One Great DOS Game

In UFO – Enemy Unknown you face a serious situation. All the worlds countries have to set aside their disagreements because aliens are attacking the Earth. You first get to decide where are you going to set up your base. You get to build the base. You have money that you can use for research, training and otherwise imnprove your base. When you get to attack against UFOs you get also to missions that happen when an UFO gets shot down. For that you have to have soldiers, guns and you can evenuse tanks.

This game has many different areas. It combines very nicely strategy and action. I am trying not to spoil the game so much in this text since it has some moments in it that can be a bit suprising. I am not going to reveal any more about the plot of this game.

This game was first released for PC in 1994. When I first encountered it it was end of the 90s. This game was for me like candy for a child. That’s about how attractive it was. UFO – Enemy Unknown had many innovations that set it apart from some other strategy games. It also told a story that was full of Science Fiction influences.

I definitely recommend you to get into this game and give it a chance. It is an old game, but it also is a gold game or an oldie goldie if you want to use that term. If you are into DOS games already I can do nothing more than recommend this game. Also if you’re into alien stuff or have even a slight interest in Science Fiction.

Thinking About Strategy in Colin McRae Rally 2.0

There are basically two ways to think about your car settings in Colin McRae Rally 2.0. You can concentrate on driving and copy the best settings from a strategy guide (which is actually available through internet for free) or you can actually test your car with different settings and change them to your own liking. Testing your car to find a good setting can take time. In this text I would like to describe how these settings take impact on your car in this game. I will tell you what each setting will do. So let’s get to it!

There are different settings in this game for tires. Basically you have slick tires that are good for stages that are mainly driven on tarmac. Spikes are good for ice. There are also settings for wet and dry mud and wet and dry gravel. So yo have to choose your tires based on how the surface of the road is. This is pretty simple. You just choose a right tires for each type of road surface.

There are however some settings that aren’t so clear on what they have effect on. Well, actually “gearbox” isn’t so complicated. You can set your acceleration to maximum level but then you loose some top speed. And you can also set your top speed to maximum and you will lose some acceleration. Good acceleration is nice for stages that have many corners and high top speed is better on stages that have long straight parts. That makes sense doesn’t it.

“Suspension” can be adjusted to soft setting on stages that are bumpy or that have many jumps. When driving on flat stages and also stages that have tarmac on their road it is recommended to adjust suspension to hard. You can also adjust your breaks and power of your car to have a tendency to under or over steer. And finally the last setting you have to worry about, that is called “Steering” tells you how sensitively you can steer your car. It can react fast or it can react a bit slower to how you turn your driving wheel (or press the buttons if you are playing this game with a game pad).

If you don’t like to fiddle with the settings and you want to just drive here’s a link to the strategy guide of Colin McRae Rally 2.0.

Some Really Big Games Released By Finnish Companies

You might not know that I am from Finland. As a person from this northern land that has only about 5,5 million people living in it I am very proud of our game companies and our game development scene. We have here a strong ground for developing games. People that live here are always interested in latest technology and computers are a hobby for lots of people. Do you know Nokia? It’s from Finland also.

Back in the 1980s Commodore 64 computers were a very big thing in Finland. Many hobbyists were driven into electronics and programming by these Commodores devices. Some people learned programming with BASIC and some people that were really into this kind of stuff were learning how to program in assembly language. There was also people making demos, composing music and creating visual art with these computers.

Game development really lifted its head here in the 1990s. Remedy managed to make a great game called Death Rally. They later released more games. There were also companies like Housemarque and Bugbear, which developed some really nice racing games, like Rally Trophy and Flatout series. Housemarque released a game about snowboarding called Supreme Snowboarding. All these companies had their roots in Finnish demo scene called “demo skene” in our native language. Finnish game companies include also Rovio, Supercell and Redlynx and Frozenbyte.

The ability to adapt technical skills is the base of this kind of progress in game development in Finland. We are a small country after all. We have been the northern most country that is actually farming and it was like this for a long time. You can study game development and even electronic sports here. I hope this post didn’t include too much. It was supposed to be just a post about how gaming and culture has evolved here. And also to promote my home country a bit.

Let’s mention some famous games here that haven’t been already mentioned. Max Payne series, Flatout series, Rally Trophy, Alan Wake, Angry Birds and … I think this is enough. Check out the latest games from your favorite game store which might be Steam for example. And I am not going to forget to mention a game called Noita. It is also a game that has been developed in Finland.