My Story

Oh. Where do I begin. I was born in 1984. Two years later my little brother was born. As any parent my parents noticed how clever I was. Or so they thought about it. They thought I was special. We lived in Helsinki for the first four years of my life. We moved to Vantaa in 1988 as my father got a job in high-tech electronics factory. He ended up having a thirty-year career in that company. Later I got to solder some components together but that’s another story.

So it was about 1987 when my father bought our family our first personal computer. I was very interested in it. I started to figure out some characters from the keyboard and I even wrote something with a keyboard before I learned to read. Our family didn’t teach me or my brother to read until we went to school and we learned to read and write actually there.

I was about nine years old when I got my Sega Mega Drive. I really liked Sonic The Hedgehog, Streets of Rage II and NHL 94. I had already played some Sierras games, some casual games, like Space Commander and many others. Space Quest, Larry, King’s Quest, Indiana Jones, Operation Wolf, Bubble Bobble, Sim City and so on.

This was only an introduction to the world I said Hello to as I got a PlayStation. Playing Mega Drive was fun. But the cartridges didn’t bring so much content. You can think about it. A Mega Drive game is about 1 MB. There is about 650 MB on a CD-ROM. So you can figure out how the games would be more longer and they also had more to offer as more and more people and even adults became aware of this situation.

PlayStation really sparked things for me. I played. I enjoyed. Other things in my life were playing basketball and going to junior high as I was studying here in Finland. I really enjoyed life. I even got myself a skateboard and actually also a snowboard. We hang around in Helsinki or Vantaa at parks and had really fun time. It was a fun period in my life.

I played so many games. I had about forty titles and I was eager to loan any games that my friends had. I didn’t get to modding then. I played Metal Gear Solid, Resident Evil, Gran Turismo, Oddworld, Colin McRae Rally, Medievil, Fear Effect, Final Fantasy, Silent Hill and Diablo.

I finally sold my PlayStation for so little money. I don’t recall the actual sum but it was about 120 euros. Damn. For all those 40 games, memory cards, two controllers, cables and everything else included. I would have liked to save them for me to use later. But I didn’t think about it then.

I went to Finnish Army in 2003. I had just graduated from high school and I had a place to study in a university. So things were looking up to me. I was not home playing games. I was shooting targets in the woods. So there were some years that I was, lets say, “lost in the woods” with my plans and my life. I believe this is not uncommon at all. I was then 20 years old.

Then in 2006 my mother found an original Xbox in sale. She bought it for me. The first game was Need For Speed Most Wanted. I was back in the game. Later I got to know my wife. She had a PS3. So I bought Final Fantasy XIII to it. I started really getting into gaming again. I started a school in programming. It was a school of applied university from which I graduated in 2016 at last.

So this brought me to my roots again. I started collecting retro in 2017 when I got a PS2 for me. Today I have a bit tens of devices and hundreds of games for them. I enjoy playing. It is my work, hobby and the thing I get most out of.

What is your story? I would like to hear something from you, my readers. Please leave a comment here or contact me some other way.

Studying Physics in Colin Mc Rae Rally 2.0

Colin Mc Rae Rally 2.0 is a very interesting game in many ways. I wrote recently about different strategies you can have in this game. Now I would like to return to the physics and how this part of the game is handled. I think this game was the first rally game and also among some first racing games that I really liked (Gran Turismo was also great) and got into. It was released for PC and PS1. I played both of them.

There is no doubt that the way CMR 2.0 handles the part of physical modeling was in its time revolutionary. I know lots about games but I also have studied a bit of physics. I have learned physics mainly through school and by studying it in a school of applied sciences. However I am not a physicist. I am more of a software designer. So I know about some coding stuff also. This might open this fact a bit of how I find thinking about these subjects extremely interesting.

I haven’t seen any source code from this game. This is a commercial game and its code isn’t open source. I think for many of the fans of this game this doesn’t come as a surprise. The game was hugely popular. Releasing it as a freeware would be, well, stupid, you might say. However there are some very interesting details that open up for me as I play this rally game.

Let’s think about friction. It deals with surfaces. In a car you can have different tires that behave differently on different surfaces of road. So this is one thing. While driving on icy or snowy road you might want to use chains with tires. While driving on tarmac you want to use soft tires. And on wet surface you use special tires that perform nice on for example wet tarmac. Same goes for muddy surfaces or roads that are of gravel. You have to have a good grip on the road you are driving and friction can give you this.

There is a force that is effective on any road that you can drive on the whole planet Earth. It is called gravity. You have to have good and sufficient suspension in your car. On roads that are bumpy you have to have more suspension for overcoming the differences of altitude. Too much suspension is not good either if you drive on flat road.

You can also break and accelerate. You turn the wheel in right direction at a right time. The key is to try to steer correctly or at least keep the car moving as fast as possible. If you don’t break at a correct time you get to grass or some other surface that slows you down. Crashing also slows you down. This has everything to do with a thing called momentum. If an object doesn’t receive any push to any direction it keeps moving with the speed it has to the direction it is moving. At different time there is different amount of push to the vehicle. If nothing gets pushed the car keeps moving. Bigger objects take more power to get moving and are slower to stop moving. So the more mass you have the slower you are.

I think this is enough physics. I repeat what I said earlier. This is not so precise of a study. I haven’t seen any source code and I didn’t describe my theory so thoroughly. I hope this motivates you to learn more about physics. You can find more information using your favorite search engine. I definitely feel that you will get more excited about this particular rally game.

Some Really Big Games Released By Finnish Companies

You might not know that I am from Finland. As a person from this northern land that has only about 5,5 million people living in it I am very proud of our game companies and our game development scene. We have here a strong ground for developing games. People that live here are always interested in latest technology and computers are a hobby for lots of people. Do you know Nokia? It’s from Finland also.

Back in the 1980s Commodore 64 computers were a very big thing in Finland. Many hobbyists were driven into electronics and programming by these Commodores devices. Some people learned programming with BASIC and some people that were really into this kind of stuff were learning how to program in assembly language. There was also people making demos, composing music and creating visual art with these computers.

Game development really lifted its head here in the 1990s. Remedy managed to make a great game called Death Rally. They later released more games. There were also companies like Housemarque and Bugbear, which developed some really nice racing games, like Rally Trophy and Flatout series. Housemarque released a game about snowboarding called Supreme Snowboarding. All these companies had their roots in Finnish demo scene called “demo skene” in our native language. Finnish game companies include also Rovio, Supercell and Redlynx and Frozenbyte.

The ability to adapt technical skills is the base of this kind of progress in game development in Finland. We are a small country after all. We have been the northern most country that is actually farming and it was like this for a long time. You can study game development and even electronic sports here. I hope this post didn’t include too much. It was supposed to be just a post about how gaming and culture has evolved here. And also to promote my home country a bit.

Let’s mention some famous games here that haven’t been already mentioned. Max Payne series, Flatout series, Rally Trophy, Alan Wake, Angry Birds and … I think this is enough. Check out the latest games from your favorite game store which might be Steam for example. And I am not going to forget to mention a game called Noita. It is also a game that has been developed in Finland.