Pro Evolution Soccer 6 (PS2)

Pro Evolution Soccer 6 is a nice football, or soccer, game for PlayStation 2. The graphics actually don’t look bad at all and it also feels kind of comfortable to play the game. While the newest sport game can today be a disappointment you can definitely pick a game like Pro Evolution Soccer 6 and play it for a while. I had to adjust the difficulty level a bit. There are five choices and I picked, finally, the second easiest difficulty level. I plaid with “Regular” difficulty level but soon found out that it was too hard for someone who hasn’t played a soccer game for a while.

When I did play with the “Regular” difficulty level I had a some, well, difficulties. I couldn’t make a run and this impacted so that I couldn’t get a goal. Also defensing was harder and the opponent was able to steal the ball more easily. As soon as I lowered the difficulty level a bit I discovered that I was able to make a goal and also to win a game. I first played with Lazio and then, as I started with a lower difficulty level, with Manchester United.

Now, I am not a huge soccer fan and I rarely watch it on a television (or maybe on a smart phone). However I do have a sort of passion for these good quality soccer games that we have seen many in the past decades. I used to play a lot of Pro Evolution Soccer 11 with my Xbox 360. My Xbox 360 broke down a while ago. I did try to clean it from dust with a can of compressed air but finally didn’t manage to get it to start a game. The problem was with it not running the disc. Everything else still works but I eventually removed it from my actual setup that is located in our home’s living room.

I do play lots of sport games. Sometimes it does feel like we are getting the same crap every year. It sometimes seems that we are getting the same game that was already released last year. The only way that the game was updated was that the rosters and teams were fixed. I have played especially the NBA2K series a lot. I do play also hockey games. I have to say that every sports game isn’t a bad game. There are definitely some great games that can be categorized as sport games. I can mention one of my favorite retro games and that game is NHL 94 for Sega Mega Drive.

I remember very clearly seeing some soccer games back in the 90s. There’s a lot of nostalgia involved with soccer for me. Back then, in Finland, there were only three, maybe four, television channels. It was pretty huge thing for us living here back then to have some soccer games shown on television. I watched when Jari Litmanen played in Amsterdam Ajax. He was an international soccer star, one of the best players in the whole world and he was also, of course, from Finland.

A video game like Pro Evolution Soccer 6 doesn’t cost a whole lot but it can bring some joy to a motivated gamer’s life. I found myself playing this soccer game already for some hours. I think you can get this game for maybe ten euros. If we compare Pro Evolution Soccer 6 with the latest soccer game that was released we can find out that there isn’t actually a whole lot that has changed. This seems to be the case with sport games. The sport doesn’t change but the video game does take a small step forward and this seems to be the case every year.

Rayman 3

I recently bought Rayman 3 for GameCube. I paid fifteen euros for it. This is a very nice price and the disc was in good condition. I am also glad that unlike my PS2 and original Xbox consoles my Nintendo GameCube seems to be working at least at the moment. I have owned GameCube maybe for two years already and I haven’t had a critical issue with it.

If you know something already about Rayman series of video games you definitely know that the first game was a pure two-dimensional platformer type of game that also had some medium difficulty level problems or puzzles that you as a player had to go through and solve. The first Rayman game was described to be a hard game to compplete. It was released for Atari Jaguar, PlayStation, Sega Saturn and MS-DOS.

Back in 1995 it was still unclear if video games would actually be fully three-dimensional when it comes to gameplay and graphics. But when Rayman 3 was released for GameCube in 2003 it was clear that it would be a 3D platformer game. This was the direction in which video were clearly moving.

I have to say that this is a very good game. You have some action in it and also some puzzle solving. I haven’t fully completed the game but I have played it for maybe 4 to 5 hours when I’m writing this blog post. It takes about nine hours to complete Rayman 3. So, I have a lot to play still.

While Rayman 3 is a very good game there are some things that kind of disappoint me. This has everything to do with the game being a bit old after all. There have been many advancements in the field of game development since Rayman 3 was released. The camera is most of the time on a nice angle but sometimes it gets a bit frustrating to adjust it. Also figthing scenes are also frustrating since the aiming system is a bit wack. You have to really try and handle the main character when there is a battle going on with some of the game’s enemy characters.

Graphics still look nice. The game is a nice addition to my collection of Nintendo GameCube games. It’s hard to actually realize that the game is now over 20 years old. The GameCube’s controller fits perfectly to the needs of the player that is involved with Rayman 3.

The latest Rayman games I have seen were released as some sort of platformers for PS4. I haven’t, yet, played a Rayman game on the newest consoles, like Xbox Series X or Nintendo Switch. Of course the game is designed also so it can be played also by the youngest players we have – little kids. The game is also suitable for a grown up. This is definitely a plus for this game and it has gained many fans through the years.

Rayman 3 can be frustrating at times but in overall the game feels nice to play. It offers you a decent three-dimensional experience and some nice action that you can be involved in. It is a good buy for a Nintendo GameCube collector and I can recommend it to every retro game fan out there.

Doom Guy – John Romero

Doom Guy is a book by John Romero that has been published in 2023. In short words it describes the creator of such games as Doom, Quake and Daikatana, just to name a few. The book goes through his whole life starting from being a child of an alcoholic father and some other issues he had as a young child growing up.

The beginning of the book is kind of sad. But I can appreciate that Romero is so honest. Ultimately the story is a happy one all in all. Yes, it is a happy and amazing story of how a hobby that involves spending hundreds of dollars to play video games in arcades transforms to a career that molded the whole video game industry.

The story begins from about 1970s. In the 80s was when John Romero was already actively developing some kinds of computer games. There was going on a transition from games that took only one screen in use to some games, like Super Mario Bros 3, that were played as they scrolled along to the sidesof the screen. The screen was scrolling to the players movement. This was, back in the days, something that required the newest technology.

Apparently there were games like Commander Keen released by Apogee. Later, when the company started getting their actual form, they decided to call the company “id Software”. And the “id” in the name was pronounced like it was written (not like “ai dee” an more like “id”). This team also had a very talented and hard working member – John Carmack. Carmack focused mainly on the hardcore programming while Romero also programmed and made sure on his his part that the vision that they were moving to was the right one. Romero also made many tools the team used and had his fingers in designing new levels for their games.

So, Doom was a revolutionary game. Before that game id Software released a game called Wolfenstein – 3D. Doom was released in 1993. Their next big game would have the name Quake. It was originally ment to be more of a phantasy type of a role-playing-game. Quake was actually a game that can be described more like a FPS game with very nice graphics. So, the team had to make some adjustments and start in a way to move towards a different goal with this game. Eventually this lead to Romero leaving id Software and go on to work at Ion Storm that was a new game company.

I have to mention that role-playing palyed a strong role in the team of id Software being about the most innovative game development team in the whole world in the 1990s. They especially enjoyed session of Dungeons and Dragons. Romero brought the vision and Carmack workd long hours programming these amazing games. They also had people working as level designers and as producers of music. They had also people working with the business side of the company.

John Romero has been successful in his career. We have, throughout the whole history, witnessed also some of his games being somewhat flops. This was the fact with a game called Daikatana. It was a disappointment for many of Romeros fans. The writer, John Romero, still adds a thought that you kind of have to fail some times to learn and to succeed. This seems very sensible to me.

All in all Romeros book offers some very satisfying details about these games that he has been working with. There is also some very nice insight to how games were designed at this time around 1990s. I can definitely recommend this book for any fans of id Softwares games or to somenone who wants to learn how the gaming industry was back in the 90s.