What it actually takes to create your own video game? Does it take hard work or maybe talent? Well, that depends also on how high you set yor goal. It isn’t so hard to create a text adventure game. For me, the hardest parts are concerning programming and graphics. I have created some minor prototypes and an actual working text-based adventure game.
How did I make my game? I programmed it with Java. If you program some other type of game, like a simple platformer with some basic graphics, you are basically creating a never ending while-loop, inside your code, that will refresh the screen like maybe sixty times in a second. The code updates the screen all the time. It also records every rerlevant key presses and updates the objects that seem for the player to be moving on the actual screen.
This is the basis of a simple game. You can also create event or command based games. This is what I did with my small text adventure game. The game reads your command, like “look around”, and then gives you some new output in a form of text. And the whole text adventure game happens on a command prompt inside your own program or game or what ever you are running your code with.
So, what do you need to do when you actually create a new game. There’s lots of things to work on. You need a simple plot and some kind of a scenery. You need to know how the player of your game can interact with the software, or computer, when the player plays the game.
There are also more areas of knowledge that are needed. You have to come up with whole world of music and sound, graphics, controls and storyline. Making your own game is technically demanding. You have to know your computer and how it works. You know, a good painter doesn’t necessarily know how to make good-looking video game graphics. You might need a voice actor or maybe even three or four of them.
Making a video game is demanding. But it is very rewarding if you can actually make a game that people like to play. Some people might be more interested in finding out how did you come up with your game. That can concern programming, creating the music, writing the plot or dialogue of the game or some other area.
If you still want to make a game on your own, remember to not to set the aim too high. And this is propably a good advice especially when you are just starting out. Remember to try to collaborate with other people that have some of these skills I have mentioned in this blog post. If you feel like it, you can share your source code with other developers. There are also lots of information available online. There are materials and tips for you to use before you try to make everything by yourself.
There’s a saying in Finnish that goes “kukaan ei ole seppä syntyessään”. I am not going to try to translate that. But this means that you have to take your time to learn the craft. I hope you got some new ideas from this blog post. We were moving on some game desing principles here in this blog post. Maybe I will write something about actually playing some video games the next time. We will see that.