There is a genre of video games that is called “shoot-em-ups” or “shmups” for short. These shooter types of games have been in my mind since I was a child. I am not sure where I picked up these memories. It was probably from some arcade, restaurant, bar or some other place that I spotted a game or few that were about space, shooting and monsters. The game I have in my mind, or the memory of it, takes place in some space related environment. There are blinking dragons and a flying star fleet ship that is shooting that thing.
Of course this isn’t any real game. It was some unknown game that I had seen somewhere. It is however true that there were games like this, space shoot-em-ups, in the end of the 80s in arcades (for example). When the hottest gaming device was Sega Mega Drive they marketed the gaming console with a promise that it would bring arcades to living rooms of our homes. Maybe the graphics weren’t as impressive but they were something at that time. They were a bit more detailed than those NES games we had seen some years earlier. And the sound that was generated was better in pure quality also.
The screenshot that is related to this blog post is taken from a game that is called Gynoug. I’m not sure if it is qualified as a space shoot-em-up but it for sure is a shoot-em-up. This game represents the genre. Playing this game can give some view about the it. It is often said that Mega Drive games are hard to play and that they repeat themselves a lot. I am mentioning also the fact that there was no way for the player to save the game and this caused the game usually to be very repetitive. I can understand this better when I think about what kind of a deal it was to design and program a game in 1990s. So the game development methods weren’t as advanced as nowadays. Maybe someone should desing more new games for Mega Drive today?
The influence these games gave to the whole industry of game development is undeniable. The key to success inside space shoot-em-ups is to move to correct direction at correct time and shooting all of time and accurately. I can already see how programmers coded the behavior of the monster you are shooting. Often you can recognize the pattern. Then you move according to where you see you have the position that enables you to not get hit by a missile or any other particle that is headed at you. This can be fun. Nowadays you do see the limitations of the games designed in the past. Althought there is a lot to learn from these games. I definitely recommend you to play some shooter game like this. This game can be Zero Wing, M.U.S.H.A. or Gynoug but there are also other good ones.
When the file sizes were smaller and graphics simpler there was a time when small games (I don’t know if there’s a good, English, term for these) had a place in a players hearth. Maybe they even had their place inside the computers operating system and more precisely the file system. That depended on how well the user of the computer had organized his or her hard drive space. You had to remove games sometimes to free some space. So you just couldn’t launch all of them. You had to make a choice.
Nowadays you rarely need to go through your hard drive trying to figure out what software to keep installed. You sometimes have to. I think it is stupid and slow. Did you nag about PS4s small hard drive? Do you think PS5 has too small amount of space included? Well, think about me trying to expand my hard drive, by updating my hardware, to be about 16 GB in the beginning of the 2000s. Do you get the picture..? We are super retro right here, you know.
If you have never played Space Invaders you might not get why I am writing about this clone of a classic. I actually didn’t play the original game but I did play a cloned game that was called Space Commander. The idea is to try to shoot some sort of “space bugs” that are moving slowly towards the player. Bugs are moving row after row. There are some good strategies for trying to beat this game but I think we are not going to go inside them so deeply. If these bugs reach the player the game is over. As a some sort of plot the game describes that these things you are shooting are aliens and you are a space soldier trying to block their way from destroying the whole planet Earth.
Cash Invaders saw the daylight in 2002. For me there is no nostalgia. I didn’t play it back then. It caught my attention as I was going through a library of DOS games found from the internet. It takes about 420 kilo Bytes of space. As I am crawling through internet to find more information about the game I arrive at a website that is dedicated solely to Cash Invaders. I feel happy. I didn’t find this through Google. I found it the way I have always found interesting homepages – through web pages that are linked to each other. On this website you can find the download of some versions of the game and there’s also a list of high scores. You can also find some pictures. The website is funny and I feel some nostalgic vibes when I read the contents and see the graphics.
This is the website
So there’s 100 levels. I reached level 16 on my first attempt. I read that the developers used some sampled sounds (from a movie “Independence Day”). Some sounds were taken from other smaller games. The graphics of the game are nice. A bit of 3D modelling also included. The game is nicely designed. I have only played a bit of this game so I didn’t get to the “cash system” but I think there is a way to upgrade your space ship as you collect coins from destroyed bugs. In overall it is a very nice and small DOS game that I can warmly recommend to any player that likes DOS content. See you on the next post. Have a nice day.