Differences between Mortal Kombat and Street Fighter

I finally managed to get my hands on original Street Fighter II SNES cartridge. It is not a rare or expensive game. But it is definitely a good fighting game and has earned its position as one of the greatest fighting games ever.

There is however competition. Street Fighter games are always compared to Mortal Kombat series’s games. Back in the 90s these two were the best fighting games that any decent arcade, or a video gaming console, had to offer. It was before we got these 3D styled fighting experiences like for example Tekken or Virtua Fighter.

The competition between these two brands was furious. Nintendo wanted to get more young players to enjoy their games. There is no blood in Street Fighter II. In Mortal Kombat you have these deadly fatalities that can be executed after you have beaten your opponent . This was also a time when consumers were becoming more aware of violence in video games.

I played Street Fighter II for a while. It got me to understand how it is different when compared to Mortal Kombat. The latter was released for Sega Mega Drive and the first one was a SNES title. First thing that caught my attention was the differences between controllers.

The way you play these games is almost identical. There is one fighter against the other fighter. The moves are however different. You do have kicks and punches and you can throw your enemy to the other conrner of the screen. Mega Drive doesn’t have shoulder buttons in its controller while SNES does have. Button layout is a bit different when compared between these two gaming consoles.

Mortal Kombat is the one of these two that shows elements of brutal violence. Street Fighter doesn’t show you blood and violence is a bit more cartoonishly expressed. Is it okay to show how violence in real life affects your victim? I don’t have a clear answer. Both of these games are violent. Do you have a problem with it? Well, I don’t as I think of it as fantasy. I do understand that you might have to have a conversation with younger palyers on this topic at some moment.

While this might not be a good time for a discussion about violence in video games but it is a time for me to try to finish this blog post honestly. Both of these fighting games are great. Maybe I should say that I like both of them and that they both have their own strengths. So I can recommend both of them if you have the ability to also play both of them.

Biggest advancements in technology of personal computers

There have been some significant steps in the technology of personal computers. As we look to the past we can figure that first computers that were called as personal computers came to markets in late 70s or beginning of 80s. This was surely the first big step. Computers were finally affordable for home users. They were small enough to fit in an office. It was this time that Apple brought it’s products to the market also.

First computers didn’t have a mouse. This was also a big step forward. First mouses were clumsy. They had two buttons. I don’t remember or know exactly how an early 80s mouse worked but I can guarantee that they were nothing like the ones we use today. My first experiences with a computer’s mouse were with one that was connected with PS/2 and it had a ball inside it. Mouses have later progressed. They are today connected with USB and use infrared to make sense of where the cursor is moving on the screen.

When PC’s first came to be there were screens but they had poor graphics or only text. This matter developed a lot and has been developing for a long time. We went from displaying only text to our present Full HD or even 4K or even better than those screen resolutions. 3D animations also brought many big improvements to gamers and also to designers. Gamers can today also enjoy many different USB controllers like game pads or driving wheels or even something else.

The biggest changes that I have had an opportunity to witness took place in the 90s and 2000s. I am talking about the advancements in the speed of internet connections, the expansion of  hard drives space and the impact of CD-R drives. I am actually currently reading a book about Spotify. It describes how this change in technology impacted on many things like the music industry and how things changed and developed. There were more space to store your mp3 files. There were lots of piracy.

Today we are in a situation that movies, games and music are sold through internet more and more instead of people buying physical products like CDs or DVDs. This has been possible because we currently have fast internet connections almost worldwide. Things have progressed fast. I have also seen times when we used to watch VHS tapes.

The fast development of technology has made it a bit hard to keep up with the latest advancements. It is also a bit pricey. There is and always will be those people that are in the front when it comes to buying newest technology. There will also always exist people that want to also remember the past. So these people are going to keep those retro devices working so they can enjoy things as they once used to be.

Stay Awhile and Listen – The Book About Blizzard Entertainment

I was searching for something new and fresh to read. I don’t remember exactly on what website was it that I found a book about Blizzard Entertainment that was recommended as a good read for a gaming fan. The words I used for this search might have been something like “good gaming books to read”. I used this phrase and made a search through Google and I immediately found a website that recommended about five books. Some of these were already familiar for me and some of them I had already read. But a book about Blizzard? That sure sounded interesting to me.

As I started to read this book, it was titled “Stay Awhile and Listen”, I first noticed that text was written with a large and somewhat loose font. I didn’t let it bother me and kept reading. This book managed to capture my attention very efficiently. It introduces the people that were actually behind games like WarCraft and Diablo. It describes how they got inspiration from games like Dune II and UFO – Enemy Unknown and from earlier role-playing-games, not so graphical rogue-likes, and also from Dungeons and Dragons.

Diablo was very different than those other role-playing-games that were released on PC in the 90s. It defined a whole new genre of games combining action and traditional role-playing elements. It focused also in gathering different kinds of items that could be weapons, armor, rings or amulets that had special attributes. There could be, for example, an axe that gave, once equipped, more strength and maybe more resistance to enemies spells to its user. At first Diablo was designed to be turn-based but eventually it was made to be real-time. It featured an ability to play with multiple players through internet. Back in 1996 that was something revolutionary.

There have been two sequels made for Diablo and there was a whole genre of these new kinds of role-playing-games that many of us gamers have had the joy to play. I wasn’t so excited about traditional role playing or Dungeons and Dragons. To me Diablo was about the first RPG that I played, ever. I remember it being released for PC and PlayStation. The game that brought me closer to enjoying RPGs was definitely Diablo II. I liked Diablo 3 also very much. WarCraft then made something out of the genre that was initiated by Dune II. This genre was called real-time-strategy. WarCraft made some improvements to Dune II.

Before releasing these legendary games the guys of Blizzard were involved in computer technology as programmers and visual artists. They were working in this field already. They had some other interests also. It is told in this book that they really much enjoyed playing games like Sega Mega Drives NHL 94. Back in the 90s they were very young and very talented. So the book describes also their other activities and tells something about how this team worked and who was responsible for visual look, animation and programming. This was an effort of the whole team so you couldn’t tell so much about which member was actually responsible of the whole game. It was more like about they working as a team and every ones effort was needed.

I can recommend this book for any fan of 90s video games and especially for a fan of WarCraft, Diablo or them both. It was actually for me a fast read and I read it in about two weeks. At least that’s a fast read for me. It wasn’t a pricey book. It cost me about 20 euros and I bought it from a Finnish web store. So you should definitely read this book.