Character Progression in Video Games

Character progression in video games was back in the 90s when games like Golden Axe II were released very much nonexistent. I played the first Golden Axe just a while ago. I almost suddenly started to realize how this game would feel like if there would be some sort of character progression in it. It is very sad that a game like Golden Axe that has very nice visual look and very fantastic character design along with a fun game play to not have something we have seen in so many modern games – a character progression.

Take Donkey Kong Bananza for example. The game isn’t overly obsessed with the development of the character but you get to update your skills with “bananas” that you collect while progressing in the main story. You get to update your hitting force and health level along with many other skills that you can update with the bananas that you collect. You get to choose very much how you will spend your hard earned skill points. This molds the experience and gives you some strategical point of view to the game.

We are today seeing this also in many sports games. In modern NBA games you have to keep developing your player to perform better. There really isn’t a such a solid goal in these basketball games but you can have achievements like winning a championship or getting awarded as the “most valuable player” and things like this. Basically you can play these NBA games almost forever or as long as you will. You kind of get hooked in developing your character and some people are also willing to buy stat upgrades with real money. You can of course have multiple and different types of main characters.

The origins of character progression are in my thinking something adopted from today so popular role playing games. The origins of RPGs then are from something called Dungeon & Dragons. Of course we cannot forget also how fantasy literature has shaped the scenery of today’s role playing games. The components of modern video games have everything to do with the creative power of those people that keep on creating and telling stories and describing different characters, missions and stories. We owe a lot to these foundations and there has been a long time that modern video games have been getting developed.

First we had some games that were organized as turn based games. In the middle of the 90s we saw something new as a very popular game called Diablo was released. The year was accurately 1996. Blizzard was the game house that finally brought us a video game that had along with role playing elements also elements of pure action. I have to bring up once again a spectacular game that inspired the creators of Diablo. This game was NHL 94 for Sega Mega Drive. Also it was a game that inspire many other game developers like the makers of Doom. NHL 94 was a very good game and it inspired also me at that time.

The question that still remains unanswered and might not be answered even after we go through these thoughts a bit more is that how come no one has ever utilized the characters of Golden Axe in such a long time? Maybe they don’t have the copyrights? Then what about Sega? Why haven’t they come up with a new Golden Axe game or spinoff?

The short answer to my question is that we have seen some Golden Axe games after the third game was released for Mega Drive back in 1990s. It just happens to be that they weren’t successful games either financially or content wise. And once again we have a question that needs to be answered and all I can say is that time will probably give us an answer of some kind. We will have to wait and see. There have been many games that have a character progression but I think we would need a new and decent Golden Axe game for modern gaming platforms.

Are We Already Past Golden Era?

Games are definitely different than they used to be. Things aren’t the same. There is something almost magical about these games we today call retro games. They were games that were brand new when I was a kid or a teen.

Game developers today seem to be cautious. They don’t take risks and I think that they even like to keep it simple and make games that are going to bring them profits surely. Games are a big business. There is this certain economical responsibility. Every year games get bigger and better. Technology keeps developing. People are more into games than ever before.

So when was the so called golden era of video games? As I was growing up I picked up a lot of titles. I started playing some hours with Sega Mega Drive. Then I moved on to PlayStation and then to PC and to original Xbox all the way to the recent games that I have been also playing. That’s a long trip. Nothing will ever be like what it was when I first got to play Half-life or Diablo II back in the end of 1990s.

In my opinion we today lack inspiration and innovation. Games have advanced in graphics. There has been a lot of progress also in the design of games. Every game today seems to have elements of games we used to call role playing games. But where are the game changing innovations?

It might help for me to deal with these ideas and thoughts if I would think of it from a young persons sight. What would it be like to grow up around all this technology? Smart phones definitely have made an impact to our lives. You can play games also with mobile devices. There is even a possibility to buy a game pad for your mobile phone and play something with an emulator. So it is possible to use your phone as a retro gaming device.

The whole world keeps moving on and changing. Today you can write your thoughts on a blog and release your pictures on social media. There are lots of complications. We have divided our presence into physical and virtual. We are able to enjoy electronic devices and also to work with them.

How much does playing video games still feel like it used to feel? I don’t know. I might not even be a person that actually plays all the latest games. I do like retro games. But still I have ot ask again and one more time – are we already past the golden era of gaming??

Return to Golden Axe II

Golden Axe II has been one of my favorite games that I used to play back in the 90s with my Sega Mega Drive. I didn’t own a copy. I borrowed this game several times from a friend. I played it. I played it a lot. Today I have a Retro Trio that can be used to play NES, SNES and Mega Drive cartridges. So, some time ago I figured that I definitely should get a copy of this great game. Finally I made the purchase and it wasn’t even a pricey game. I bought it for 30 euros.

Golden Axe II was released 1992 as a PAL version in Europe. You just have to admire how well this game was made. It is an old game. I think there’s just the right mixture of fantasy and realness. There are dragons, axes and swords, magic and different kinds of monsters. Graphics were good when the game was originally released and they still feel pleasant considering it is a retro game. Playability seems nice. It is a beat-em-up game but you still find a rich environment that includes lots of fantasy elements. This game could have even some role playing game features but I think it wasn’t a time for that kind of a game to be released back in 1992. I think this combination of action, adventure and roleplaying was reached later when games like Diablo became very popular.

I have always been a bit doubtful on fantasy and roleplaying. I haven’t got in to this kind of material so much. I like FPS and racing games more. I just like to concentrate fully on the game and get rid of my everyday worries and stress. So, games involving deep fantasy elements aren’t so appealing to me. I also find fantasy books not so interesting. Maybe some day I pick up one of those Tolkiens books and start reading it. You may like roleplaying, stories and fantasy elements. It just isn’t for me.

One thing I haven’t really written about here in this post is that the first Golden Axe was a kind of a pioneer in artificial intelligence of enemies. It was among first games that used this kind of programmable variety of different kinds of actions. You can clearly see these elements when you are playing also the sequel. In the beginning of the game you have to make your choice about which player you wish to begin your journey with. You have a hero with a powerful axe but not so effective magical attacks and a hero with a sword and very powerful magical attacks. And I think the third hero is something in between of these abilities.

I finished the game in the roughest difficulty setting with the hero that had a sword and more powerful spells. I finished the game in maybe two hours but you have to take into consideration that I have played this game a lot. It is still one of my favorites when there is a conversation about Mega Drive’s best games. It’s a bit sad that there hasn’t been a modernized version of this game. I think it has a lot of potential. I can clearly see it to be improved a bit. It would be so cool if someone would include some elements of character development when for example experience points would be gathered. The levels could be larger. And if graphics and sound effects and music could be updated that would be almost surreal. I have to mention one more time that the world that Golden Axe brings is very interesting and pleasant in all of its details. In every way it would be amazing if a proper remake of this classic would some day be made.