Studying Physics in Colin Mc Rae Rally 2.0

Colin Mc Rae Rally 2.0 is a very interesting game in many ways. I wrote recently about different strategies you can have in this game. Now I would like to return to the physics and how this part of the game is handled. I think this game was the first rally game and also among some first racing games that I really liked (Gran Turismo was also great) and got into. It was released for PC and PS1. I played both of them.

There is no doubt that the way CMR 2.0 handles the part of physical modeling was in its time revolutionary. I know lots about games but I also have studied a bit of physics. I have learned physics mainly through school and by studying it in a school of applied sciences. However I am not a physicist. I am more of a software designer. So I know about some coding stuff also. This might open this fact a bit of how I find thinking about these subjects extremely interesting.

I haven’t seen any source code from this game. This is a commercial game and its code isn’t open source. I think for many of the fans of this game this doesn’t come as a surprise. The game was hugely popular. Releasing it as a freeware would be, well, stupid, you might say. However there are some very interesting details that open up for me as I play this rally game.

Let’s think about friction. It deals with surfaces. In a car you can have different tires that behave differently on different surfaces of road. So this is one thing. While driving on icy or snowy road you might want to use chains with tires. While driving on tarmac you want to use soft tires. And on wet surface you use special tires that perform nice on for example wet tarmac. Same goes for muddy surfaces or roads that are of gravel. You have to have a good grip on the road you are driving and friction can give you this.

There is a force that is effective on any road that you can drive on the whole planet Earth. It is called gravity. You have to have good and sufficient suspension in your car. On roads that are bumpy you have to have more suspension for overcoming the differences of altitude. Too much suspension is not good either if you drive on flat road.

You can also break and accelerate. You turn the wheel in right direction at a right time. The key is to try to steer correctly or at least keep the car moving as fast as possible. If you don’t break at a correct time you get to grass or some other surface that slows you down. Crashing also slows you down. This has everything to do with a thing called momentum. If an object doesn’t receive any push to any direction it keeps moving with the speed it has to the direction it is moving. At different time there is different amount of push to the vehicle. If nothing gets pushed the car keeps moving. Bigger objects take more power to get moving and are slower to stop moving. So the more mass you have the slower you are.

I think this is enough physics. I repeat what I said earlier. This is not so precise of a study. I haven’t seen any source code and I didn’t describe my theory so thoroughly. I hope this motivates you to learn more about physics. You can find more information using your favorite search engine. I definitely feel that you will get more excited about this particular rally game.

Space Invaders for PS1

Since I recently played Space Commanders, that is a Space Invaders clone for PC, I decided to pick up this PS1 game titled also as Space Invaders. I bought it some time ago but I haven’t really played it.  The price of this game was low. That’s one reason I decided to buy it. Back when I made the decision to buy this game I had already many items in my mind that I wanted to order. It kind of came with the other stuff that I ordered.

It is basically the same game that especially retro game fans know. The original game was released in 1978 as an arcade game and it was also released for Atari 2600 in 1980. Graphics have been improved for this PS1 release. It doesn’t introduce three-dimensional graphics. There is also some slight modifications made in the game play. Activision was the publisher of this PS1 version of this game.

All in all this is  a nice little game. It didn’t keep me playing for a long time. It is although interesting to me at this time of my hobby as a game enthusiast. It is  not difficult to figure out why this game was popular when it was remade for PS1.

As I read the Wikipedia page of Space Invaders I realize that there was a big difference in the arcade version and the console (Atari 2600) version of this game. During that period gaming consoles located at home weren’t as powerful as specially crafted devices that were placed inside arcades. I really don’t know much about their technology.

Things like game consoles and computers are things I know a bit more about. If you are interested in arcade machines and games you could play with them you might want to check this site: https://www.mamedev.org/

Thinking About Strategy in Colin McRae Rally 2.0

There are basically two ways to think about your car settings in Colin McRae Rally 2.0. You can concentrate on driving and copy the best settings from a strategy guide (which is actually available through internet for free) or you can actually test your car with different settings and change them to your own liking. Testing your car to find a good setting can take time. In this text I would like to describe how these settings take impact on your car in this game. I will tell you what each setting will do. So let’s get to it!

There are different settings in this game for tires. Basically you have slick tires that are good for stages that are mainly driven on tarmac. Spikes are good for ice. There are also settings for wet and dry mud and wet and dry gravel. So yo have to choose your tires based on how the surface of the road is. This is pretty simple. You just choose a right tires for each type of road surface.

There are however some settings that aren’t so clear on what they have effect on. Well, actually “gearbox” isn’t so complicated. You can set your acceleration to maximum level but then you loose some top speed. And you can also set your top speed to maximum and you will lose some acceleration. Good acceleration is nice for stages that have many corners and high top speed is better on stages that have long straight parts. That makes sense doesn’t it.

“Suspension” can be adjusted to soft setting on stages that are bumpy or that have many jumps. When driving on flat stages and also stages that have tarmac on their road it is recommended to adjust suspension to hard. You can also adjust your breaks and power of your car to have a tendency to under or over steer. And finally the last setting you have to worry about, that is called “Steering” tells you how sensitively you can steer your car. It can react fast or it can react a bit slower to how you turn your driving wheel (or press the buttons if you are playing this game with a game pad).

If you don’t like to fiddle with the settings and you want to just drive here’s a link to the strategy guide of Colin McRae Rally 2.0.