My Take on Tenchu Wrath of Heaven

Tenchu Wrath of Heaven is the third game of series of Tenchu games. This game was released in 2003 for PS2. The first game of the series was released for PS1. This is also where my interest in this game series came to exist. I really enjoyed playing it. The name is officially Tenchu: Stealth Assassins.

Lets go over shortly about what kind of a game we are dealing with. I played Wrath of Heaven recently. This is not a review. I actually didn’t get too far inside this game. That is mainly because of its difficulty level. There are two characters to choose from. Both of them have ten missions that you can go through. I selected Rikimaru. The other character is Ayame. So, the first mentioned is male and other one is a female. There is also a third character but you have to unlock that feature by completing parts of the game.

This is definitely a game that depends heavily on stealth combat. The easiest way to defeat an enemy is to sneak behind its back where you can finish the enemy with one hit.If an enemy sees you before you strike you enter a combat mode and defeating of the enemy becomes much more heavier and you will probably loose a great deal of your health. In this kind of battle the enemy can take from three to five or even six hits to be defeated. You can try to block hits. Enemy is also very good at blocking your attacks. So battling is way more risky than catching your enemy off guard with a stealth attack.

Battling can be frustrating. There isn’t many ways you can better your situation during a battle. It isn’t a matter of skill. It is more about luck. You can try to block every attack of the enemy and try to hit as many times as you can but that’s about it. I think there is something in the source code of this game that makes winning battles a bit randomized. Timing your attacks doesn’t seem to matter as much and hits that are successful seem to come randomly.

Your weapon is a sword. You also have some health potions and also a grappling hook that you can move with. Sometimes while playing the levels seem like a maze. Poorly aged graphics of PS2 cause also some difficulties. It might help a bit if you have a PS2 HDMI adapter. I use my 4K TV to play also PS2 games with and a CRT TV would probably display the graphics of this game better. You will also get better graphics if you are playing this with a PS2 emulator.

This game is very difficult. I did get to mission 3 while playing with Rikimaru. I got frustrated with this particular mission. First of all the level is very difficult to move in. Controls aren’t as good with Dual Shock 2 controller. After I finally beat the level I had to face a boss. I could defeat the boss. But there is a but. There was another boss right after the first one which was way harder and of course I couldn’t defeat it. Then I died and had to start the mission three all over again. That makes me want to use a cuss word but I am however not doing that. So, I basically stopped playing.

The game might seem more to your like if you are familiar with these earlier entries in this series. I only have some experiences with the first game. For those of you readers that aren’t yet familiar with Tecnhu series I definitely recommend that you first play a bit of the first game before getting into this one. My opinion might change if I find the other character more into my linking some day. But today I might just change to another game for PS2 since I have lots of games for it.

I sometimes think that all games of this era of PS2 and its competitors aren’t always very good games to play today. Main points for this are poor graphical quality and outdated controls. Sometimes it just feels that many things are way better in today’s newer games. But also I have to tell you that sometimes you can definitely have this feeling of nostalgia. It just depends so much of the game. I have had some happy moments of nostalgia with some PS1 games. How poor are graphics and controls for those? It is nice that you can play PS1 and PS2 games on your PS2 console.

Right now I am going to continue my Sunday. I might play some other PS2 games that I have. I haven’t had time for all of them. I haven’t even tried every game that I own for this system. I have maybe 70 games now for PS2. I am definitely going to publish this post and add something about this post to Instagram and Facebook also. Did you know that I have a page on Facebook also? Well, now you know! Happy day for you the reader of this blog post!

Some Undisputed Classics Released Again

There is no excuse for not knowing what these two amazing titles are: Asteroids and Space Invaders. These two games were very popular firstly in arcades back in the late 70s and early 80s. They were published by Activision and were later ported to consoles like Atari 2600.

You can only admire the quality of game design. As these games were meant to be played on machines that weren’t so powerful you had this certain style that you had to apply to the game. Another good game of that era is Arkanoid. Also Pong has to be mentioned here.

These games had only this one screen where the whole game took place. There were no scrolling screens like we could see later on in games like Nintendos Super Mario Bros, which came out a a bit later. There were also not so many colors as graphical capability was limited. I propably don’t have to mention anything about sound effects, music or audio at all. They were meaningless.

These games are classics. In twenty years designing games goes some steps further. This is unavoidable. The first PlayStation was capable of producing some very high quality graphics already. So it is comfortable to say that these games deserved to be re-made to a more modern system.

I bought these games for my PS1. I thought they are a fun addittion to my video game collection. They offer some re-designed graphics, sound effects, music and also methods to control the objects in the game.

The idea behind Asteroids is that you have a space ship that can shoot. Your mission is to cut a huge rock, asteroid, to small pieces by shooting it. You can turn your ship to any direction, like 360 degrees and give your ship a boost so it moves. It keeps moving, since we are in space, there is no gravity, to the direction that it has had a boost to unless you turn your ship to another direction and give it a boost again. The game ends if you hit a piece of an asteroid. You get to next level if you succeed in shooting the asteroid to tiny bits.

The other game here in this picture is Space Invaders. In this game you face a group of aliens. Your mission is to shoot all of them. So this is definitely a shooter. An alien disappears when you shoot it. You start from the bottom of the screen. You have some obstacles that you can use for cover if you like. Enemies keep moving towards you step by step. You win the level if you can shoot every alien enemy and you lose if they reach the botttom of the screen.

These games are not so expensive. I thought they were a fun addition to my collection. You can probably get one these like under 20 euros from your favorite retro game dealer. These kinds of classic games are an important part of gaming history. You can probably also find copios of these released for even newer systems. You can also try them out if you an emulator. I don’t know if it is possible to play these games’s original arcade version but maybe this would be possible in some kind of a gaming museum.

Also if you are into programming it could be a nice idea for a project to program a clone of Asteroids for example. You could use maybe JavaScript with some image editing software or something like that. Just keep in mind that while these games seem simple there is a lot going on in them and it isn’t an easy task to just remake one.

Competition Between Sega Saturn and Sony PlayStation

Yesterday I ended up watching a video from YouTube. It dealt with some difficulties that Sega Saturn had and how it could compete against Sony PlayStation back in the 90s. The person that was interviewed was Hideki Sato. The interview took place in 2018. I will place a link to this video at the end of this blog post. So, just keep reading.

There were differences in hardware between these two gaming consoles. PlayStation was able to bring 3D environments to gamers while many Saturn games had 2D graphics that were based on graphics created with sprites. Although Sega tried to bring some developers that had some ability in designing 3D games they weren’t as successful. Sega did have games like Virtua Fighter and Virtua Racing that were also popular in arcades.

Sony had an opportunity to utilize hardware that they manufactured by themselves while Sega had to use contractors. Parts that were needed were different kinds of chips, processors and, for example, CD drives. Sega was more of a software and game development company. This was a matter that would be stressed to Sega by Sony several times. This was also the direction that Sega finally took later when also Dreamcast seemed to fail.

Sony also made it easier for other game developers to make games for their new console. We were then living the age of 1990s. Sony PlayStation was released in 1995 and so was also Sega Saturn. Sega relied on assembler code while Sony gave game developers a full SDK (“software development kit”) that they could develop their games with.

If you think that Saturn ended up selling 9 million units in its lifespan while PlayStation sold 102 million units it isn’t hard to figure that there were also much more games sold for PSX than there actually were for Saturn. As usually manufacturers have to sell consoles with a loss and make up with game sells. This was difficult for Sega and they made a strong loss in sales. They took a beating.

In the end of the 1980s when Sega’s last console, Mega Drive, or Genesis in USA, Sega had the most powerful gaming console in the markets. It competed mainly with Nintendo Entertainment System or NES for short. This console also sold nicely. It sold 31 million units while NES sold 62 million units. With all this information available Sega wasn’t done with manufacturing their own consoles. After all, still, Sony was unbeatable. Sony has remained a top console manufacturer since it released their first console PlayStation. Microsoft entered the competition when their Xbox was launched in the beginning of the 2000s. Xbox mainly competed with PS2 but also with GameCube and Dreamcast.

When it comes to who won the competition between these two gaming systems Sony PlayStation is a clear winner. Saturn still remains a popular console in minds of serious retro gamers. It has games that are unique and cannot be found on other retro consoles. This topic seems to be very interesting. At least it is that way in my mind.

You can find the video that inspired me to write this blog post here.