games even today. Some games of this same era are Diablo and NHL 94.

So, it might not be possible to play every retro game. Do we have what it takes to document our video game history? Who has the power and responsibility to pass on these important lessons to our younger generation that doesn’t recognize all these older games? There can definitely be something to learn form them. While modern systems have the most power they also need the design. That’s where older games come into play.

Doom Guy – John Romero

Doom Guy is a book by John Romero that has been published in 2023. In short words it describes the creator of such games as Doom, Quake and Daikatana, just to name a few. The book goes through his whole life starting from being a child of an alcoholic father and some other issues he had as a young child growing up.

The beginning of the book is kind of sad. But I can appreciate that Romero is so honest. Ultimately the story is a happy one all in all. Yes, it is a happy and amazing story of how a hobby that involves spending hundreds of dollars to play video games in arcades transforms to a career that molded the whole video game industry.

The story begins from about 1970s. In the 80s was when John Romero was already actively developing some kinds of computer games. There was going on a transition from games that took only one screen in use to some games, like Super Mario Bros 3, that were played as they scrolled along to the sidesof the screen. The screen was scrolling to the players movement. This was, back in the days, something that required the newest technology.

Apparently there were games like Commander Keen released by Apogee. Later, when the company started getting their actual form, they decided to call the company “id Software”. And the “id” in the name was pronounced like it was written (not like “ai dee” an more like “id”). This team also had a very talented and hard working member – John Carmack. Carmack focused mainly on the hardcore programming while Romero also programmed and made sure on his his part that the vision that they were moving to was the right one. Romero also made many tools the team used and had his fingers in designing new levels for their games.

So, Doom was a revolutionary game. Before that game id Software released a game called Wolfenstein – 3D. Doom was released in 1993. Their next big game would have the name Quake. It was originally ment to be more of a phantasy type of a role-playing-game. Quake was actually a game that can be described more like a FPS game with very nice graphics. So, the team had to make some adjustments and start in a way to move towards a different goal with this game. Eventually this lead to Romero leaving id Software and go on to work at Ion Storm that was a new game company.

I have to mention that role-playing palyed a strong role in the team of id Software being about the most innovative game development team in the whole world in the 1990s. They especially enjoyed session of Dungeons and Dragons. Romero brought the vision and Carmack workd long hours programming these amazing games. They also had people working as level designers and as producers of music. They had also people working with the business side of the company.

John Romero has been successful in his career. We have, throughout the whole history, witnessed also some of his games being somewhat flops. This was the fact with a game called Daikatana. It was a disappointment for many of Romeros fans. The writer, John Romero, still adds a thought that you kind of have to fail some times to learn and to succeed. This seems very sensible to me.

All in all Romeros book offers some very satisfying details about these games that he has been working with. There is also some very nice insight to how games were designed at this time around 1990s. I can definitely recommend this book for any fans of id Softwares games or to somenone who wants to learn how the gaming industry was back in the 90s.

A Word or Two About N-Gage

So, I read a book about N-Gage. It was a phone slash hanheld gaming console that was developed by famous and legendary Finnish phone company Nokia. The way that Nokia tried its hand in also gaming business just shows how huge the company was. It had the money and power to make it.

Finally N-Gage proved to be a flop. As it wasn’t a successful product it did open up many doors to Finnish gaming developer companies. N-Gage sold 3 million copies worldwide. If you consider that Sega Dreamcast sold 9 million copies and was a failuire for Sega you can get a picture of how the market was back then.

If we think about Nokia a bit we can figure that it was at its time a huge leader in personal phones markets. After all iPhone that was first released in 2007 took the crown from Nokia and a new generation of smart phones started to conquer the markets. Things changed quickly as Nokia depended on phones that had buttons while IPhone had a touch screen.

Smart phones took a step to this new direction. In 2014 Microsoft bought Nokias mobile phone business. For a while we had a smart phone that was called Nokia Lumia. Soon it was clear that Nokia couldn’t compete even when it had a partner like Microsoft. Rest seems to be a history and it tells us of the success of Android and iOS mobile devices.

The roots of Nokias phone games are actually very deep. I have some personal experience about this also. Back in 1990s I had a Nokia 5110 that had “matopeli” that can be translated to “worm game”. It was a casual game that you could start playing while waiting for the bus for example. With N-Gage Nokia was actually targeting some more serious gamers.

N-Gage was an ambitious attempt from Nokia to get seriously into gaming business. You can think how interesting it would have been. The markets were growing all the time. We saw at the same time how Microsoft entered the competition with its Xbox gaming console.

N-Gage had its critical flaws. When you wanted to change the game you had to turn off the device and remove the battery. Only after that you could change the game cartridge. The way you actually talked to N-Gage was a bit akward. You had to place the phone sideways on your ear. Also, the screen was placed just like in every phone model and it had more height than width which was a different approach compared to other gaming devices of time.

Nokia was trying its hand in a new field. This wasn’t cool with other big gaming companies. There were lots of memes moving around where people were mocking N-Gage. It was difficult to enter the field of video gaming. There were some negotiations with Nintendo about some co-operation but this never lead to anything. Sega seemed also interested in supporting Nokia. There were huge game titles like Tony Hawks Pro Skater that were introduced for N-Gage, also.

While N-Gage seems to be a flop it did affect the gaming industry at least locally in Finland. They had resources and money that they brought to the industry. I must mention here also the best selling N-Gage game: Pathway to Glory. It received good scores from reviews of different internationally known video game magazines.

N-Gage wasn’t a huge success. It does have a small group of supporters. I am not sure if this book that I read, “Fantastinen floppi”, is available in English. So, its a bit akward that I am writing about this book here in this blog that I write to in English. However I thought that it would be cool just to tell you all about the book.

NES Games That Are Still Relevant in 2024

You might not spend so much time with NES games as you do with modern games that directly aim to keep you focused for tens or even hundreds of hours. This has everything to do with quickly advancing technology. Designing games goes forward also when the developers learn more and more and more hobbyists are starting to get into the world or playing video games. In this blog post I go through some NES games that are, in my opinion, still relevant today.

There are practically hundreds of games in the whole gaming library of NES. If you don’t have a clue what gaming console I am referring to I can tell you that NES comes from words Nintendo Entertainment System. It is a retro console that was introduced to us, gamers, in 1983. I have picked up these five games that I own. These all are very good games and I can definitely recommend them.

I have a Retro Trio console that plays NES, SNES and Mega Drive games. I can also use an adapter to play Master System or even Game Boy games. These adapters I have bought for a cheap price. I think I paid just under 40 euros for the Master System adapter and maybe 35 euros for the game boy adapter. It is very nice to play Game Boy games this way. The screen is very clear and bright compared to the screen of Game Boy or Game Boy color. There are some other ways also that you can play Game Boy games but lets not get carried away too much.

You can of course take your chance and use any NES emulator to play NES games on your PC. If you are going with this option I definitely recommend to get a replica of the original NES controller that you can attach with a USB cable. This brings the certain sense of authenticity to your NES games. These physical copies can be a bit pricey. They can cost anything from I think 15 euros to even 100 euros. Some rare games are even more expensive. So, I totally understand if you go the emulator way at least when you are just starting to get into NES games. The USB controller I mentioned earlier has a price tag of maybe 20 euros. I have never got into troubles with the compatibility and you can probably get it to work easily even if you use Linux.

You can sense that for example Super Mario Bros, that was released in 1988, has this certain lightness in the whole gaming experience. I mean the fact that it uses only so little memory. You can talk about randomly accessed memory or even hard disk. As I think you have witnessed NES doesn’t have a hard disk at all. You can use saved games in some games since they have an extra battery that enables long term memory usage. With emulators you can of course go around this and use saved states that come with your favorite NES emulator. So, this is one more reason to use software emulators instead of old retro hardware.

Graphics are two dimensional in these games. Sound is of course pretty terrible. If you are deeply into “chip tune” musical genre you might even like it that way. I personally think it is some kind of miracle how they could program the music for these games with all these limitations. Same goes to the overall design of these games. There are over 600 NES games that were released. These five are the ones that I have managed to grab. I have a total of maybe ten or twelve NES games in my collection. I did buy these all already some years ago. I can definitely say that I enjoy these games even if they are old and even if the time keeps moving forward. I think Nintendo did  agret job!

What Made Tomb Raider So Appealling?

I wrote some time ago about Tomb Raider and how it’s 3D modeling made an impact to the whole industry. Now, we have seen Tomb Raider trilogy remake and I think it’s time to get back to this game once again. I actually got the remake collection and gave it some hours. The question here clearly seems to be that how and why was Tomb Raider so popular.

First of all I have to say that this game was a product of its era. 3d worlds were just beginning their story. The controls are clunky and not so good if we compare them to some more recent video games. There are many situations that you have to face when playing Tomb Raider today that just make the game seem a very old one.

The biggest problem seems to be how you control the main character Lara Croft. Jumping is hard and the camera is at times in a very bad angle. These 3D environments aren’t so impressive as they appeared to be back in 1990s. Tomb Raider was released in 1996. I have a copy for PC and PS1. The original game, that I happen to have in the form of the original CD, I think, can be updated so that the graphics will look even sharper.

What about the main character? Lara appears to be a female. This was still an exception back in 1996. Lara Croft was definitely one of the first female main characters. Of course these games are directed to these nerdy guys that are also into 3d and C++ programming. This was, back then, something for the real nerds.

You can feel the excitement as you play the original game. You get to interact with some very edgy and exciting environment. This can, of course, bring you many memories and make you feel the nostalgia. You start to think how could you yourself create a 3D game like this. And this game also gave programmers many ideas not to say anything about a mod that was available that made Lara seem to be totally naked in the game.

I really like Tomb Raider. Would I spend tens of hours playing it once again. Well, maybe not. Time has progressed heavily. Biggest flaw is the controlling of Lara. It just makes playing the game a pain. If you pick a good 3D game from an era of maybe even five years after 1996, say 2001, you can get something much more enjoyable. Why would you pick this one when there are many better games available.

How about the PS1 version that we have on this featured image right here? Well, it is the same game that was released for PC but with worse graphics. It is nice to handle Lara with Dual Shock controller. You can also pick a retro PC, one that has 486 processor, and play the game.

In conclusion, I don’t recommend going back to the world of Lara Croft. The game was something different. Take a note on the use of the word “was”. I know how inpiring this game was. Its impact was enormous. It broke the ice for something bigger and better. So, I suggest you get something some years newer for a new game that you would like to play.

Every Gaming System Is Unique

I have a gaming setup in my living room (or maybe “gaming room”) currently that has total of 8 gaming consoles. Some of these devices are old and some of them are more recent. I have a Nintendo Switch and Xbox Series X that represent a more recent of a gaming system. I do have retro consoles also.

These are Sega Mega Drive Mini, PSOne and Retro Trio Plus. The last-mentioned is capable to support Mega Drive, NES and SNES games. I have also some adpaters that enable a gaming system like Master System or Game Boy to be played. I have also PS3 and a PS4 in my current setup. I almost forgot my Nintendo GameCube.

Here we are getting some kind of an idea of my gaming setup. The idea was to ponder on how every gaming system is unique. This comes in mind when you are thinking about game controllers. Every system has its own kind of a controlling device. NES has a very edgy controller while PSOne functions with a DualShock 2 controller that is originally a PS2 game pad. It is nice to have this kind of a compatibility between PS1 and PS2.

Some devices have backwards compatibility with games or some accessories. Nintendo Wii is a very special gaming console. It has this sort of a “magic wand” that you operate and control your games with. Wii is also backwards compatible with a legendary gaming system – GameCube. I liked the last-mentioned better and even went as far as replacing my Wii with GameCube in my setup of gaming consoles.

Some games can be expensive. While it seems to be a good idea to run some sort of an emulation gaming system there is one particular question that comes to mind: What controller should you use? There are two approaches to this matter. You can change your controller to support any gaming system or you can go with the latest and best controller for any gaming system that you are emulating.

You can think about a gaming system and consider how powerful it is. Every device cannot be as powerful as some newer device. If you want the most powerful system you should get yourself a PC. There are however many other matters that take count when you consider about which gaming system you prefer to play your favorite games with.

How is Switch able to compete with Series X and/or PS5? The gaming library can be one matter. Nintendo has games that feature characters like Super Mario, Luigi, Princess Peach and Kirby. Of course these games aren’t going to be released for these competing consoles. What Switch lacks in power it makes up in originality, design and content of its games.

Some factors that make game consoles unique have to do with their part in the history of video games. Technology is always improving. We are moving on all the time. We hear every day gaming people talk about what would be the newest console to appear in the markets. We have already heard about Switch 2 and PS6. What does the future hold for us gamers? We can only wait and see.

We have dealt with different gaming consoles. Some of these facts that make a system unique can be summarized are the design of the controller, library of games that are available, performance and raw power and backwards, or any other, compatibility between other gaming consoles.

I collect and play old and new games. It is a very tempting thought and I have already considered to just install an operating system like Lakka OS (or some other OS) to a device like Raspberry Pi 5 or maybe on an old desktop PC that I do have laying around in my home. In this way it would be possible to play many games from many devices. Physical copies can be pricy at times.

Game consoles are usually sold for cheap price. Companies like Sony manufactor these devices and sell them with a loss just to increase the console base world wide. Then they release games for the system. Games are where these companies get most of their profit from. This makes it a definitive fact that games do in a way make the gaming system to be also kind of unique. What do you think?

The Role of Technology Has Changed

I really think that the role of technology has changed. I am talking about the last, maybe, thirty years. We can go back to the 1990s to see how things were back then. I am old enough to remember these matters today. All this time has passed. What has changed and how things were.

I had some experience already with a personal computer. During 90s I was first introduced to Sega Mega Drive and later to Sony PlayStation. I had a moment in my personal history in which, can you imagine, I didn’t really play video games. This was when I started high school in the beginning of 2000s. I got back to gaming again during the 2000s. So I do have a relevant personal history to write about this.

I can also clearly remember how things were with smart phones and how they started to conquer our free time. One important technology is internet. It has brought us connectivity and ability to play multiplayer games on-line. Also memory cards aren’t used anymore. The games evolved from lasting maybe three to five hours. Suddenly you couldn’t complete the game in a day. Games became longer and a possibility to save was becoming more and more important. This has everything to do with hard drives and the advancement that made more and more space available to use.

Video game consoles technology advanced very quickly. We can go from the beginning of the 1990s to 2000s and have a comparison. Mega Drive might have been the most popular gaming console along with NES and later SNES. Basically you couldn’t save a game. There were batteries included in the game cartridges that enabled this. Game had to be fit in a space of only some megabytes. This changed when CD drives came available. Also at some point disk drives became a norm in gaming consoles.

So, the technology advanced fast. We went from getting a benefit from technology to today when we are being somewhat even controlled by technology. Do you get what I am saying? The role of technology is what I wanted to talk about in the first place. How is it with this matter, today?

While I was growing up we didn’t have internet. We didn’t have smart phones. There was no GPS. If you wanted to search for information you probably went to a library or tried to find a book about the subject. Things have changed a lot.

When I was young there was this kind of positive thinking that was common that technology would improve our lives if we just kept studying it and building and developing it. So, many young people were introduced to mathematics, physics and computers. I was among those that were very interested in technolgy and wanted to study it and also have it as a hobby.

Technology has made huge leaps. We are today in a society that uses internet and smart phones to several functions. We handle paying and buying with these tools. We use them daily. How has this made our lives easier? It seems to me that today everyone can use a smart phone to perform any functionality that is needed. These huge technology companies have formed a business about us and our normal lives. This is basically how the role of technology has changed.

I could go on and on about these changes. This is still just a one blog post. I didn’t even go to how big data affects and has already affected on the situation. We are here right now. We understand where we are. Technology has become part of our lives. And everything can be changed tomorrow. Our choices are what matters. Companies like Facebook and Google have made the technology avaialble to us. How can we make it so that it gives even some benefit to our functioning?

Back Again to Play Some EA WRC

I have been recently playing some EA WRC (again). I first got into this game when it was first released in the end of last year. It is a very good rally and racing game. Last year also a new Forza Motorsport game was released. There was a sort of a competition going on with these two on which one would be the greatest racing game of the year 2023.

I am playing EA WRC with a game controller. This is the way I have been playing racing and rally games since I first stumbled on Gran Turismo and Colin McRae Rally 1 and 2.0 back in the dominant era of the first Sony PlayStation. I got a wheel and pedals for PS3 in the 2010s but I never truly played racing games with them. Although I did purchase a converter to adapt my PS3 wheel and pedals to PS4. I also got a stand for these. I never had a racing seat. That would have been expensive and I didn’t really get into this so much after all.

I did play recently some Dirt Rally 2.0. That game was released a bit earlier. It was released in 2019. I first got the game for PS4 but I have also it for PC and Xbox Series S/X as a digital copy. If you know anything about the history of Codemasters it is not needed to say that it basically was the rally game company of the 90s and even 2000s . It has brought us some very memorable classics.

There is however another good rally game series that has to be mentioned here. It is the WRC series. It has had the official license of WRC. It has brought us many very good rally games and especially in the recent, say, five or ten years. So there has been a healthy competition. Codemasters hasn’t earlier had the opportunity to make a rally game with a license but now it was the time for that since EA WRC was finally released last year.

We can have some sort of a comparison between Dirt Rally 2.0 and EA WRC. I think these both games have a similar price so this is a good way to think about which one should you get. Which one has the most value out of these two games? The price is actually about 30 euros. I can only tell you how it feels to play these with a controller. Graphics are awesome in both. Music in the background and defnitely while in menus is great also in both. What makes me go to the direction of EA WRC is how the controlling of the car feels.

I find myself constantly spinning or flipping my car around while I play Dirt Rally 2.0. The driving feels realistic and I don’t know if a wheel would actually make the steering more comfortable. So I think this is an issue  with playing with a controller. So, EA WRC feels better in this sense. Of course also in the last mentioned some cars like RWD and Group B feel also more difficult to handle.

I have put about 20 hours in these games solely on Xbox Series X. I am more familiar with the older game that is Dirt Rally 2.0. I would think that playing one game more would make it a bit easier in the end but I guess that the experience with game pad only makes the sense in this one. So my conclusion to the question at hand is that I would be rather playing EA WRC if I have to use a controller and not a wheel and pedals.

Okay. I hope that this post once again gave you something. I am trying to write to the blog more often. It has been a while since the latest post. It was nice to write you about my experiences with gaming lately. Have a nice day and I hope to see you again soon.

The Use of Memory in Game Consoles

Today’s topic for this blog is the use of memory. I decided to write about the use of memory in game consoles. We are dealing with things like memory cards, hard disks and random access memory. I also tell you a bit about processors and how computers deal with the actual ways in which the player interacts with the game.

This is not a science writing but more like something that I wanted to briefly write to you since I happen to have some experience in playing these video games and I also have this background in studying and working with computers. I have been playing games a lot. I have read a book or two about the use of memory and also studied a lot about this subject.

What really made a difference in the use of memory for video game consoles was the introduction of the optical drive. You did have a space for couple, maybe four, megabytes for your game. Well, like you might know, a CD-ROM disc has somewhat a space of 650 MB. So the amount of space was more than 100 times larger.

What about saved games? A supported disk drive was introduced with the release of the original Xbox. It might be the first game console to have a hard drive. Before this we had to use memory cards for storing and also organizing our saved games. Hard disks also allowed many other things. It also made installing games to the hard drive a norm.

I am trying to explain the difference between temporary memory (like RAM in the world of computers) and staying memory (HDD and/or SSD drives). So basically RAM, or Random Access Memory is something that the system uses while it is powered. After the power is cut off the memory disappears. In programming you use different variables to store the data temporarily.

Hard drives can save data that is included in these variables so that it can be accessed also later on. Earlier there were typically HDD drives used which offer a lot of space but they are much slower in processing the data than newer and more expensive SSD hard disks. The data in a SSD or HDD can be saved in different forms. Sometimes the programmers can use text files and sometimes forms like JSON. Data can also be serialized in a way. There are many possibilities. Basically you are saving something to some file or files. Sometimes there is also some sort of database used.

The data moves between the components of your gaming device through different kinds of busses. You can probably read more about electronics from your favorite search engine or maybe you can create a prompt for AI. I am not going to try to expain this so thoroughly at the moment. But if you are interested you can find more about this.

How does the gaming console work basically? There is a loop in the program code that keeps refreshing the screen. The frequency is blondly called FPS. It stands for Frames Per Second. This can be for example 60. The system reads all values of variables that are in the code and updates everything regarding to the values that the variables hold.

The game system detects any interactions using the code. The game detecs what controllers buttons are pressed and for how long. Then the screen keeps updating. There’s a lot of things happening. The main source for the things that are happenig is the actual source code of the game. You might think that it is easy to read a source code but it actually is pretty. It is way harder than reading something that a blogger has written to a blog post. And only the person that has written the code might fully understand it. Sometimes even this is not possible. The code can and is actually preferred to have comments in it also.

So to summarize this blog post we can conclude that memory is used in many ways in game consoles. Data is saved and handled. We have come a long way from game consoles like Sega Mega Drive in which you aren’t able to save at all (you do if you have a battery inside the game cartridge) to modern consoles in which you have huge SSD drives of several tera bytes of space for lot more content than just your saved game data. I encourage you to find more information if you are deeply motivated in learning more about this very interesting topic.

Itchy, Tasty – The Book About Resident Evil

Itchy, Tasty is a book written by Alex Aniel. It tells the story of Resident Evil video game series that was developed by this huge game developer Capcom that became famous by releasing Street Fighter II for arcades and Super Nintendo. Street Fighter wasn’t their first game but it might have been the game that took Capcom to the top. The book has been published in 2021. It holds well over 250 pages and is focusing on the games that were released in the series before Resident Evil 5.

Resident Evil begun with a game titled Sweet Home that was a NES game. There were debates about releasing a horror game for such an childish and powerless gaming console. While there do exist many great games on Nintendo Entertainment System the developers at Capcom thought that it would be difficult to release a good horror game for this system because of its limitations. The music and graphics would have been too unimpressive to satisfy the vision they initially had about the new horror game that was about to be developed.

Itchy, Tasty describes how Resident Evil managed to create something completely original and new in video games. It can be held responsible for creating a new genre of survival horror. It took some elements, the weird and stationary camera angles, just to name one, from first games of Alone In The Dark series that was released some years before the first Resident Evil. You can probably figure how Resident Evil impacted on games like Silent Hill and any other survival horror game that has ever been released.

For me Resident Evil 2 was the first game in the series that I actually played. It wasn’t the first PlayStation 1 game I played. That honor goes to Gran Turismo. But that piece of survival horror really impressed me. Well, it made me also feel agony but in a somewhat desirable in a way. It is hard to describe this game to a person that hasn’t played it. I think about RE2 as a retro game. It was something impressive back in 1998.

Soon after, maybe some moths or something like that, I had beaten RE2 and wanted something more to play. So, I picked up the first Resident Evil. I soon found that it was also a very good game. I also completed the third game. As there were several spin offs that I haven’t got into I cannot say that I would have played every game in the series. I do have completed Resident Evil 5 but that is just out of the scope of Itchy, Tasty.

The author of Itchy, Tasty, Alex Aniel, is very much involved in the gaming scene. He writes firmly about the history and development of this series. Every game that was released before Resident Evil 5 is covered. Even a game for Game Boy Color has been mentioned. What I found as a very interesting piece of knowledge was the part of describing how the first game was ported to Nintendo 64. You know, it was originally developed for PS1. What is the main difference between these systems? Well, N64 used 64 MB game cartridges while PS1 had an optical disk drive that used CD-ROMS that had 650 MB of space.

This wasn’t the only difference between these systems. N64 was faster when it came to loading the data that game used. It is miraculous how it was actually possible to fit RE2 to a N64 cartridge. Later the series moved on to GameCube. For a while there was a decision in place that RE games would be developed only for Nintendo GameCube. As you might know already this wasn’t a long lasting decision as you can today find RE4 for PS2 also from your favorite gaming shop.

I can recommend this book especially for someone that is a fan of survival horror games. There are many interviews and a lot of background information that makes clear how the writer of the book has come to the writing of this material. Mainly persons that worked closely on the series have been included in these descriptions.


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