The Biggest Differences Between PS2 and PS3

I’ve played, maybe the last month or so, mainly PS3 and PS2 games. PS2 was released in 2000 and PS3 was in stores 2007 (in Europe). Between these seven years we saw a very strong development and advancement in technical aspects when it comes to video game consoles and the technology they use. Not only did these newer games look better. They also felt better. So also the way that games were made, how the menus felt like and looked like and how controls felt like advanced. I am going to now dive deeply into these differences between these two very popular video game consoles.

PS2 sold more than PS3. There were 153 million units sold of PS2 while PS3 sold 80 million units. I had to look up these numbers and they are only directional. While looking at only the sales numbers you cannot truly determine which one of these two consoles is better. And I think I am not going to go into this debate of which one would be better. We are going to just find out how things developed and how these two individual consoles differ from each other.

First of all we have to consider how PS3s technology is more advanced than PS2s. PS3 had a hard drive. My hard drive can hold 320 GB. There were different models and they differed from each other a bit. One PS3 model was also backwards compatible with PS2 games. All PS3 models had backwards compatibility to PS1 games. PS2 didn’t have a hard drive and you had to have a memory card for saved games. This memory card had 8 MB of space. We have also seen memory cards as big as 128 MB also. I just have had some bad experiences of these third party memory cards and I have had my saved game data corrupted. I haven’t had any problems with Sony’s own memory cards.

While PS2 could handle already some pretty neat 3D models PS3 was way more powerful when it comes to 3D models and the ability to display graphics. You can firmly figure the difference between the sharpness of the picture that these two consoles provided if you think that PS2 had a solid DVD support while PS3 had a support for Bluray discs. There were some technical aspects related to this graphical matter but I am not going to go so deeply into it.

Hardware in PS3 was in every other way more powerful. We are talking about several tens of times. It was a very big technical advancement. How were controllers different? With PS2 you had a very nice controller. It was connected with the same type of connector that was used with the first PlayStation. PS3 had a wireless controller. You could, like I always do, connect it with a wire so you wouldn’t run out of battery at all. PS3 had USB connectivity also. The wireless connection was established with Bluetooth technology. The names of these controllers were Dual Shock 2 and Dual Shock 3. They look very same when you look at them. By the way, I have lately been playing my PS3 with that controller that is also in the featured image of this blog post. It is Spartan Oplon and it is also compatible with PC.

What about the backwards compatibility of these two consoles? Sony was already making their policy of backwards compatibility with their decision to not support PS2 games on PS3. As you might know PS4 didn’t have a backwards compatibility at all. So even PS3 games couldn’t be played with PS4. Today, also you might know, PS5 supports also games of PS4. I am not going to talk about Xbox backwards compatibility here. It is more wide but it also has its flaws. As an issue backwards compatibility is technical and complex. I must say that emulation has advanced lately. This is nice as you can achieve a very good emulation of PS2 and also today PS3.

I think you cannot strictly say if one of these two consoles is better. Neither was it my point right here in this blog post. If this blog post that I am writing has some deeper level (as my writings sometimes have) it could be that the technology of video games made a huge step between the release of these two video game systems. I have concluded here some main points for you to think about. I have to also mention one more point. Where game design and gameplay come these were also advancing quickly between 2000 and 2007. We saw some steep advancements in this area also. Actually this advancement was so huge that it makes me think that games have come a long way. And I like PS3 games. Heck. I might like them even more than PS2 games.

The Role of a Single Variable in an Application Source Code

What is the role of a variable? In case you don’t know about software design, or basics of programming, let me show to you what kind of a term it actually is. Variable has a type which defines what values it can have. It can be a number, a single character or combination of multiple characters. A variable can also be part of an array that has several variables that are of the same type. Objects have properties and every implementation of an object has a variable as a value to its properties. But we are not going to object oriented programming or modeling…at least not yet.

Together with other variables in a program variables form a state of the program. If you think about thing in any retro game console emulator there are so called “saved states”. This means actually what it exactly is. In Super Mario you have variable, which says in which world you are, which stage you are, were you are positioned in the actual level and, for example, how many lives you have left. So all these variables form the state. You with me?

One thing I wondered for several years especially when I wasn’t too deeply involved in actual programming and I was still trying to get my thoughts gathered was “how can you save the entire game when you are saving your game in any modern game?”. Of course you aren’t saving a full copy of the whole game. You are only saving these values of all these variables. You are saving the state in which the application currently is. And basically, this means text. How much would a text file consisting of, maybe, some hundreds of lines of variables and their values take space? Yeah, you figured it out…it wouldn’t take a lot of space. Not at all.

What does take space if any commercial modern game would be considered? Graphics, 3D models, the recorded sound effects and all of the dialogue of the game. They all take a lot of space. Especially when you think about today’s high quality screens with 4K pixels and high quality sound coming out of the selected audio device. Of course what takes also power is all this processing. The processing of code is done by processor of your computer. Graphics are processed with GPU (Grpahics Processing Unit). Today there is a need to maximize the use of a powerful GPU to process the data as efficiently as possible. The processor then works with the GPU and also the hard disk. We have already witnessed fast data processing of SSDs. SSD is short from Solid State Drive. Earlier we had hard disks called HDD (“Hard Disk Drive”). If you are really into computers and building setups you probably know that HDDs are a lot cheaper than SSDs. I mean, of course, the monetary expense of a unit of space. It is a lot more expensive to get a 256 GB of SSD space than it is to get this same space in a HDD.

Right now we are deep in the workings of a personal computer. All these facts I have already covered took me years to get into. It took me involvement. And mostly, it took a lot of time. I started getting in this, very deeply and by studying, back in 2008. That was the year I started studying first electronics and after two years I moved on to study computer science in an University of Applied Sciences. After I graduated back in 2016 I was having a hard time finding a job. After two years of looking for a job I found one as a customer servant. I have worked my way from there and now I work as an IT support person. And all this started from trying to figure out how the saved game system works in my favorite computer or video game. I think the game I was thinking about was Fallout Vegas.

The question made think deeply. How was the game able to save all this information to a small saved game file? I got the answer but it sure wasn’t an easy peace of a cake. I didn’t succeed very well in courses that dealt with a computer’s memory usage or how is magnetism, a physical phenomenon, handling all this data on a hard disk. But little by little…I got the whole picture. I finally got to combine all this information together. All this started by playing games.

Today, I find that there are several areas that are really interesting to me. If you want to learn some knowledge very deeply, like how computers actually work, you will have to use your past knowledge and experiences to guide your thoughts through it all as a process. Writing something “open” to yourself so that you understand what your mind is dealing and handling is one big key for understanding complex and theoretical matters. And teaching someone or having a conversation about the fact is very useful many times.

I don’t know a lot about actual electronics or how the architecture of a full computer work. Well, I actually know something about it. That isn’t however enough for me to solve every problem. This is also where search engines or even a tool like ChatGPT would come in handy. Of course you can look up information from books or your notes and study some more. Just try to remember to take it piece by piece. There is an old saying. It goes something like this: “nobody is a master as you are born”.

Biggest advancements in technology of personal computers

There have been some significant steps in the technology of personal computers. As we look to the past we can figure that first computers that were called as personal computers came to markets in late 70s or beginning of 80s. This was surely the first big step. Computers were finally affordable for home users. They were small enough to fit in an office. It was this time that Apple brought it’s products to the market also.

First computers didn’t have a mouse. This was also a big step forward. First mouses were clumsy. They had two buttons. I don’t remember or know exactly how an early 80s mouse worked but I can guarantee that they were nothing like the ones we use today. My first experiences with a computer’s mouse were with one that was connected with PS/2 and it had a ball inside it. Mouses have later progressed. They are today connected with USB and use infrared to make sense of where the cursor is moving on the screen.

When PC’s first came to be there were screens but they had poor graphics or only text. This matter developed a lot and has been developing for a long time. We went from displaying only text to our present Full HD or even 4K or even better than those screen resolutions. 3D animations also brought many big improvements to gamers and also to designers. Gamers can today also enjoy many different USB controllers like game pads or driving wheels or even something else.

The biggest changes that I have had an opportunity to witness took place in the 90s and 2000s. I am talking about the advancements in the speed of internet connections, the expansion of  hard drives space and the impact of CD-R drives. I am actually currently reading a book about Spotify. It describes how this change in technology impacted on many things like the music industry and how things changed and developed. There were more space to store your mp3 files. There were lots of piracy.

Today we are in a situation that movies, games and music are sold through internet more and more instead of people buying physical products like CDs or DVDs. This has been possible because we currently have fast internet connections almost worldwide. Things have progressed fast. I have also seen times when we used to watch VHS tapes.

The fast development of technology has made it a bit hard to keep up with the latest advancements. It is also a bit pricey. There is and always will be those people that are in the front when it comes to buying newest technology. There will also always exist people that want to also remember the past. So these people are going to keep those retro devices working so they can enjoy things as they once used to be.

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