Tools for Building Your Game

Do you want to know how to actually make a game? Do you have an idea? Let me tell you what it is about and what skills you must learn. You might already have a friend or two that are talented in for example doing graphics or making music with personal computer. Why wouldn’t you get to understand how to make your game? And wouldn’t it be fun even if you wouldn’t actually end up releasing a game?

We will start with 3D modeling. There is this method to make a 3D featured game. You will have to make all the objects that the player encounters and also all surroundings and so on. If you want to make a game that has only 2D graphics that’s ok. But in this blog post we are dealing with 3D environment. So for making animations and 3D models you have to learn to use Blender. Or one of your friends has to. You probably need also skills in programming OpenGL which is based on C++. SO you need to know programming also to “make things click”. you have to have a way for the player to interact. So you need input from player. This is also made possible through an interface that has to be programmed. Making a game isn’t actually all programming but it isn’t all creative thinking also.

You don’t have to make your game with C++. You have a wide variety of different programming languages to choose from. You can make games with Java. I have been fiddling around with SWING. It is quite easy to make a game with a GUI but no graphics. You can make for example a role playing game with a deep plot. There are also some game engines for you to choose from (in Java). Some of them are engines like LITIENGINE and LWJGL – Lightweight Java Game Library. You can find more information about them … again … from your favorite search engine. (Or I might write about them some day). Android is also build with Java. So you need to learn Java if you wish to make a game for a mobile device that runs Java.

What about Python? You might have learned basics of programming from some course for example with it. Python is very good for many purposes. You can make games with Python. Then you would maybe want to learn about Pygame. There is also a funny library for Python for making games that have ASCII graphics (and only ASCII graphics).

You can choose C and C++ and then you are again going to the direction of using OpenGL for so many things. Have you ever made websites? Then you must be familiar with things like HTML, CSS and JavaScript. This is one way for you to make a game also. You can even use a library like Phaser that is based on JavaScript. You can also make your game with C#. You can also make something out of SQL or databases.

There are also some other ways to make a game that I haven’t yet mentioned here. There is basically tools that are built for making games. So they act like software that you can code and design your game with. Some of these tools are Game Maker Studio, Stencyl and Unity.

We have dealt with programming and 3D modeling. But you need also something else. You need graphics or to say it more precisely you need textures. Textures form the surface to your 3D models so they will look like they were actual objects in actual real world. Or that is their goal since a clever player always recognizes that he or she is playing a game and it’s never a real life situation. But, you need textures, right? Your tools for accomplishing this are free tools like GIMP and/or Paint.net and actual paid software application Photoshop. These tools are powerful and you have to learn to use them if you wish to make a game.

Some graphics can be made from sprites. So animation needs many still pictures that finally form the desired animation. But let’s think that we are building a game with 3D environment so we will stick to using Blender for the purpose.

Okay. What about music? What about sound effects? A good game has a dedicated soundtrack, right? You can make your own music or you can try to contact some independent artists. You can find these artists from SoundCloud or if you can speak in Finnish or at least in English you can try to talk to some artists in Mikseri which is a Finnish platform for releasing songs as mp3s on internet. But those are your options, basically. And music you can also find from YouTube. Try asking from some artist you dig.

You can find lots of sound effects online. You can try Freesound.org for example. Sound effects might be hard to make. It helps if you have a good quality condenser mick. These come nowadays with USB connection and they cost about from forty euros to several thousands. I would myself prefer a good and cheap mic for testing to record something. You can get creative with this. Slice an orange maybe and record that sound. You need to handle the audio clip. So you need skills in using an audio editor like Audacity or any other audio editor.

If you really want to make your own music to be played on the background you need to master some DAW. There are free DAWs, like LMMs, and ones you have to pay to use, like FL Studio or Renoise. There might be free to use demo versions that have some limitations. Some free DAWs I actually haven’t tried to this day are Pro Tools First, Ohm Studio, Cubase LE and Ableton Live Lite. I make my music with FL Studio.

You probably need some instruments. And I mean “virtual instruments”. There are lots of free VST instruments and effects. Some tools come with VST plugins and you can also buy them if you really need. A MIDI keyboard is a good thing to have. So you can make all the melodies with your virtual instruments. It doesn’t hurt if you have samples or if you have a friend that can play some guitar so you have all the diversity that is needed.

You will also need some gear. If you want to record vocals while you are listening to your instrumental at the same time you need headphones. Want to know why? Your voice starts to circulate if you don’t use head phones and you basically don’t want that to happen. You might also want to use monitor speakers. I have spent under 1000 euros for my studio, well if you leave the computer out…But you don’t actually need a super fast computer for making music. You can use your parents desktop really well. Just something that runs your audio software and has some space for your music. And you can buy for example a licence for OneDrive pretty cheaply so you would have 1 terabytes of space.

The last thing, I promise this is last in this long long blog post is about big data. What the f has big data to do with gaming, you might ask. It has every effing to do with today’s gaming. You ever think about how much data is moving in mobile activity all the time. There is also data to move in games. This can be something about how you make your choices in the game or what kind of weather happens to be or what time of the day it is. All this makes games very realsitic. But you know what? It makes them more boring. This is purely my opinion. But keep in your mind that there is a lot going on inside the game when you play it.

 

One Great DOS Game

In UFO – Enemy Unknown you face a serious situation. All the worlds countries have to set aside their disagreements because aliens are attacking the Earth. You first get to decide where are you going to set up your base. You get to build the base. You have money that you can use for research, training and otherwise imnprove your base. When you get to attack against UFOs you get also to missions that happen when an UFO gets shot down. For that you have to have soldiers, guns and you can evenuse tanks.

This game has many different areas. It combines very nicely strategy and action. I am trying not to spoil the game so much in this text since it has some moments in it that can be a bit suprising. I am not going to reveal any more about the plot of this game.

This game was first released for PC in 1994. When I first encountered it it was end of the 90s. This game was for me like candy for a child. That’s about how attractive it was. UFO – Enemy Unknown had many innovations that set it apart from some other strategy games. It also told a story that was full of Science Fiction influences.

I definitely recommend you to get into this game and give it a chance. It is an old game, but it also is a gold game or an oldie goldie if you want to use that term. If you are into DOS games already I can do nothing more than recommend this game. Also if you’re into alien stuff or have even a slight interest in Science Fiction.

Short Retro Moment

So this game is actually “Space Commanders”. It was released as a DOS game back in 1983. This is actually a game that I remember playing as a very young kid. This was made possible by the fact that I was extremely interested in computers when I was a young boy. There really weren’t any real violence in this game or I was too young to understand it. It is a game where you shoot objects but thanks to poor graphical presentation the deeper meaning of this game didn’t really come clear. Nowadays it is more important as the graphics are better to make sure that the content of the game is appropriate.

This is actually a clone of well known classic called “Space invaders”. I tried Space Commanders after so many years. It’s design is very interesting. I could be interested to see its source code. I don’t know if it is possible. Maybe I use my favorite search engine to find more information. I didn’t see, at least yet, who has designed this game.

I see already some structures in this game. I mean I understand some concepts and some designed features. I almost see the code in front of my eyes but not so clearly. The game works like this. You have a space ship that you can move to up, down, left and right. You can also shoot a bullet. Your mission is to shoot these, we can call them invaders, that are moving towards you. The game ends when invaders reach the bottom of the screen. Invaders move in, is that, six rows or in some kind of a formation. I don’t describe the movement so accurately.

There is a high score chart. It holds only the best score and the score gets deleted if you exit the game. After you have shot all the invaders you get back to where the game started and you face the next group of enemies. They  are a bit faster this time. At the top of the screen there is a randomly appearing space ship that moves from left to right. If you shoot it you will get a bonus score. When you get 10000 points you get one ship more for you to use. So you have limited lives or fighting ships to use.

This was a nice short moment for me to play my dear, now so retro, game. I remember playing the EGA version while this game was in CGA. I mean actually that this game is black and white while EGA version had some colors. It definitely brought some memories to my mind. And if you wonder what kind of a computer I played this with back then I can tell you that it had a 286 processor. I can’t remember accurately any more details about the computer.