Some changes we have seen – Gaming from 1984 to 2021

I am going to go through the most important changes that have happened inside gaming from my birthday to this day. Back in 1984 we had already NES in some gamer’s living rooms. This wasn’t the first gaming device that I ever played. That place was conquered by PC. Computer games in the 80s might have had black and white or eight color graphics. Some games might have had 16 colors from which the graphics would be presented. The resolution was much lower than what we are used to today.

For games’ sounds there was only this horrible noise that was produced by the computers own speaker. In the 90s it was possible to buy a sound card for your PC and some gaming consoles, like Mega Drive, offered a better quality of sound. We were still far from a CD quality of sound effects and background and theme music. The quality of sound progressed as more and more and better consoles became available and as the technology advanced.

Getting the input from player has progressed. From keyboards, joysticks and simple controllers to game pads like Dual Sense and Xbox Elite. We have seen the beginning of real virtual experience. If you compare the controller that is seen in the related picture to the latest Dual Shock you really can see the difference. When the NES controller has only axis buttons and four other buttons my Dual Shock 4 has way more buttons. You really cannot compare these two in the means of human engineering.

What else has progressed? Designing games has taken major steps forward. Consider for example how much games like Doom and Diablo have influenced almost all types of video games. Besides bringing more technical advancements these games brought us some improvements in pure game design. Many games today have taken influences from role playing games. These features include developing and choosing a role or abilities to develop inside the game. You can gather experience and rare items that are able to be gathered by the player.

We have also seen how social media and internet have both made an impact. Did you at some time go to LAN parties? Well, I did. Haven’t been in those kinds of happenings in a while and this is also the trend as connectivity has increased so that you can get online almost everywhere in the world. Also the size of computers, mobile phones and consoles has been getting smaller all the time.

So if you would travel back to 80s you would see a different world. I think today we are dealing with lots of devices and activities that require more and more these skills that can probably be called something like “digital skills”. These skills include using social media and even marketing and using your visibility in your own advance and in collaboration with your friends and people also that you work with. We are all connected together and there is huge amount of data moving in these networks all the time. As some of us have combined sport activities to the new digital world I think that the amount spent exercising has decreased in overall.

Time will show in what direction we are moving. It has become clear that skills with internet, mobile devices, laptop and desktop computers and different kinds of networks are required. And so are also skills in teaching and providing a decent support for the final users of this technology. Big data has already made it’s impact on games that are actually gathering all kinds of data from within the game as the player makes its moves and progresses in the game.

How Doom changed gaming?

Back in 1993 I was a young kid and I heard some of my class mates talk about this new game that was said to be totally awesome. They kept talking about it. Our crappy PC that our family had wasn’t able to run it. So I played it with my friends computer. And it definitely was something we players hadn’t seen before.

Creators of this game, mainly John Romero and John Carmack, brought to us a game that had never-before-seen graphics and which was also very violent. I remember a long conversation that I had as a kid about does Doom have some kind of a plot in it. You basically walk around and shoot monsters. But there is some kind of a story included though. You are a soldier that is ordered to go to work at Phobos, a moon of Mars, but someone has accidentally opened a teleport to hell. Everyone else is dead. You are figthing monsters from hell all by yourself.

Back in the day graphics were blurry. Just compare the original game to newer Doom released in 2016 and you clearly see the difference. Violence does exist but now graphics tell you more accurately what happens if you for example cut a zombies head off with a chain saw. Some people claimed already in 1993 that games were too violent. This kind of discussion is of course necessary but I think you can not blame solely games for real life violence. My opinion in this issue is that a healthy person can draw a line to what happens in game and how you act in real life. Of course everyone has an opinion but lets not, again, go there.

So how exactly Doom impacted gaming? Well, it certainly brought a 3D experience to larger audience. Makers of Doom had already released Wolfenstein 3D some years earlier. There was this new genre starting to rise its head. It was the birth of a genre called First Person Shooters. And I think Doom is the father of all FPS games that came later. If Doom wouldn’t have been released there wouldn’t be games like Quake, Half-Life, Unreal, Soldier Of Fortune and so on. Doom started it all. This might also be the reason why gaming industry started to grow towards games that included textures and 3D models. Doom was definitely a real pioneer in this formation of gaming that was yet to come even more popular.

Doom started its journey to minds of gamers as a PC game. There was one particularly smart way to release a game that was used by Romero and Carmack. It was called shareware. It worked like this – You could copy the first episode free and if you, or when you, liked the first part, you could purchase the whole game. This was first time that this kind of releasing of a game was used. And it was genious. Doom was also ported to many gaming consoles including Sony PlayStation and Super Nintendo. One of the best versions of Doom could be the one released on Nintendo 64.

Doom made a comeback in 2016 as the game was released to modern gaming systems. There have been numerous Doom games and listing them all would be pointless. You must not forget Doom Eternal that was released just weeks ago. It’s the latest Doom game right now. I think nobody seriously has doubts about how great game this really is. If you still think this game didn’t have impact on the whole gaming industry I will answer that it sure did shape me and some people I know as players of computer and video games.

Masters Of Doom (Book review)

This book is written by David Kushner. It tells story of two creators of doom and also about id software company that was formed by them. Moving from how they first got into computers and gaming during 1980s to how they created first Wolfenstein 3D on which Doom was technically based. Quake was released by id software. Book ends as these two game developers go their separate ways.

This book was very interesting to read. I even borrowed it to a friend of mine who has been playing games like Doom nd Quake for many years. I can recommend it to someone who is interested in history of first person shooters and computers games as general. I think this book can also be interesting for people that make games themselves.

I have a pocket book edition and I bought the book for a bit under 20 euros. You can propably find more interesting books from my book shelves that have something to do about gaming. They include a book about Nintendo (and Super Mario), a history of SEGA company and some books about role playing games and these are just the ones that first come to my head. So…stay tuned and drop a comment if you want me to write more about gaming books.

I don’t want to rate this book. I also don’t want to make this a commercial so I won’t give a direct link to some web shop. You should find the book, if you actually want to invest in it, by writer and name but the ISBN number is 978-0-7499-2489-8. And remember to borrow from library or check if you can find a copy that is used. Thank you for reading and til the next post.

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