How Many Buttons Can You Handle?

First of all I am sorry for not posting anything for a while. I haven’t had time, effort and, or, motivation to write here. So it’s been three weeks since I last posted here. But, now it’s time for me to write something for you guys. As you may have noticed I have added some advertisements to this blog. Maybe I get something out of this. I don’t know and we’ll figure out as I keep writing these stories here. I am trying to write something at least once in two weeks or so.

So, I decided to make a bit of a comparison between game controllers. In that featured image we have a NES controller. Now that’s about as old of a game pad as can be. Or do you remember something more older or simpler? Now, it has only buttons A and B, select, start and the directional control. There are older controllers but basically it doesn’t come much simpler than this. And look at the shape of that thing. It’s actually a piece of block with all those sharp edges.

To make this comparison as concrete as can be I chose the other game pad to be the standard Xbox Series S/X controller that I got shipped with my Xbox Series S. This controller has Y, A, X and B buttons, two thumb sticks, a button to control directions, four shoulder buttons and four more buttons. As you can notice I have acquired a cable for my controller so I don’t need to keep changing batteries all the time. This game pad is also very neat, good looking and fits in the players hand smoothly.

It is definitely simpler to play NES games. While playing Xbox Series S or X games you have lots of going on. Your ways to interact in the game is more diverse. As you might have or might have not heard there is actually a limit for things that a human being can handle at a time. That’s why all the menus in the user interface usually have limited amount of choices that the user has to make. This isn’t directly what is happening here but this gives us a view to what’s really going on as you are playing a game.

Remember those annoying selections you have to make when you make a phone call. You are given maybe three or four choices and you have to press a number corresponding to the selection. The user is unable to see the options that he or she has. So that’s an example of bad user interface design. I know this isn’t exactly what is going on but this is just an example of these psychological rules that our brains use to work.

So we have a more advanced controller here. As you can see the shape has been developed to be more friendly for the user. You have more options but also more responsibility. You have the ability to move accurately the cursor. So the thumb stick can actually replace the control of computers mouse. There has been almost thirty years and you can clearly see that things have in this matter progressed. I probably have to say that this controller is also if used so completely wireless.

One important thing I have to mention while we’re on this subject. It is important that the user can get out of the game and exit from it and maybe even pause the game for a while. Both of these controllers have this option. While using NES you can hit the right button to pause the game. When using Xbox Series S you have the option to pause and exit the game mode and kind of return to the operating system mode. You can also think about how this works with virtual reality. You definitely need a way to pause the game at any time you have to.

Some changes we have seen – Gaming from 1984 to 2021

I am going to go through the most important changes that have happened inside gaming from my birthday to this day. Back in 1984 we had already NES in some gamer’s living rooms. This wasn’t the first gaming device that I ever played. That place was conquered by PC. Computer games in the 80s might have had black and white or eight color graphics. Some games might have had 16 colors from which the graphics would be presented. The resolution was much lower than what we are used to today.

For games’ sounds there was only this horrible noise that was produced by the computers own speaker. In the 90s it was possible to buy a sound card for your PC and some gaming consoles, like Mega Drive, offered a better quality of sound. We were still far from a CD quality of sound effects and background and theme music. The quality of sound progressed as more and more and better consoles became available and as the technology advanced.

Getting the input from player has progressed. From keyboards, joysticks and simple controllers to game pads like Dual Sense and Xbox Elite. We have seen the beginning of real virtual experience. If you compare the controller that is seen in the related picture to the latest Dual Shock you really can see the difference. When the NES controller has only axis buttons and four other buttons my Dual Shock 4 has way more buttons. You really cannot compare these two in the means of human engineering.

What else has progressed? Designing games has taken major steps forward. Consider for example how much games like Doom and Diablo have influenced almost all types of video games. Besides bringing more technical advancements these games brought us some improvements in pure game design. Many games today have taken influences from role playing games. These features include developing and choosing a role or abilities to develop inside the game. You can gather experience and rare items that are able to be gathered by the player.

We have also seen how social media and internet have both made an impact. Did you at some time go to LAN parties? Well, I did. Haven’t been in those kinds of happenings in a while and this is also the trend as connectivity has increased so that you can get online almost everywhere in the world. Also the size of computers, mobile phones and consoles has been getting smaller all the time.

So if you would travel back to 80s you would see a different world. I think today we are dealing with lots of devices and activities that require more and more these skills that can probably be called something like “digital skills”. These skills include using social media and even marketing and using your visibility in your own advance and in collaboration with your friends and people also that you work with. We are all connected together and there is huge amount of data moving in these networks all the time. As some of us have combined sport activities to the new digital world I think that the amount spent exercising has decreased in overall.

Time will show in what direction we are moving. It has become clear that skills with internet, mobile devices, laptop and desktop computers and different kinds of networks are required. And so are also skills in teaching and providing a decent support for the final users of this technology. Big data has already made it’s impact on games that are actually gathering all kinds of data from within the game as the player makes its moves and progresses in the game.

Importance of Nintendo to Console Gaming

Nintendo was founded in 1889. It was originally named as Nintendo Karuta. As you can probably conclude – the end of 1800s wasn’t yet the time for this company to develop a gaming console to be played at thousands of living rooms worldwide. But it was the same company that brought NES or Nintendo Entertainment System to markets in 1983.

NES wasn’t the first video game console that was introduced to consumers. Atari brought their very popular console to the markets at the end of 1970s. It was very popular device but it got into real problems as the quality of games that were released did drop. These games included a game that was well-known and often named as the worst game ever made. It was a game based on Steven Spielbergs movie “E.T.” . This and many other games were buried to wasteland. And this is a true story. When Nintendo released NES the industry started to get over this crisis of games that didn’t have a good quality. Nintendo was making sure that only good and playable games would be released to the system.

If you have to name one game console you probably get your mind to NES. I remember clearly that it also was the first gaming device that I remember seeing ever. In the 1980s we had Commodore 64 but what Nintendo offered was something that revolutionized gaming.

Nintendo had to compete with Sega and later with such big names like Microsoft and Sony. Nintendo has been in gaming industry for a long time. Somehow Nintendo kind of missed mobile gaming and approached handheld gaming by bringing new handheld consoles to the market. Lately there was introduced a new handheld device and this device is the one I acquired very recently – Nintendo Switch Lite. Thinking about this makes me puzzled. I bought this for about 220 euros. A new smart phones price is from about 150 to 400 euros. Would you buy a handheld device for gaming if you have your smart phone already? This is something to think about. Although I have been very satisfied with my purchase this far.

So Nintendo was the company that brought 8-bit gaming to our living rooms. It might not have been the first but in my opinion it had the strongest impact on this culture that was already starting to rise it’s head. This brings out the question – Why are games so popular? I think Nintendo has come up with the answer and they are, after all these years, still coming up with new innovative devices and games to gamers worldwide. So the impact to the whole industry is undisputed.