Every Gaming System Is Unique

I have a gaming setup in my living room (or maybe “gaming room”) currently that has total of 8 gaming consoles. Some of these devices are old and some of them are more recent. I have a Nintendo Switch and Xbox Series X that represent a more recent of a gaming system. I do have retro consoles also.

These are Sega Mega Drive Mini, PSOne and Retro Trio Plus. The last-mentioned is capable to support Mega Drive, NES and SNES games. I have also some adpaters that enable a gaming system like Master System or Game Boy to be played. I have also PS3 and a PS4 in my current setup. I almost forgot my Nintendo GameCube.

Here we are getting some kind of an idea of my gaming setup. The idea was to ponder on how every gaming system is unique. This comes in mind when you are thinking about game controllers. Every system has its own kind of a controlling device. NES has a very edgy controller while PSOne functions with a DualShock 2 controller that is originally a PS2 game pad. It is nice to have this kind of a compatibility between PS1 and PS2.

Some devices have backwards compatibility with games or some accessories. Nintendo Wii is a very special gaming console. It has this sort of a “magic wand” that you operate and control your games with. Wii is also backwards compatible with a legendary gaming system – GameCube. I liked the last-mentioned better and even went as far as replacing my Wii with GameCube in my setup of gaming consoles.

Some games can be expensive. While it seems to be a good idea to run some sort of an emulation gaming system there is one particular question that comes to mind: What controller should you use? There are two approaches to this matter. You can change your controller to support any gaming system or you can go with the latest and best controller for any gaming system that you are emulating.

You can think about a gaming system and consider how powerful it is. Every device cannot be as powerful as some newer device. If you want the most powerful system you should get yourself a PC. There are however many other matters that take count when you consider about which gaming system you prefer to play your favorite games with.

How is Switch able to compete with Series X and/or PS5? The gaming library can be one matter. Nintendo has games that feature characters like Super Mario, Luigi, Princess Peach and Kirby. Of course these games aren’t going to be released for these competing consoles. What Switch lacks in power it makes up in originality, design and content of its games.

Some factors that make game consoles unique have to do with their part in the history of video games. Technology is always improving. We are moving on all the time. We hear every day gaming people talk about what would be the newest console to appear in the markets. We have already heard about Switch 2 and PS6. What does the future hold for us gamers? We can only wait and see.

We have dealt with different gaming consoles. Some of these facts that make a system unique can be summarized are the design of the controller, library of games that are available, performance and raw power and backwards, or any other, compatibility between other gaming consoles.

I collect and play old and new games. It is a very tempting thought and I have already considered to just install an operating system like Lakka OS (or some other OS) to a device like Raspberry Pi 5 or maybe on an old desktop PC that I do have laying around in my home. In this way it would be possible to play many games from many devices. Physical copies can be pricy at times.

Game consoles are usually sold for cheap price. Companies like Sony manufactor these devices and sell them with a loss just to increase the console base world wide. Then they release games for the system. Games are where these companies get most of their profit from. This makes it a definitive fact that games do in a way make the gaming system to be also kind of unique. What do you think?

Back Again to Play Some EA WRC

I have been recently playing some EA WRC (again). I first got into this game when it was first released in the end of last year. It is a very good rally and racing game. Last year also a new Forza Motorsport game was released. There was a sort of a competition going on with these two on which one would be the greatest racing game of the year 2023.

I am playing EA WRC with a game controller. This is the way I have been playing racing and rally games since I first stumbled on Gran Turismo and Colin McRae Rally 1 and 2.0 back in the dominant era of the first Sony PlayStation. I got a wheel and pedals for PS3 in the 2010s but I never truly played racing games with them. Although I did purchase a converter to adapt my PS3 wheel and pedals to PS4. I also got a stand for these. I never had a racing seat. That would have been expensive and I didn’t really get into this so much after all.

I did play recently some Dirt Rally 2.0. That game was released a bit earlier. It was released in 2019. I first got the game for PS4 but I have also it for PC and Xbox Series S/X as a digital copy. If you know anything about the history of Codemasters it is not needed to say that it basically was the rally game company of the 90s and even 2000s . It has brought us some very memorable classics.

There is however another good rally game series that has to be mentioned here. It is the WRC series. It has had the official license of WRC. It has brought us many very good rally games and especially in the recent, say, five or ten years. So there has been a healthy competition. Codemasters hasn’t earlier had the opportunity to make a rally game with a license but now it was the time for that since EA WRC was finally released last year.

We can have some sort of a comparison between Dirt Rally 2.0 and EA WRC. I think these both games have a similar price so this is a good way to think about which one should you get. Which one has the most value out of these two games? The price is actually about 30 euros. I can only tell you how it feels to play these with a controller. Graphics are awesome in both. Music in the background and defnitely while in menus is great also in both. What makes me go to the direction of EA WRC is how the controlling of the car feels.

I find myself constantly spinning or flipping my car around while I play Dirt Rally 2.0. The driving feels realistic and I don’t know if a wheel would actually make the steering more comfortable. So I think this is an issue  with playing with a controller. So, EA WRC feels better in this sense. Of course also in the last mentioned some cars like RWD and Group B feel also more difficult to handle.

I have put about 20 hours in these games solely on Xbox Series X. I am more familiar with the older game that is Dirt Rally 2.0. I would think that playing one game more would make it a bit easier in the end but I guess that the experience with game pad only makes the sense in this one. So my conclusion to the question at hand is that I would be rather playing EA WRC if I have to use a controller and not a wheel and pedals.

Okay. I hope that this post once again gave you something. I am trying to write to the blog more often. It has been a while since the latest post. It was nice to write you about my experiences with gaming lately. Have a nice day and I hope to see you again soon.

The Use of Memory in Game Consoles

Today’s topic for this blog is the use of memory. I decided to write about the use of memory in game consoles. We are dealing with things like memory cards, hard disks and random access memory. I also tell you a bit about processors and how computers deal with the actual ways in which the player interacts with the game.

This is not a science writing but more like something that I wanted to briefly write to you since I happen to have some experience in playing these video games and I also have this background in studying and working with computers. I have been playing games a lot. I have read a book or two about the use of memory and also studied a lot about this subject.

What really made a difference in the use of memory for video game consoles was the introduction of the optical drive. You did have a space for couple, maybe four, megabytes for your game. Well, like you might know, a CD-ROM disc has somewhat a space of 650 MB. So the amount of space was more than 100 times larger.

What about saved games? A supported disk drive was introduced with the release of the original Xbox. It might be the first game console to have a hard drive. Before this we had to use memory cards for storing and also organizing our saved games. Hard disks also allowed many other things. It also made installing games to the hard drive a norm.

I am trying to explain the difference between temporary memory (like RAM in the world of computers) and staying memory (HDD and/or SSD drives). So basically RAM, or Random Access Memory is something that the system uses while it is powered. After the power is cut off the memory disappears. In programming you use different variables to store the data temporarily.

Hard drives can save data that is included in these variables so that it can be accessed also later on. Earlier there were typically HDD drives used which offer a lot of space but they are much slower in processing the data than newer and more expensive SSD hard disks. The data in a SSD or HDD can be saved in different forms. Sometimes the programmers can use text files and sometimes forms like JSON. Data can also be serialized in a way. There are many possibilities. Basically you are saving something to some file or files. Sometimes there is also some sort of database used.

The data moves between the components of your gaming device through different kinds of busses. You can probably read more about electronics from your favorite search engine or maybe you can create a prompt for AI. I am not going to try to expain this so thoroughly at the moment. But if you are interested you can find more about this.

How does the gaming console work basically? There is a loop in the program code that keeps refreshing the screen. The frequency is blondly called FPS. It stands for Frames Per Second. This can be for example 60. The system reads all values of variables that are in the code and updates everything regarding to the values that the variables hold.

The game system detects any interactions using the code. The game detecs what controllers buttons are pressed and for how long. Then the screen keeps updating. There’s a lot of things happening. The main source for the things that are happenig is the actual source code of the game. You might think that it is easy to read a source code but it actually is pretty. It is way harder than reading something that a blogger has written to a blog post. And only the person that has written the code might fully understand it. Sometimes even this is not possible. The code can and is actually preferred to have comments in it also.

So to summarize this blog post we can conclude that memory is used in many ways in game consoles. Data is saved and handled. We have come a long way from game consoles like Sega Mega Drive in which you aren’t able to save at all (you do if you have a battery inside the game cartridge) to modern consoles in which you have huge SSD drives of several tera bytes of space for lot more content than just your saved game data. I encourage you to find more information if you are deeply motivated in learning more about this very interesting topic.