We’re you playing video games when there were no graphics at all? This screenshot is the featured image of today’s new blog post. As you can see there is only text content for the player and no graphics. You can see the title, “West of House”, and the score. You can also see how many commands you have given in the game. That value is displayed as “Moves”. There is also an opportunity to save a game. You progress in the game with writing commands like where to move and what items to pick up and how to use them. The player also has an inventory system that can be displayed with a proper command.
This game is a text adventure game called Zork 1 – The Great Underground Empire. It was released originally in the beginning of 1980s. As you can probably already figure the first computer and video games were many times very moderate when it comes to graphical performance. They had no graphics. Some of the best text adventure games that I have come across include the first version of the adventure game Leisure Suit Larry. There was also an interesting game called Colossal Cave Adventure. It was one of the first games ever released on computer. It was released already in the 1970s.
It is interesting for me to look back in the video game history as I am such a young person that games for me have always included graphics of some type. When I was a small boy I played many DOS games on our family’s PC. Even some of the adventure type games, many of them were released by Sierra, had some sort of graphics. Later we saw games from Lucas Arts that even had an user interface that utilized some mouse interactivity. So, these games had already a real user interface.
Playing a text adventure game that has no graphics can be very charming. Early in the game you become used to the limitations. While there are many functions in the game they are a bit harder to figure and image. So, this leaves a lot to your imagination. You have to figure out what are the main commands that can make you progress in the game. It helps if you have some experience in playing adventure games be it that they would have had some kind of graphics. You can get into text adventure games more easily if you know concepts like items, maps and/or inventory systems. In some games your character even has some kind of development that can be based on for example experience points. Your characters abilities can sometimes open new opportunities like some new function that is enabled as your character has a more advanced ability. Sometimes there can be a new option inside some conversation dialogue. This all is based on charaters abilities like intelligence, luck or strength that can have a value like a number from 1 to 10. So, this number increases when your character goes up a level. Sometimes you may have options on how to develop your character. Character progression is however considered to be more of a character of a role playing game. Most text adventure games aren’t considered role playing games.
I encourage you to try for example Zork 1 or its sequels. You can get an idea of the surroundings of the space or room you are in with a command like “look around”. Then you are beginning to find some points and items that you can interact with. The score tells you about your progression in the game. Text adventure games are a bit limited but they can be a fun way to experience something new. They sure tell us a lot about the history and origins of video and computer games. The first Zork game is considered abandonware and you can download it from internet and install it through Dosbox. You can maybe use a frontend like D-Fend Reloaded that I am personally using for this purpose.