D-Fend Reloaded – A Frontend for DOSBox

Ever wanted to play those old and definitely retro MS-DOS games you played tens of years ago? Guess what? That is completely possible! There is a tool called DOSBox. It is basically an emulator which then operates an emulation of MS-DOS. It might be a bit tricky to first get it to work but I am glad to say that there is a solution that makes running your DOS games easier. The thing is called D-Fend Reloaded and I am going through in this article where you can get it, how to install it, how to fiddle the settings and how to install a game for it. You can even go as far as installing some other frontend for your mobile device but that can be discussed later in some other article.

1.) Download D-Fend Realoaded

It was very easy to install D-Fend Reloaded on my Windows 10 computer. DOSBox is included in the setup. You can download it here . I am not going into so much details when it comes to different options you can download. Just choose “Default package” and download the installer of version 1.4.4. That is what I am using here. It might be alreaady updated but that’s usually a good thing. Installation is pretty much easy. Make sure you have a folder somewhere that has some zipped, preferably freeware, games that you can install with D-Fend Reloaded.

2) Download a .zip file of some “freeware” game

Next, we are going to download a free game so we can go through the process of installing a DOS game. There are lots of DOS games on “DOSGames.com”. Let’s download “Acid Tetris”. Just click “Download The Game Free”. The .zip file gets downloaded. You can move it to some folder you like.

3) Adding/installing a ´game to the frontend

This is the trickiest part of this easy tutorial. Open D-Fend Reloaded. Now click “File” and navigate to “Import”->”Import archive file…”.  Then select the file we downloaded (“DOSBOX_SABA.ZIP”).  Click “Open”. Add “Profile name”. It can be for example “Acid Tetris”. Click one more time “OK”. And now we have the game in the list.

4) Play the game we just installed

Just double click the name of a game (inside D-Fend Reloaded) that you want to play …

 

 

 

Transition from 2D to 3D

You can see clearly the differences between games based on 2D graphics and games based on 3D technology. Two dimensional gameplay has been around longer. Typical 2D games are platformers, like Super Mario Bros 3, shoot-em-ups, like Gynoug, M.U.S.H.A. and many others, and beat-em-ups, like games of Streets Of Rage series.

The distinction becomes clear when you are playing a game. Movement can be restricted only to two dimensional movement. You can think of how playing Tekken is compared to Street Fighter II or Mortal Kombat. You can also compare the first Super Mario to a pioneer of 3D games Super Mario 64, which was a game for Nintendo 64. Some games are something from between 2D and 3D. Like many PlayStation 1 games.

Games that are three dimensional usually provide wider movement options and are based on 3D models. You can clearly interact stronger with the objects that are inside the game. Graphics also look more realistic. I don’t think there is a reason today to call a game a lousy game for not having 3D qualities. Again, this is just a difference in the game and it has surely been thoroughly given a long thought when the game was developed. This hasn’t always been the case.

Somewhere in the middle of the 90s 3D was amazing and new. The technology that was used for making games was developing at a very fast pace. Today these games are considered to be retro. It doesn’t matter so much today how the game is developed as long as it is of a good quality overall.

So I would say that we today have a much wider and more accepting community of gamers playing many different kinds of games. And I think this is very good. There will always be games that are based on the latest technology but there is also games that aim to some other target.

The featured image here stands out as Tomb Raider was one of the earliest and most popular games that used 3D technology. It was released in 1996. The possibilities of this games graphical abilities was amazing and almost endless as you could run the game with very high graphical settings if you had a good graphics card. I recall this time as a dawn of new technology that made personal computers more powerful than ever.

There’s Something About Space Shooters

There is a genre of video games that is called “shoot-em-ups” or “shmups” for short. These shooter types of games have been in my mind since I was a child. I am not sure where I picked up these memories. It was probably from some arcade, restaurant, bar or some other place that I spotted a game or few that were about space, shooting and monsters. The game I have in my mind, or the memory of it, takes place in some space related environment. There are blinking dragons and a flying star fleet ship that is shooting that thing.

Of course this isn’t any real game. It was some unknown game that I had seen somewhere. It is however true that there were games like this, space shoot-em-ups, in the end of the 80s in arcades (for example). When the hottest gaming device was Sega Mega Drive they marketed the gaming console with a promise that it would bring arcades to living rooms of our homes. Maybe the graphics weren’t as impressive but they were something at that time. They were a bit more detailed than those NES games we had seen some years earlier. And the sound that was generated was better in pure quality also.

The screenshot that is related to this  blog post is taken from a game that is called Gynoug. I’m not sure if it is qualified as a space shoot-em-up but it for sure is a shoot-em-up. This game represents the genre. Playing this game can give some view about the it. It is often said that Mega Drive games are hard to play and that they repeat themselves a lot. I am mentioning also the fact that there was no way for the player to save the game and this caused the game usually to be very repetitive. I can understand this better when I think about what kind of a deal it was to design and program a game in 1990s. So the game development methods weren’t as advanced as nowadays. Maybe someone should desing more new games for Mega Drive today?

The influence these games gave to the whole industry of game development is undeniable. The key to success inside space shoot-em-ups is to move to correct direction at correct time and shooting all of time and accurately. I can already see how programmers coded the behavior of the monster you are shooting. Often you can recognize the pattern. Then you move according to where you see you have the position that enables you to not get hit by a missile or any other particle that is headed at you. This can be fun. Nowadays you do see the limitations of the games designed in the past. Althought there is a lot to learn from these games. I definitely recommend you to play some shooter game like this. This game can be Zero Wing, M.U.S.H.A. or Gynoug but there are also other good ones.