Physical, Digital or Something Else?

Physical game cartridges and later discs (CDs, DVDs and so on) was how games were sold way before video games were available as downloads from internet. Internet came to be during 1990s and it was only in 2000s when game consoles started to be connected to it. First there were consoles like PS2 and Xbox that could be connected to internet. Later it came a norm that discs only held parts of the game and you actually had to download some parts of the game. This is also how many games were patched or updated even after they had been released.

The progress towards faster networks and downloading games has been a slow one. However just some days ago Sony announced that it will discontinue physical game discs in the year 2028. This makes a gamer think about the release of PlayStation 6 and the matter that it probably won’t have a disc drive at all. We have seen this kind of progression already in PCs. Steam and other software web shops have provided us the games that we play today and this has been the norm for already several years. You can buy yourself an internal or external DVD or Bluray drive for your PC and this can make you some trouble and you have to pay for it.

If we go from the beginning to end and inspect how have games been delivered to customers through times beginning from 1980s when Nintendo, or NES, was first released. Now, Nintendo wasn’t the first home console but it was the most successful console in the 1980s with some competition from Sega’s consoles. Back then games were delivered as electronic cartridges that you actually inserted into your video game console. The space that a game like this takes is only some tens or hundreds of kilobytes.

After cartridges we moved forward as the technology progressed to compact discs. First we saw CD-ROMs that could hold maybe 700 megabytes of information. So, the amount of information was 700 000 kilobytes when NES could onyl deal with games of maybe 100 kilobytes. So, the amount of data became 7000 times bigger when games began to be delivered as CD-ROMs. Later the technology progressed and we moved to first DVDs and then to Blurays and later to 4K discs. So, now Sony announced that the progression of discs is going to end in 2028.

It is very easy to rip PlayStation 1 and 2 games. You only need a regular CD-/DVD-drive. I am myself using an external one. I do buy physical game discs for both of these systems. I just want to always rip the game disc from the media I have purchased so I am not limited to use only the physical disc. This way I can play the game on a PC and on an emulator. So I mainly use emulation for PlayStation 1 and 2 retro gaming. I do have in my setup a PS1. I mainly use it for some games that have multiple discs so the swapping of discs is smoother. It might be possible to use emulation also with multi-disc games but to today I haven’t found a way to solve this matter.

So, actually the game disc can and maybe even should be ripped to a digital format. When you rip the disc it becomes an image of the disc that you can burn to a disc or utilize it to play the game that it holds. It takes only about 15 minutes for my computer to rip the disc and then I am moving the image to the PC that has Batocera as its operating system that is connected to my home’s network. That way the disc isn’t required but it is a sign that you actually do own the game and it is not just downloaded from internet as a pirated copy.

Is it pirating if you just copy a game that you don’t own? I think it can be considered as something like that. Now when games might become fully digital the matter of who actually owns a game is becoming more unclear. Actually instead of huge shelves in our homes that hold some game discs and cartridges should now become digital libraries of games that you can install and uninstall. But what happens if the system that holds this digital library becomes somehow unavailable? The matter that you own a physical copy of a game makes sure that you do own it even if some web service game library platform becomes obsolete. And this seems to be the biggest part of the debate that has already been risen. Here were my thoughts about this matter. I think it is now time to stop and think about this a bit. Maybe I form some opinion about this later. You, my dear reader, can also think about this and maybe have a conversation with some gamer like you.

Is the Era of Audio CDs Really Over?

I remember when I first got my PS4 back in 2014. I came to understand that from the beginning it didn’t have support for audio CDs. I had to rely on another device for listening to my huge collection of CDs. A while ago I quickly counted how many CDs I have today. It seems that I have over 500 CDs.

My collection of CDs is huge. It has grown more as I have bought several classic hiphop, trance and dance CDs from flee markets. I have this old CD player that I bought for a cheap price. It was used when I got it. It probably didn’t even cost 20 euros. You can today get a new CD player for about 100 euros.

My CD player was always connected to my amplifier through RCA-connection. Earlier today I ordered an adapter that allows me to connect my audio device to any device that supports Bluetooth. Wireless connectivity is a common feature among new CD players. Now I got an update to my device. And it cost me only 40 euros.

So, is the era of CDs actually over? This format of audio has been present since the 1980s. It once decreased sales of vinyls considerably although listening to music from vinyls never completely stopped. When I was a child in the 90s every kid had a CD stereo system and some CDs in their own room. You also had to have a portable CD player since there were no mp3 players or if there were they were very expensive.

Today CD still provides digital quality of audio for different audiences. Some artists still release their music on CDs. Streaming services have made listening to music easy and cheap. The latest gaming console that I have that also supports playing audio CDs is PS3. You can get many kinds of music very cheaply on CD from several flee markets. Prices are for used CDs something form 0,50 euros to 3 euros.

The surface of a disc is very sensitive for getting scratches or dirt on it. When gaming went to storing games in CD format consumers were thinking that children wouldn’t be able to keep these discs working. Nintendo even decided to use cartridges when Nintendo 64 came available. What was the impact of mp3s becoming so popular? It waas clear that you could easily have more than just 700 MB of digital music with you. Actually you soon had something like 4 GB (thats 4000 MB) of space and the advancement of smart phones made the transition to listening music with mp3s or as a streamed service.

I still listen to CDs. I still sometimes even buy new CDs. If I do get some new record I often rip it for my personal use. I transfer then the music to my phone so I can listen to them everywhere I happen to go. Mostly I listen to Spotify. Sometimes I listen to it from my personal computer, like I do right now, and sometimes from my tablet computer. I rarely listen to Spotify from my phone. Spotify seems to be the new standard for listening to music. You can definitely see this when you think about audio CDs and how they are supported by newest gaming systems. Damn. We have this digitality coming from everywhere. We have more and more games and consoles that are only available as digital and not physical. I guess that’s just how the future is currently shaping.