The legacy of Colin McRae Rally

Now that Dirt 5 is coming to us later this year it would be nice to think about how Codemasters started this whole rally game thing. So it was 1998 and PS1 was the best and most popular gaming system out there. We had already seen some really good racing games. Gran Turismo was released early in 1998. The first Colin McRae Rally game was good, but in my opinion, the second game was even better. It had some awesome physics modeling that made it the most realistic rally game of its time. Back then racing games were mainly played with gamepad instead of a wheel and pedals. This made playing not so realistic but also really fun and it also demanded a good concentrating.

Two first games were popular. Third game, Colin McRae Rally 3, was released on the next generation of gaming consoles. It was released for PC, PS2 and original Xbox. I really liked this game also. Graphics are better than in the first two games but the feeling and controlling is very much like in these first two games. Colin McRae Rally 04 and Colin McRae Rally 2005 followed some years after. It tells a lot about this games popularity that there were so many games released. It actually had competitors. One really good simulation rally game was Richard Burns Rally. Some players thought that Colin McRae games weren’t actually the most realistic racing games that existed. That was about to change. But it took several years for Codemasters to develop its most realistic rally simulation game yet. I am talking about new games that were released to PS4.

Dirt series started with Colin McRae DiRT. It brought nice rally driving experience along with some other kinds of vehicles for players to drive with. It was a good racing game. It was followed by Colin McRae Dirt 2 and Dirt 3 that were both released, also with the Dirt series’s first game, on Xbox 360, PS3 and PC. I talked about how Codemasters were also beginning to develop a racing game that would be more realistic. The game, which also has a sequel, was Dirt Rally. It was released for PS4 along with PC and Xbox One. It brought realistic driving experience to players that could even use wheel and pedals to play this racing simulation.

Surely there are many racing games and even series’s of racing games. Colin McRae Rally is still very important to me and close to my hearth. It introduced me to rally games. I also played other racing games, but not really any other rally games. With Dirt Rally 2.0 and Dirt 4 released already some years ago rally game fans will know where they are turning their heads to as they need some more rally gaming experinces. The saga continues as Dirt 5 will be released later this year.

Creating the sound of Mega Drive

Music has always been a big part of video games. From the earliest soundtracks of Commodore 64 to the CD quality output of the first Sony PlayStation this genre of video game music has been developing as time has progressed. PS1s sound cannot be classified as chiptune. We are here going to concentrate to earlier sound worlds of consoles and especially to Sega Mega Drive. If you didn’t already know I am going to also mention that Mega Drive and Genesis are basically the same. The name Genesis was used in USA. But the consoles are the same.

Commodore 64 wasn’t as powerful as Mega Drive. It still plays a big role in the development of video game music. Many good principles of making music were first introduced to music producers when there were C-64 games soundtracks created. Back in 80s the music was generated with applications called trackers. It differs in many considerations from music production today. Today it is common for a musician to have a fairly powerful personal computer, software and a keyboard and a microphone. At some times producers used hardware synthesizers and even samplers (mainly hip hop). Today it is common to have virtual intruments that are called VST instruments or to put short VSTi’s. There is also effects which are called VST effects.

So how does modern music production relate to retro games music? It is interesting because many artists or hobbyists are still interested in the worlds of sounds that were created over 20 years ago. They still sound freash. Even if they have this sort of a retro feel. It is still interesting how they actually managed to get quality sound out of these primitive devices. This sound is actually a genre that is called simply “Chip Tune”.

I am going to tell you how you can basically build this sound and compose as original chip tune artist. You first need a VSTi host app. I prefer free one so you can download a program called LMMS (Linux Music Making Studio) that runs on both Windows and Linux. I prefer also Linux and VSTis don’t even work today on Linux. Then you will need a proper free VSTi. We are going to use a synth called Genny. You can see this posts featured image. That is the GUI of Genny. Don’t be afraid of the look of this image – it has many ready-made presets so you don’t necessarily have to make your owns.

In LMMS you load a thing called VeSTige. That’s the actual host for VSTis. Then, if you have already Genny’s .dll-file downloaded, you can load it up to VeSTige. It’s that simple. Feel free to change presets and play sounds from your MIDI- or even regular keyboard. Nice! If you have any difficulties just try to search with Google for additional tutorials and tips. I am not going to tell you everything about VSTis and LMMS, but I am very sure that you will find information about these if you proceed to create your own tunes with these tools. This was just a few words about generating some chip tune music. Bye, for now!

Some of my experiences with Gran Turismo

I first played Gran Turismo on Sony PlayStation. It was my first full game that came with the used console I had bought. My PS1 had also some demo discs included. I didn’t really get in to using racing wheel. And the game didn’t in my opinion necessarily need one. PS1 had many great driving games. I definitely enjoyed also Colin McRae Rally series as its first two games were released on Sonys first gaming console.

Gran Turismo was something amazing. It was released in 1998. It brought realistic graphics and gameplay to console gaming systems racing games. You could also test and upgrade your vehicles. You could buy new cars and tune them and buy more parts. It had over 150 different cars. You got money from completing races and finishing on top positions. There just were so many goals you could try to achieve. Think for example collecting all the cars the game offers.

You can see the second Gran Turismo game on this posts image. I never really played that. I didn’t play GT3 or GT4. But the game I did play some years after getting into the first game was the fifth game of this series. Racing gamers have seen many good games that were developed after the first Gran Turismo. I can name for example Richard Burns Rally and Dirt 3. In my humble opinion GT5 doesn’t come close to these. It is named as Gran Turismo 5 and it is a good game. But…do you have to play it just because it has a strong brand and some earlier games in this series were good? Is that good enough reason? I don’t think so…

Gran Turismo 3 and 4 were great games. I broke my PS2 a while ago so I couldn’t play these on it. And I don’t know if these games have aged well. Racing fans just have so many alternatives to turn to. Dirt Rally 1 and 2.0 have been released and also we can add Dirt 4 to this list. There is already one new Gran Turismo (Sport) that was released for PS4. There does exist some good racing games available only for Xbox 360 and Xbox One. We are not going to go there…