Transition from 2D to 3D

You can see clearly the differences between games based on 2D graphics and games based on 3D technology. Two dimensional gameplay has been around longer. Typical 2D games are platformers, like Super Mario Bros 3, shoot-em-ups, like Gynoug, M.U.S.H.A. and many others, and beat-em-ups, like games of Streets Of Rage series.

The distinction becomes clear when you are playing a game. Movement can be restricted only to two dimensional movement. You can think of how playing Tekken is compared to Street Fighter II or Mortal Kombat. You can also compare the first Super Mario to a pioneer of 3D games Super Mario 64, which was a game for Nintendo 64. Some games are something from between 2D and 3D. Like many PlayStation 1 games.

Games that are three dimensional usually provide wider movement options and are based on 3D models. You can clearly interact stronger with the objects that are inside the game. Graphics also look more realistic. I don’t think there is a reason today to call a game a lousy game for not having 3D qualities. Again, this is just a difference in the game and it has surely been thoroughly given a long thought when the game was developed. This hasn’t always been the case.

Somewhere in the middle of the 90s 3D was amazing and new. The technology that was used for making games was developing at a very fast pace. Today these games are considered to be retro. It doesn’t matter so much today how the game is developed as long as it is of a good quality overall.

So I would say that we today have a much wider and more accepting community of gamers playing many different kinds of games. And I think this is very good. There will always be games that are based on the latest technology but there is also games that aim to some other target.

The featured image here stands out as Tomb Raider was one of the earliest and most popular games that used 3D technology. It was released in 1996. The possibilities of this games graphical abilities was amazing and almost endless as you could run the game with very high graphical settings if you had a good graphics card. I recall this time as a dawn of new technology that made personal computers more powerful than ever.

Some Nostalgia from The Dawn of 3D Modeling

Sometimes I find myself going back to where it all began. It was my beginning inside gaming. Somebody else might feel different about this. For me the 90s was an inspiring period of time. We saw the rise of 3D modeling and textures. The development of technology enabled players to enjoy more and more realistic graphics. First came Doom. It brought a realistic environment that you could move in. Soon games like Tomb Raider and Quake were released.

One of my favorite games of this time was, and still is, Kingpin – Life of Crime. This articles featured image is from that game. There are some reasons for me to like this game. A rap, or hiphop, posse Cypress Hill was very deeply involved in this games development. They appeared as voice actors and also produced the music that was in this game. What is the game about? It takes place in some ghetto somewhere. The player takes a role of a gangster. Basically this game is a first person shooter.

3D modeling has come a long way from these days. It was 1999 when Kingpin was released. I think about this as I just a while ago have played a really nice rally game – WRC 9 that was released recently. I think about how much the job of a 3D artist has changed. Back in the days you could see the models edges. Now you don’t see such edgy graphics. I also think about how much it affected gaming that there suddenly were graphics processing units that could reliably convert 3D graphics for players to enjoy.

3D acceleration in home computers brought computers that had more performance. Earlier it was thought that processor in computer was the component that made it faster and stronger. There was more to it. Some time ago we saw also some other components that can bring your PCs performance stronger. I’m talking about solid state drives or SSDs.

I strongly believe in the development of technology. We are going to see many advancements that are also somewhat related to gaming. Be it virtual reality or the development of sharper screens this is bringing us as human beings more advanced games. Technology has many qualities. Bringing games for players to play is just one side of it.

If you are interested in Kingpin – Life of Crime go check this website : https://www.kingpin.info/

First games I remember playing

I remember how I got started with gaming. It was 1980s. Playing video games was already popular. There had already been some consoles like Atari 2600 and Commodore 64. PC was also popular. First gaming system that I got to play must have been PC. And it was somebody elses. Our family got our first computer and I think it was 1987 if I remember correctly. So I was three or four years old and I had already begun drawing with pencils. I could recognise some letters but I was too young to start writing or reading. I got to learn those skills later in school.

Games that we had on this PC were interesting to me. We had some Sierras classics like Police Quest, Space Quest, Leisure Suit Larry and Kings Quest. I was fiddling around with some QBasic games. I even wrote a small game with QBasic later as I was a bit older. I didn’t clearly understand the full potential this machine had. So I didn’t get into coding so much. I was also drawing something with early Paint this PC had.

I learned to write my first words playing Larry. I didn’t understand this games sexism. My parents allowed me to play it. Sexy parts of the game weren’t so clear and we understood them later when we grew more. It is a soft game on this matter. At least I think so. I once asked my father what was a “prophylactic” and he answered to me “Gee. I really don’t know. Can you figure it out from the picture? It looks like a gem or something.” So I was allowed to play this Larry and it was only seventh game in this series that got my parents a little bit worried because I was young. I played seventh Larry maybe in 1996 or something like that.

There were so many interesting games. Some of them were Sopwith, Space Commanders (Space Invanders Clone), Bubble Bobble, Test Drive and so on. Too many to list here. I don’t remember so much of the techical side of our computer. Our dad upgraded its processor to 286 so before that the processor was much slower than that. One day we tried to play Wolfenstein 3D on the computer but we failed to run the game. We also installed newer diskette drive. So it had drives for 8-inch and 3½-inch diskettes. It’s funny to think how bad the first mouse was so we got a new mouse also. The standars then was the classic mouse with a ball in it. Monitor of this device was heavy and our computer was able to run EGA graphics. There weren’t any VGA or Super VGA available.

I would have liked to add a picture about this machine but I could only find this picture of floppy disk and its disk drive. I took this picture some years ago as my parents were getting this old computers all parts to recycling center. I’m not so into retro computers. This old computer we had was replaced by Mega Drive and later by PlayStation as number one gaming console. This PC was not functioning so nicely. It used to get stuck and I would have to press “reset”. Back then all computers had this function. The personal comnputer we had served properly and because of that I can still remembert it and it really launched my gaming activitites and layed the foundation for it.

Object Oriented thinking in game development

Object oriented thinking is a way of modelling real world. Objects have attributes and methods. Attributes are variables. There are different kinds of variables and they always have a type. Different types can be, for example, integer, float, double, string and character. I am talking about Java now which is very good programming language for explaining object oriented thinking. Methods are functions of the object.

So different object can have values, such as Person would have height, weight, age and name. Height, weight and age can be numbers and name is a string or combination of characters. For a role playing game you could a Monster that has values like strength and chance to hit for determining if player is hit and how much damage does the player get.

When there’s types of enemies in our little game they have these basic abilities. So we must create instances of classes to generate more enemies that are of the same type. There are many enemies of a type, for example “ghost” or “zombie”. Player can also have abilities like health, armor class and so on. We can build worlds in thinking like this.

To build a game you need many other things than just object oriented programming. You need textures, 3d-models, sounds, music. and logic for the game to exist. So you can begin programming with Java but you must understand that it is a tool that can be used to create something. Plain Java doesn’t do so much. I have programmed a text adventure game. I still think it’s not a full game. It’s more like piece of code that gives you some output for your input. If you are interested in creating games, rather than playing them, I think you should sharpen your skills inside Blender, Unity and graphics design. And these aren’t only tools there can be.

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