There’s Something About Space Shooters

There is a genre of video games that is called “shoot-em-ups” or “shmups” for short. These shooter types of games have been in my mind since I was a child. I am not sure where I picked up these memories. It was probably from some arcade, restaurant, bar or some other place that I spotted a game or few that were about space, shooting and monsters. The game I have in my mind, or the memory of it, takes place in some space related environment. There are blinking dragons and a flying star fleet ship that is shooting that thing.

Of course this isn’t any real game. It was some unknown game that I had seen somewhere. It is however true that there were games like this, space shoot-em-ups, in the end of the 80s in arcades (for example). When the hottest gaming device was Sega Mega Drive they marketed the gaming console with a promise that it would bring arcades to living rooms of our homes. Maybe the graphics weren’t as impressive but they were something at that time. They were a bit more detailed than those NES games we had seen some years earlier. And the sound that was generated was better in pure quality also.

The screenshot that is related to thisĀ  blog post is taken from a game that is called Gynoug. I’m not sure if it is qualified as a space shoot-em-up but it for sure is a shoot-em-up. This game represents the genre. Playing this game can give some view about the it. It is often said that Mega Drive games are hard to play and that they repeat themselves a lot. I am mentioning also the fact that there was no way for the player to save the game and this caused the game usually to be very repetitive. I can understand this better when I think about what kind of a deal it was to design and program a game in 1990s. So the game development methods weren’t as advanced as nowadays. Maybe someone should desing more new games for Mega Drive today?

The influence these games gave to the whole industry of game development is undeniable. The key to success inside space shoot-em-ups is to move to correct direction at correct time and shooting all of time and accurately. I can already see how programmers coded the behavior of the monster you are shooting. Often you can recognize the pattern. Then you move according to where you see you have the position that enables you to not get hit by a missile or any other particle that is headed at you. This can be fun. Nowadays you do see the limitations of the games designed in the past. Althought there is a lot to learn from these games. I definitely recommend you to play some shooter game like this. This game can be Zero Wing, M.U.S.H.A. or Gynoug but there are also other good ones.

Why aren’t these games getting released?

How long did you wait for Half Life three? Why didn’t Bully 2 ever happen? What’s going on with the next Silent Hill? In these lines of text I am taking my vision to next level as I write about games that were so waited but actually never got out…

Bully was a very good game that was released for PS2, Xbox and PC. It was later also playable on Xbox 360 and Xbox One. We are currently moving to an era of PS5 and Xbox Series X. So we’re talking about an older game right here. It’s kind of sad that it didn’t ever happen.

Why are the games pulled back? Is it because they would be a disappoinment somehow? Maybe the sales would be too little? Or maybe the development team just got tired of the whole idea and decided to trash it. Where does a fan of specific series or game stand in this settlement? Does it mean a damn thing for the businesses or big multinational companies? Maybe we all should learn to create games so we could make the games we really want…

Making games, I mean good ones, is pretty hard. That’s one reason that every idea doesn’t end up being released. I think thought that good ideas can be further developed and they can manage to be popular games to be released. And maybe they become something that appeals to the masses and brings home some cash…

Let’s do some math…

Playing can be very time consuming. I started wondering how many hours have I actually spent playing. How much of my time, or even my life, I have spent enjoying video games. Would it be months? Or years? Why don’t we do some calculations on this.

How many hours is there in a month? One month has 30 days which have 24 hours each. So there is 720 hours in one month. One year has 365 times 24 hours. That means one year has 8760 hours. We can approach this problem by thinking how many games have you completed so we can calculate an approximation of how many months or even years you, the player, has spent playing.

To complete a modern role playing game would require maybe 100 hours. For a shorter action game it would mean that it takes about 15 hours to complete. These games are much shorter than RPGs. Driving games would take propably about 15 hours also. Games like Fallout 4, Final Fantasy series’s games and other games like this take a bit longer to complete.

I think we shouldn’t try to calculate precisely the amount of hours but we can figure out an estimation. In one full month I would play Final Fantasy VII about seven times through. That’s a whole lot of playing. In one year I could play again Final Fantasy VII thorugh over 85 times. This would be a ridiculous amount of time to spend playing.

So the time I have spent playing, in my lifetime, might be somewhere between maybe months or even one year. But I don’t think many gamers come close to maybe two or three years. So these calculations can give you an idea of how much of your time you have actually spent playing in total. There however are much more boring and not so improving things you can spend your time. Playing games is a big part of my life. But you got to remember that there are more important things in life also…