Still Waiting for Diablo IV

I am eager to get my hands on the newest game in Diablo series. I got information on Friday that the game shop has delivered the package and it’s on the way. I know that some people have already got to play this game. I am jealous. As I am still waiting it might be a good time to go through what my relationship with Diablo series currently is.

I wasn’t a big fan of the first game of this action role playing game series. It was the second game, Diablo 2, that got me excited. I also played Diablo 1 with my PlayStation back in the late 90s. Diablo 2 I played with a PC. I think it wasn’t even released to other platforms. And of course there is this one game that I like also. It is, of course, Diablo 3. I enjoyed it also very much.

A friend of mine sold me these Diablo 2 PC big boxes. There is the original Diablo 2 and there is also the expansion, Lord of The Destruction. I am very lucky to have this items. I think they are valuable also when it comes to money. I am not going to sell them. Not any day soon, after all. As you might have figured I have lots of love for PC big box games. I have currently 16 boxes in my collection. I just love the way they look on the self. It makes me feel like a real gaming professional.

I also have played Diablo 1. I have completed it several times. There is this thing that makes Diablo games re-playable. This is the way that you can choose your character class and have a different experience and play the game through with a different character.

What makes Diablo games so spectacular? I think it is the way it combines action, strategy and role playing elements. I have read that Diablo was very much influenced by a Sega Mega Drive hockey game (would you believe it). This game was NHL 94. The first Diablo was released in 1996. The company that first released it was Blizzard. You might find a book called “Stay Awhile and Listen” interesting. It tells you the story of how Diablo came to be. It is written by David L. Craddock.

Diablo has always offered its players a great overall gaming experience. For me it has also brought me a step closer to role playing. While Diablo has many roguelike elements, it isn’t fully a roguelike game. In 100 percentage roguelike, or the oringinal game, Rogue, there are some features that aren’t as rough for the player.  One difference is that when you die you don’t have to restart the whole game with a completely new character. Instead you leave a body to the spot where you died and when re-spawning you have to collect the body to keep all your gear and potions and so on.

I like this series of games very much. I hope to see one great game. I might write another blog post about the game. By the way – I finished Forza Horizon 5 after playing it for almost 20 hours. There could be some other achievements to unlock but I am not that interested in continuing to play that game anymore. After all, the latest and maybe the greatest Diablo game is just around the corner.

Impact of Final Fantasy VII

There has been many Final Fantasy VII remakes, be it HD or some other, but the fact remains and that is that it was first released in 1997 for the first Sony PlayStation. My experiences with these types of games begun when it was the end of the 90s and I picked up this role-playing-game. Graphics were fascinating. There was also a lot to play. The game came packaged in three CDs.

It also took some time to complete this game. I remember playing it for well over a hundred hours. There was lots of discussion and dialogue in this game. In remember reading carefully every conversation and still failing to deeply understand the plot in overall. I am not going to go throught the plot som deeply here.

Characters of this game are very relatable. You can name the character as you want butI found it funnier to keep their names as they were. You have, of course, Cloud, that is the main character. There is also a romance between two of the characters. Sephiroth is the main bad guy in this game. Also, chocobos are introduced.

The gameplay works in a kind of a turn-based way. Combat works this way. You have to keep close eye to your health points of all your characters. For me it worked well to have a sort of a healer in the group and also one or two characters that could cast some effective spells that you could attack against your enemies. I found it effective to keep Cloud fighting with his sword and maybe learn a spell or two.

If you haven’t ever played Final Fantasy I have to tell you how it basically works. You get to towns and cities from a world map. When moving you are getting randomly into a fighting scene. You have to defeat your enemies that are also randomly selected. You get experience points that give you more health and mana and so on. This is very different than the way that action RPGs like Diablo function.

For many consumers in Europe this game was the introduction to games like Final Fantasy. The first Final Fantasy game was released for NES. Then there were several released games for SNES. But actually FF VII was the game that made a real break through in Europe. So, FF VI got also released for PS1. I wrote about FF VI a while ago. Its graphics don’t actually differ much from what is seen on SNES.

PS1 was the gaming console that made PS1 even more popular and also acceptable for adults also to play video games. As CD-ROM was beginning to be used there was a powerful way to represent longer and better looking games that appealed to older people. Video games weren’t kids stuff anymore. There were many other games also that made this break through possible. I am talking about games like Resident Evil, Metal Gear Solid and Gran Turismo and maybe also Colin McRae Rally. These games will remain in my memory bank for the rest of my life. And its cool that I can get to play them anytime I want.

Destiny of Jonathan: Maze of Salala

I have been thinking and also waiting to write about this game that has been under development now for several years. I have been involved in the development process with my good friend Antti Pulkkinen. I started working in this project back in 2014. Antti asked me to join and help him to get this game designed. He has had this idea of a role-playing 3D game. After some talk about the game we started to figure out what kinds of weapons and armor there would appear and how the story would be structured.

Back in 2014 I hadn’t even yet graduated and my studies as a software engineer were not finished. I saw these opportunities and they made me want to work in this project even more. From the first lines we discussed it was also clear that I would be also responsible for the music in this game. I also had the opportunity to develop the website. That’s basically my role in the designing of the game.

The game is released for PCs that have a Linux operating system. It costs 15 euros. If you want to buy the game you can register and then pay and download the game. I think this game gives something especially if you are into role-playing and adventure games and also if you are deeply into game design and programming. Antti has worked hard as he programmed this game. If you have any questions about the development process or anything related to programming you can find his email from our website: https://www.onegamecompany.fi

The game reflects our passion to how adventure and role-playing games were in the 1980s, 1990s and 2000s. We had also some skillful 3D modelers and graphic designers involved. There have been ideas for sequel or a series of sequels. I have been also busy with composing the music for these games. For music production I currently use FL Studio, a 32 key MIDI keyboard and a large library of different synthetic instruments and also samples. We looked for sound effects also from different websites and communities.

Diablo and Dungeon Siege series’s games were a big inspiration for us. We worked hard designing different kinds of features, mazes, puzzles, levels, discussions, characters and everything else we wanted to include in the game. We wanted it to have a clear and interesting plot and to give the main character some personality. From the beginning it was supposed to be a game that had some action involved in it. There are also many ways to develop the main character as the player progresses throughout the game. So it is an action RPG that has some characteristics of adventure games. Destiny of Jonathan was developed by our company One game company. This is our first serious game.