Some Nostalgia from The Dawn of 3D Modeling

Sometimes I find myself going back to where it all began. It was my beginning inside gaming. Somebody else might feel different about this. For me the 90s was an inspiring period of time. We saw the rise of 3D modeling and textures. The development of technology enabled players to enjoy more and more realistic graphics. First came Doom. It brought a realistic environment that you could move in. Soon games like Tomb Raider and Quake were released.

One of my favorite games of this time was, and still is, Kingpin – Life of Crime. This articles featured image is from that game. There are some reasons for me to like this game. A rap, or hiphop, posse Cypress Hill was very deeply involved in this games development. They appeared as voice actors and also produced the music that was in this game. What is the game about? It takes place in some ghetto somewhere. The player takes a role of a gangster. Basically this game is a first person shooter.

3D modeling has come a long way from these days. It was 1999 when Kingpin was released. I think about this as I just a while ago have played a really nice rally game – WRC 9 that was released recently. I think about how much the job of a 3D artist has changed. Back in the days you could see the models edges. Now you don’t see such edgy graphics. I also think about how much it affected gaming that there suddenly were graphics processing units that could reliably convert 3D graphics for players to enjoy.

3D acceleration in home computers brought computers that had more performance. Earlier it was thought that processor in computer was the component that made it faster and stronger. There was more to it. Some time ago we saw also some other components that can bring your PCs performance stronger. I’m talking about solid state drives or SSDs.

I strongly believe in the development of technology. We are going to see many advancements that are also somewhat related to gaming. Be it virtual reality or the development of sharper screens this is bringing us as human beings more advanced games. Technology has many qualities. Bringing games for players to play is just one side of it.

If you are interested in Kingpin – Life of Crime go check this website : https://www.kingpin.info/

How Doom changed gaming?

Back in 1993 I was a young kid and I heard some of my class mates talk about this new game that was said to be totally awesome. They kept talking about it. Our crappy PC that our family had wasn’t able to run it. So I played it with my friends computer. And it definitely was something we players hadn’t seen before.

Creators of this game, mainly John Romero and John Carmack, brought to us a game that had never-before-seen graphics and which was also very violent. I remember a long conversation that I had as a kid about does Doom have some kind of a plot in it. You basically walk around and shoot monsters. But there is some kind of a story included though. You are a soldier that is ordered to go to work at Phobos, a moon of Mars, but someone has accidentally opened a teleport to hell. Everyone else is dead. You are figthing monsters from hell all by yourself.

Back in the day graphics were blurry. Just compare the original game to newer Doom released in 2016 and you clearly see the difference. Violence does exist but now graphics tell you more accurately what happens if you for example cut a zombies head off with a chain saw. Some people claimed already in 1993 that games were too violent. This kind of discussion is of course necessary but I think you can not blame solely games for real life violence. My opinion in this issue is that a healthy person can draw a line to what happens in game and how you act in real life. Of course everyone has an opinion but lets not, again, go there.

So how exactly Doom impacted gaming? Well, it certainly brought a 3D experience to larger audience. Makers of Doom had already released Wolfenstein 3D some years earlier. There was this new genre starting to rise its head. It was the birth of a genre called First Person Shooters. And I think Doom is the father of all FPS games that came later. If Doom wouldn’t have been released there wouldn’t be games like Quake, Half-Life, Unreal, Soldier Of Fortune and so on. Doom started it all. This might also be the reason why gaming industry started to grow towards games that included textures and 3D models. Doom was definitely a real pioneer in this formation of gaming that was yet to come even more popular.

Doom started its journey to minds of gamers as a PC game. There was one particularly smart way to release a game that was used by Romero and Carmack. It was called shareware. It worked like this – You could copy the first episode free and if you, or when you, liked the first part, you could purchase the whole game. This was first time that this kind of releasing of a game was used. And it was genious. Doom was also ported to many gaming consoles including Sony PlayStation and Super Nintendo. One of the best versions of Doom could be the one released on Nintendo 64.

Doom made a comeback in 2016 as the game was released to modern gaming systems. There have been numerous Doom games and listing them all would be pointless. You must not forget Doom Eternal that was released just weeks ago. It’s the latest Doom game right now. I think nobody seriously has doubts about how great game this really is. If you still think this game didn’t have impact on the whole gaming industry I will answer that it sure did shape me and some people I know as players of computer and video games.

Masters Of Doom (Book review)

This book is written by David Kushner. It tells story of two creators of doom and also about id software company that was formed by them. Moving from how they first got into computers and gaming during 1980s to how they created first Wolfenstein 3D on which Doom was technically based. Quake was released by id software. Book ends as these two game developers go their separate ways.

This book was very interesting to read. I even borrowed it to a friend of mine who has been playing games like Doom nd Quake for many years. I can recommend it to someone who is interested in history of first person shooters and computers games as general. I think this book can also be interesting for people that make games themselves.

I have a pocket book edition and I bought the book for a bit under 20 euros. You can propably find more interesting books from my book shelves that have something to do about gaming. They include a book about Nintendo (and Super Mario), a history of SEGA company and some books about role playing games and these are just the ones that first come to my head. So…stay tuned and drop a comment if you want me to write more about gaming books.

I don’t want to rate this book. I also don’t want to make this a commercial so I won’t give a direct link to some web shop. You should find the book, if you actually want to invest in it, by writer and name but the ISBN number is 978-0-7499-2489-8. And remember to borrow from library or check if you can find a copy that is used. Thank you for reading and til the next post.

Masters Of Doom (Book review)