Destiny of Jonathan: Maze of Salala

I have been thinking and also waiting to write about this game that has been under development now for several years. I have been involved in the development process with my good friend Antti Pulkkinen. I started working in this project back in 2014. Antti asked me to join and help him to get this game designed. He has had this idea of a role-playing 3D game. After some talk about the game we started to figure out what kinds of weapons and armor there would appear and how the story would be structured.

Back in 2014 I hadn’t even yet graduated and my studies as a software engineer were not finished. I saw these opportunities and they made me want to work in this project even more. From the first lines we discussed it was also clear that I would be also responsible for the music in this game. I also had the opportunity to develop the website. That’s basically my role in the designing of the game.

The game is released for PCs that have a Linux operating system. It costs 15 euros. If you want to buy the game you can register and then pay and download the game. I think this game gives something especially if you are into role-playing and adventure games and also if you are deeply into game design and programming. Antti has worked hard as he programmed this game. If you have any questions about the development process or anything related to programming you can find his email from our website: https://www.onegamecompany.fi

The game reflects our passion to how adventure and role-playing games were in the 1980s, 1990s and 2000s. We had also some skillful 3D modelers and graphic designers involved. There have been ideas for sequel or a series of sequels. I have been also busy with composing the music for these games. For music production I currently use FL Studio, a 32 key MIDI keyboard and a large library of different synthetic instruments and also samples. We looked for sound effects also from different websites and communities.

Diablo and Dungeon Siege series’s games were a big inspiration for us. We worked hard designing different kinds of features, mazes, puzzles, levels, discussions, characters and everything else we wanted to include in the game. We wanted it to have a clear and interesting plot and to give the main character some personality. From the beginning it was supposed to be a game that had some action involved in it. There are also many ways to develop the main character as the player progresses throughout the game. So it is an action RPG that has some characteristics of adventure games. Destiny of Jonathan was developed by our company One game company. This is our first serious game.

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