Playing Game Boy Games (And Not Taking It Too Seriously)

This thing in this featured image is Super Game Boy. Can you guess what it can accomplish? Yes, to play Game Boy Games on Super Nintendo. So there’s an adapter and a Game Boy game which happens to be a good Game Boy game and it is…Super Mario Land.

Why and how did I start getting into Game Boy games? I just figured that there might be something interesting here. It all started as I played Zelda – Link’s Awakening. You know, that’s a Game Boy game and a good one, I can tell you that. So I started to get an idea out of this.

So, there are games being developed for some system. If you happen to be a game developer you have to take in consideration many things about on what device the game can be played on. Game Boy certainly has limitations but just look at these two games that I have mentioned here. They are of very good quality.

How limited is Game Boy as a gaming system? We can start from the screen resolution…or so called resolution. Game Boy actually has a resolution of 160×144 pixels with an aspect ratio of 10:9. That’s a small screen for a handheld gaming console. It’s actually so small that sometimes while I was testing Super Mario Land, just moments ago, I felt a bit of clumsiness because there just are so few pixels for controlling and actually moving your character.

What are some other limitations? There are only a limited amount of colors. Originally Game Boy had four shades of green on the screen. Where Game Boy really excels is the battery life. You can play 16 hours with four AA-batteries. To make a comparison Game Gear provided playing time of three to five hours with six AAA-batteries. Also Game Gear had a colour screen of 32 colors. What about sound? It is a bit limited. But you have to consider that this handheld gaming device came to markets in 1989.

Playing Game Boy games with Super Game Boy is fun. I have a total of five games for Game Boy at the moment. I also got myself a Game Boy Color some time ago. I am not so excited right now about it. Actually I found out that the screen was very dim and it makes playing it a bit of a pain. So I prefer my Super Game Boy adapter.

So I found some time today to spend with games and gaming. I am content that I also had time to write this blog post. I have been lately busy with work, reading books and making music.

The Importance of a Plot

If you think about games and gaming and what it comes to games having a strong inner story, a plot, you can have many opinions. There are two extremes. Some might think that there should be sort of interactivity and action in games and that a plot is just something that doesn’t have such an importance.

This of course depends a lot about what kind of a game you are experiencing. If you have a shooter, maybe a first person shooter, you don’t necessarily want to follow something that is comparable to a story or line that walks you throuhg the game. You are happy to just shoot everything that moves, right?

What about adventure games? Here the plot has more meaning. Also in advneture games the dialogue and conversations bring a lot to the content. You also have some puzzles to solve. You have objects to pick up and use in some situations. That’s how adventure games work.

Can you think about a role playing game wihtout a plot? I hardly can. But of course in a role playing game you are also very interested how your main character or characters develop. Usually there are also choices made inside the game that vary how the story keeps moving on. Some games have a solid story line while others might have various events launched by a decision that the player has made.

If you want an example of a storydriven role playing game I would have to bring up Fallout and Fallout 2. These games had a deep and interesting story that also formed based on the desicions that the player makes.

So is strory or a plot important to you as a player? If we compare games to other mediums like books and movies we can think that games differ from them in that that they have this interactivity in them. Player can move a character or characters and make decisions that make an impact. You could hardly think of a movie that has no plot at all. But if you think about a classic game like Doom you could do fine wihtout understanding it’s story line.

Some games give a plot a lot of importance. Some games give us a slight idea of what is going on and deliver some action instead. Some games, maybe some simple games, might not have a plot at all. There are as many games as there are types of players. And we can say that that is many indeed.

The Book About Console Wars

In the beginning of 1980s there were lots of games and gaming systems available. All of the products targeted for home gamers just weren’t good enough. Some of them were actually garbage. It didn’t take long for consumers to understand what was going on. Remember that E.T. game that is called the worst video game ever? Well, that’s what we are talking about right here.

This however wasn’t the end of home gaming consoles. Nintendo released their Entertainment System in 1983. As they kept in mind all mistakes that earlier game consoles had made with too low quality in released games they were actually able to release a gaming system that was good enough for consumer markets. Gaming became popular again.

The demand for a home gaming console was still there. NES delivered a good quality 8-bit console. They didn’t have so much competition. This was about to change as Sega released their new 16-bit system in 1988. This is when the console wars started to take their form. And this is what the book “Console Wars” is all about.

So as you can figure I haven’t yet read this book all the way through. I have currently read maybe 150 pages of it. The book starts off with a funny foreword by Seth Rogen and Evan Goldberg. The book is actually written by Blake J. Harris and it was released in 2014.

As the book starts to describe how Sega entered the game with their 16-bit gaming console Sega Mega Drive it gives a view of what kind of a situation it was in the beginning of this console war. Of course Sega already had some experience of gaming markets as they had released Master System already. What really changed the scheme was the design of Sega’s own mascot Sonic The Hedgehog.

Sega got their idea for the icon of their gaming system through thinking about other cartoon figures and action hero’s of children and young human beings. There were several figures that influenced the shaping of Sonic. We can mention Turtles and Masters Of The Universe and even Barbie dolls. There is something also in these first 150 pages about Electronic Arts which had many very good quality sport games out there in the 1990s. Of course this gave its own influence in this console war.

Finally Nintendo answered and delivered for all of these gamers another even more powerful gaming console Super Nintendo. Of course there is also the battle between all these handheld consoles released. There were handhelds released by Nintendo (Game Boy), Sega (Game Gear) and Atari (Lynx). Game Boy finally became the most popular one of these three. It had some nice games and while Game Gear delivered a color screen their console battery life was way worse than Game Boy’s.

I find this book very interesting. I am glad that it is available for residents in my area (Finland). While it is written in English I still can understand it clearly. I find reading books written in English to work for my benefit. If you like to reminisce over some classic retro systems and are curious about how the actual history was written I can recommned this book for you.