Breaking Down Mortal Kombat II

I’d like to spend a moment describing my experiences about the second Mortal Kombat game that was released for Sega Mega Drive in 1993. The game has some technical limitations as Mega Drive isn’t, and wasn’t even back in the days, the most powerful platform to release a game like this. Arcade version of this game might have been smoother but we aren’t going to go there today since it’s been too long time for me to talk about that here.

As a software developer graduate I can see some things while playing that I don’t know if they are so clear for people that don’t know computers, technology and programming so well. This small blog post is here for you to dive a bit deeper on how the game is played. I also understand that some people are way better at playing this kinds of games. I have only spent some tens of hours playing Mortal Kombat. Also I like to note that I am concentrating on Mortal Kombat II here instead of all two dimensional fighting games. Yes, there are many of them and I have to mention Street Fighter series here.

This stuff is very interesting for me. I can see how the game kind of “reads” your moves. The opponent, it is this time a computer, reacts to your moves. It can make a move that is most suitable for a certain situation. So the key to winning your opponent is to react with a move that is the best move in your situation. You have to time this move correctly. You have to be in a right position. And this isn’t all there is to it. You can make moves freely. You have to define when and at which position to make the move that is correct move for you to make the opponents health bar decrease.

Fighting games have come a long way since the days of 1993. It is very different to play against the computer than it would be to play against a player. I know that games like Mortal Kombat and Street Fighter are very popular as genres of electronic sports. So you can have a competition against human players. This is how the game was designed. It sometimes feels like the computer is cheating but what else would it do than read your input and position and react as fast and powerfully as possible.

But to talk more about the game. It’s a great game. I find it very fascinating. The graphics are better than the first Mortal Kombats were. It seems like the development team have done a great work. The game has twelve different characters that have their own strengths and weaknesses. This makes the game even more interesting. To beat the game you have to know how to play with not only one character but many different characters that have their unique special moves and so on. You could actually compare and describe which characters are best against a specific opponent.

I am not sure what the basic attributes of all the characters are. I haven’t touched or even seen the source code. I am not aware if this code is available or is it “open source” or closed code. I know that Mega Drive didn’t have so much memory to use. Graphics and movement took a lot of processing from this gaming console also. When considering that this game was released in 1993 it is a game of very good quality. There is also a port for PC. If you are a big fan I can recommend to getting your hands on Mortal Kombat X. And to be honest I have to say that I just some days ago ordered Mortal Kombat 11 for PS4. I had to do it because the price was, I think, this time good. I hope this short blog post can give you inspiration wherever you are and in what situation with work or studying you might be.

How Basketball Games Have Evolved – From Super Real Basketball to NBA2K18

The first basketball game I ever owned was Super Real Basketball. It was released for Sega Mega Drive. Later NBA Jam came and it was maybe the best basketball game, or maybe title, of all time in sport games history. Let’s take a deeper look into how Super Real Basketball was played and how it was compared to the latest basketball game I have right now in my collections.

Super Real Basketball was fast paced game. You could move one player that had or didn’t have the ball. You had your defensive play and your offensive play. You could steal the ball if opponent tried to pass it to a teammate. When you had a drive to the basket there suddenly appeared an animation that required you to hit the shoot button at right moment. If you were on defense and you were near the player that was trying to score you could block the shot, again, by pressing a button at correct time. If you wanted to shoot a three pointer that was also possible.

The limitations of one of the first Sega Mega Drive basketball games were that although it promised a sense of reality it actually wasn’t very realistic. One thing there is that could have been designed better and that was the statistics of the game. The game didn’t have strong statistics. There weren’t real names of players of NBA or any other league. Names were just some basic names. You really couldn’t make much of a difference between players. Some players were faster than others or had better shooting skills. You just couldn’t name a player that was good with for example ball handling.

When it comes to the latest basketball games there is lots of improvements that have been made over the time as sport games have generally developed more. The latest NBA game I have is NBA2K18. The 2K series of basketball games has had good reviews, I think, since the release of NBA2K14. I think you can already trust the quality. When there is another season beginning there will be a good basketball game made with the latest players and teams.

Statistics ar great in NBA2K18. You basically play maybe two or three seasons and develop your player. You first choose some qualities of the player that don’t change like the name, number of the players shirt and height and even weight. You have to think what kind of a player you want to create. Will it be a 3 point shooter, point guard or play maker or do you want to become a center that has amazing blocking and defensive skills. After that you play the regulat season, one season is 82 games long and if you win enough games, you go to playoffs. Your player gets skill points that give you options to buy more stats for your player.

The gameplay is very nicely developed especially compared to the first basketball game I was talking about earlier. You can make steals, although you can get a penalty, if you are too much into stealing the ball, block a shot of an opponent in real time. Shooting is based on how open you are, what kind of a release you have and also how good is the ability of shooting of your player. You have a strong feel that you are actually the player. The Mega Drive game was about team play – the newer game is about individual player, but you have some game modes that enable you to play as a team or as a coach. I’ve only played NBA 2Ks, 2K14 and 2K18, as a single, individual, player.

So there is a lot of progress. I can tell you about NBA Jam also a bit. I first started playing it in an arcade. We had a great arcade that had games like NBA Jam and Mortal Kombat. So that was the first touch. I later played with a friend that had College Slam on his PC. That was cool. Lately I bought NBA Jam for Mega Drive. It’s still a great and fast paced basketball game that is played two versus two. There have been many versions and I like the PS3 version the most. It’s funniest when played with an opponent that is a human person. It’s not so much fun if played against a computer.

So these two basketball games are ones that I truly have myself played and I’ve played them a lot. It’s really nice to see how the sports games have been developing since late 1980s. And you can see how licensing, and I mean here that the players and teams have real names, affects the experience of the game. You can name a player that is good at shootiing three pointers for example. Like, to mention someone, Stephen Curry. It gives that certain touch to the games build aaround playing basketball. There are also games in which you can play on the streets. Maybe I have space and time to write about them some other time.

There’s Something About Space Shooters

There is a genre of video games that is called “shoot-em-ups” or “shmups” for short. These shooter types of games have been in my mind since I was a child. I am not sure where I picked up these memories. It was probably from some arcade, restaurant, bar or some other place that I spotted a game or few that were about space, shooting and monsters. The game I have in my mind, or the memory of it, takes place in some space related environment. There are blinking dragons and a flying star fleet ship that is shooting that thing.

Of course this isn’t any real game. It was some unknown game that I had seen somewhere. It is however true that there were games like this, space shoot-em-ups, in the end of the 80s in arcades (for example). When the hottest gaming device was Sega Mega Drive they marketed the gaming console with a promise that it would bring arcades to living rooms of our homes. Maybe the graphics weren’t as impressive but they were something at that time. They were a bit more detailed than those NES games we had seen some years earlier. And the sound that was generated was better in pure quality also.

The screenshot that is related to thisĀ  blog post is taken from a game that is called Gynoug. I’m not sure if it is qualified as a space shoot-em-up but it for sure is a shoot-em-up. This game represents the genre. Playing this game can give some view about the it. It is often said that Mega Drive games are hard to play and that they repeat themselves a lot. I am mentioning also the fact that there was no way for the player to save the game and this caused the game usually to be very repetitive. I can understand this better when I think about what kind of a deal it was to design and program a game in 1990s. So the game development methods weren’t as advanced as nowadays. Maybe someone should desing more new games for Mega Drive today?

The influence these games gave to the whole industry of game development is undeniable. The key to success inside space shoot-em-ups is to move to correct direction at correct time and shooting all of time and accurately. I can already see how programmers coded the behavior of the monster you are shooting. Often you can recognize the pattern. Then you move according to where you see you have the position that enables you to not get hit by a missile or any other particle that is headed at you. This can be fun. Nowadays you do see the limitations of the games designed in the past. Althought there is a lot to learn from these games. I definitely recommend you to play some shooter game like this. This game can be Zero Wing, M.U.S.H.A. or Gynoug but there are also other good ones.