Some of The Limitations of 16-bit Era

I have recently stumbled on to two great games that were first published for the 16-bit game console era. The first game I am going to mention here is Turtles – The Hyperstone Heist. It was originally released for Sega Mega Drive in 1992. You can also play it from the collection of Turtles games that was just released a while ago. I am talking about The Cowabunga Collection. You can pick it up for 40 euros from Xbox Store if you want to.

The other game that made me think about the topic we are going to go through here is Super Castlevania IV. It was released for SNES in the 90s. There were three Castlevania games released for NES before this fourth game was released. This is a good video game that has action and also some mediium level puzzles that the player has to solve. The Hyperstone Heist is basically a “beat-em-up” in just the way that you could imagine a Mega Drive fighting game to look, feel and sound like. Actually we can say that it reminds a lot of Streets of Rage games.

These two games do offer a challenge for a gamer. They are both great games. It just seems to me that these games have some sort of limitations. They are over 30 year old games after all. What are these limitations? That seems to be the reason for me to write something like this. Lets go over some points that I am right now thinking about.

Back in 1990s you didn’t have a way to save your game. So, as a starting point the games were designed to be played in a one session. In Super Castlevania IV there is a password option. Before anyone even had an idea of some sort of a memory card, that were later commonly used in gaming consoles, passwords were a way for a player to continue playing the game even after you had powered off your console. The issue was that lasting memory was expensive. The consoles did have sort of memory but it wasn’t for means to save a game.

Some limitations could be circled with clever game design and programming. Game designers had to know the console they were developing the game for very well. I don’t have a clear idea of what programming language was actually used but I am guessing the code that was used was sort of C and/or pure assembly code. You shouldn’t underestimate the talent that game developers back then had.

Why is the era called “The 16-bit Era”? What this basically means is that everything from background graphics to sound effects would have had to be in 16-bit format for the processor to be able to handle them. This was a huge step from using only 8-bits. Some 8-bit consoles include Sega Master System and Nintendo Entertainment System. 16-bit consoles include at least Sega Mega Drive and Super Nintendo Entertainment System. What this also means is that graphics were more detailed and sounds and background music also. Later there were even 32-bit and 64-bit consoles released but they did belong to other and newer console generations.

The music that had to be compressed is today called “Chip Tune”. This music genre has its roots in as deep as Commodore 64. You can enjoy many music tracks of this genre online. You can try your luck and trying to find something interesting. If you’re interested just make a search with this genre as a search term.

You know back in 1990s we didn’t have 3D modeling in our video and computer games. Instead there were animations that were created using sprite sheets. They were basically some 2D images that were sort of rotated to create a feel of constant graphical flow. We could have a character in our game that had a way to display which way it was currently running. This is one significant limitation. Although you can’t really compare these two ways to create graphical output since they can create very different kinds of results.

You had way less going on while you were playing. Do you know these modern action RPGs? They handle and use a way more data than game consoles did in the 90s. This is one limitation. The last limitation that I am going to mention here is the quality, or maybe the lack of it, when it comes to controllers and game pads. If you are playing on an original system this can be a serious limitation.

There are many ways to play these games of 16-bit era. You can get your hands on an original and physical copy of the game and the console. You can download an emulator, a game file (actually not so “legit”) and connect a USB game pad to your PC. You can also get a collection, like Cowabunga one, for your modern gaming console be it Series S/X, PS4/PS5 or Switch,

Two New Additions to The Collection of NES Games

I just picked up two NES games from mail. They did cost a bit and they aren’t the cheapest games available currently. There can be a debate about how retro games cost today a lot but I decided to spend my 100 euros for these two.

What do we have here? Well, there is the sequel, Super Mario Bros 2. It is somewhat different as a platformer video game if we compare it to the game that was also released for Nintendo. The game I am talking about is of course Super Mario Bros.

I actually have completed the first Super Mario Bros. I have only played the second game on the collection, Super Mario All-Stars, that was a cool remake collection of the first three games. The collection was released for SNES. I haven’t completed fully Super Mario Bros 3. Mario games, especially these NES/SNES games are something so phenomenal. I have to show appreation.

The other game I got through mail today is Punch-Out. If you really want to know a thing about these games prices I can tell you that Punch-Out was about 55 euros and SMB 2 was 45 euros. Pucnh-Out might be a bit rarer than SMB 2.

Punch-Out is a nice boxing game. As you can figure there is the great boxing star, Mike Tyson, on the cover of the game. The matter that Tyson is in this game’s cover might have been also a bad thing since Tyson was sentenced to prison some time after the game was published. I am not going into details with this one.

I have been thinking about buying these both two games for a long time already. There is just something magical in my opinion in owning a real physical game and also playing it. I could download a rom and fire it up on my Recalbox but I still think the way that I do about this matter. And it is also as legit way to play these NES games as can be.

My NES collection seems to be still growing. It takes some time to browse NES games from different web shops that are dedicated to retro games. It also takes time to find games that I don’t already own. My philosophy in NES collecting seems to be to find a game that I want to play. I also collect NES games that I have played as a kid.

Split Second – A Good Driving Game from 2010

I recently bought Split Second for my Xbox Series X as a digital copy. It was a cheap game (I bought it for about ten euros). I actually have played this game earlier but the platform was PC. I remembered having a great time with this game so I decided to grab it.

Split Second reminds me of Burnout 3 – Takedown. The gameplay has been adjusted. You don’t actually try to crash other vehicles. Instead you trigger some trap type of obstacles in your opponents way so that they will crash. You get power to trigger these traps by following close at your opponents tail or by drifting while you are driving in a corner.

I have to say that Split Second isn’t a perfect game. It has its flaws. Then again what game today wouldn’t have some disappointing features? The driving can’t be considered a simulation. It is actually very much like playing an arcade game. It is also already a bit outdated with its graphical presentation. This game was originally released for Xbox 360 and PC and surely also for PS3. So, I have played this video game for PC and Xbox 360.

This game reminds me of a somewhat better era for video gamers. Back in 2010 these games were easy to get into and also easier to complete finally. Every game released weren’t as ambitious commercially and in terms of how addicted gamers would become to the game that was in question. I kind of miss those days. We had way more games released. I think that every game can’t be a masterpiece. Every game cannot be a legendary one.

As there are fewer games being released and more money involved in the development process we are getting this clear picture of the state of this industry. Game developers might be aiming too high. At least thats how I feel. Well, maybe we will get some support in this matter from some indie developers.

One thing we can also have a debate about is how Nintendo has managed to get its console, Nintendo Switch, to be such a success. Switch is currently the most sold gaming console ever. It is soon passing PS2. I think its pricing and these good quality games that this platform seems to have have given this gaming device the success that it does currenlty have. Are you waiting for Switch 2? It is rumored that it will have a backwards compatibility with current Switch and also that it might not be such a powerful system when comes to pure technical performance.

As you can imagine I did play Split Second a bit over ten years ago with my PC. I have the game also as a physical copy. I have the frigging DVD disc! It is almost frightening to see these DVD boxes in my video game shelf. They are something that collectors do not wish to have. Do you have a DVD drive still in your PC? I do have, but actually I have disconnected the power supply from it. I did this partly accidentally as I had to change some parts to my desktop PC a while ago. I just haven’t had the time to try to connect the power again to the DVD drive. Actually I have also an external DVD drive that I can connect to my PC through USB. The main point of this paragraph must be that PC has been a digital platform for several years alreaady. What I mean is that if you buy a PC game you propably buy a digital copy of it.

There are plenty of good Xbox 360 and even some original Xbox games available in the digital store of Xbox. I actually bought three games just the other day for 21 euros. If you are into Xbox 360 gaming I highly recommend getting your hands on these games. It is a very good option for buying the physical game from a game store. And of course you might just have an only digital gaming console. Digital gaming seems to be more and more popular as the provess does progress.