NBA 2K23 – What Determines If Your Three-Point-Shot Goes In or Not?

In this blog post I am going to break it down with the three-point-shot. What does determine if it goes in or not? First of all I have to say that I am not a programmer of this game. I don’t have a direct access to the source code of this game. My conclusions are relied on purely observing the software while I have been playing NBA 2K23. I have to mention that I do know a lot about programming as you might already know. I also have some knowledge of playing real basketball which helps me to draw these points.

Release of the shot

You get to set a release for the shot while you start to shoot the three-pointer. Now every release seems to be different. I can see that this mechanism that detects your shots release is very precise. It counts every millisecond. It is hard to make the release a perfect one for every shot. Sometimes also a perfect release has to be achieved in a random period of time. So, the best release can be and sometimes is different and it can also be somewhat random, also.

Your players shooting skill

Your player has the ability to shoot a three-pointer. This makes your player a better shooter. So, there are more shots going in. Your player has a very unique ability to shoot. You are getting customed to setting a good timing and rythm for your shot. Although you can maximize your skill of shooting but every shot never goes in. You have to miss one way or another.

Your defender

You can get yourself some space before you start to shoot. This makes it easier for the shot to be a successful one. I have some idea that some defending players have a skill that makes their opponent to miss more likely while they are defending a player.

Who is making the assist

I am playing currently NBA 2K23 with Philadelphia 76ers. I have noticed that when James Harden passes me the ball the success is more likely. There might be some kind of a variable that adjusts the propability more closer when Harden is making the assist.

Every shot won’t go in. Every shot also is unique. If we would gather a table of some sort of the different variables we could see how these values affect the propability of the shot being a successful one. This information is, of course, very valuable for the developers of this game. I can deeply understand why they aren’t sharing this information just for everyone. Also, this information is only my own conclusions that I have made playing the game. It also does have something to do with that I am somewhat a technically capable person in a way.

This conclusion was very short. It might help you to realize how the game actually works. It is also an answer to some of my thoughts about why am I not succeeding more better in shooting the three-pointer in NBA 2K23. So, without further reverse-engineering we can continue to play some more NBA 2K23. And maybe study a bit more about programming and game development.

Itchy, Tasty – The Book About Resident Evil

Itchy, Tasty is a book written by Alex Aniel. It tells the story of Resident Evil video game series that was developed by this huge game developer Capcom that became famous by releasing Street Fighter II for arcades and Super Nintendo. Street Fighter wasn’t their first game but it might have been the game that took Capcom to the top. The book has been published in 2021. It holds well over 250 pages and is focusing on the games that were released in the series before Resident Evil 5.

Resident Evil begun with a game titled Sweet Home that was a NES game. There were debates about releasing a horror game for such an childish and powerless gaming console. While there do exist many great games on Nintendo Entertainment System the developers at Capcom thought that it would be difficult to release a good horror game for this system because of its limitations. The music and graphics would have been too unimpressive to satisfy the vision they initially had about the new horror game that was about to be developed.

Itchy, Tasty describes how Resident Evil managed to create something completely original and new in video games. It can be held responsible for creating a new genre of survival horror. It took some elements, the weird and stationary camera angles, just to name one, from first games of Alone In The Dark series that was released some years before the first Resident Evil. You can probably figure how Resident Evil impacted on games like Silent Hill and any other survival horror game that has ever been released.

For me Resident Evil 2 was the first game in the series that I actually played. It wasn’t the first PlayStation 1 game I played. That honor goes to Gran Turismo. But that piece of survival horror really impressed me. Well, it made me also feel agony but in a somewhat desirable in a way. It is hard to describe this game to a person that hasn’t played it. I think about RE2 as a retro game. It was something impressive back in 1998.

Soon after, maybe some moths or something like that, I had beaten RE2 and wanted something more to play. So, I picked up the first Resident Evil. I soon found that it was also a very good game. I also completed the third game. As there were several spin offs that I haven’t got into I cannot say that I would have played every game in the series. I do have completed Resident Evil 5 but that is just out of the scope of Itchy, Tasty.

The author of Itchy, Tasty, Alex Aniel, is very much involved in the gaming scene. He writes firmly about the history and development of this series. Every game that was released before Resident Evil 5 is covered. Even a game for Game Boy Color has been mentioned. What I found as a very interesting piece of knowledge was the part of describing how the first game was ported to Nintendo 64. You know, it was originally developed for PS1. What is the main difference between these systems? Well, N64 used 64 MB game cartridges while PS1 had an optical disk drive that used CD-ROMS that had 650 MB of space.

This wasn’t the only difference between these systems. N64 was faster when it came to loading the data that game used. It is miraculous how it was actually possible to fit RE2 to a N64 cartridge. Later the series moved on to GameCube. For a while there was a decision in place that RE games would be developed only for Nintendo GameCube. As you might know already this wasn’t a long lasting decision as you can today find RE4 for PS2 also from your favorite gaming shop.

I can recommend this book especially for someone that is a fan of survival horror games. There are many interviews and a lot of background information that makes clear how the writer of the book has come to the writing of this material. Mainly persons that worked closely on the series have been included in these descriptions.

 

Double Life – Music for PlayStation

Double Life – Music for PlayStation is a music compilation CD featuring various artists. There is also a demo CD for PS1 included. It has demos of games: Ape Escape, Wip3out, Ridge Racer Type 4, Omega Boost, Anna Kournikova’s Smash Court Tennnis, Tomb Raider 3, Um Jammer Lammy and Crash Team Racing. So it has eight game demos.

This might not be the most meaningful find I have ever bought. Just something I got interested in while I was in the local flee market. It didn’t cost a lot. I think I got this for two euros. The CD plus PS1 demo disc have been released in 1999.

I do have a memory of seeing this compilation back in the days while visiting a record store. It might have been a super market. I really don’t remember so clearly.

The music featured on Double Life is the type of music you might hear while playing PS1. I didn’t like everyt track. Obviously I didn’t buy this thing for the music. I just thought it would be something I would like to own.

If you aren’t so familiar with PS1 demo discs like the one included in Double Life let me reminisce and also explain what they actually are. So, back in the 90s it wasn’t even possible to buy digital games. As PS1 was the most popular, maybe the best, gaming console out in the market there had to be some way for gamers to know what games were going to be released in the near future.

The promotion of new games was very much a responsibility of video game magazines. Well, there might have been some gaming websites already but my point here is that web wasn’t in the end  of the 90s what it is today. Today you can definitely download a game demo easily and watch the trailer online also.

PS1 demo discs were released to promote new and upcoming games. They had several demos of games. I remember clearly playing a demo of Resident Evil 2 before buying the game. You could test the game and play one demo for maybe 15 minutes or something. Just so much that you could make an opinion on if the game would be interesting and something that you would actually buy. There are several tens maybe even hundreds of these demo discs released.

So, just wanted to write a blog post once again. There haven’t been anything special happening in my life. I have played my video games and I have been, lately, reading a book about Resident Evil series’s history. I might write something about that book next in this blog. So, stay tuned for some more content.