New information about PS5

Few days ago Sony released new information concerning PlayStation 5. We finally got to see the thing itself. There already had been pictures that described the looks of DualSense that is the controller of the new gaming console. There were two models introduced. The other has optical drive that supports Ultra HD Bluray and the other is fully digital so it doesn’t have an optical drive at all. Optical drive is practically a very small opening that receives the disc.

Earlier unofficial pictures of this upcoming gaming device were false. I’m not sure where they leaked and did Sony actually consider these designs. The final look of PS5 is very, at least in my opinion, stylish. You can place the console on its side or to an upright position. Although there were neat pictures of the device there were very few details introduced. One of those details is the price. I would think that the digital version would be cheaper, but that wasn’t yet officially confirmed.

PS5 does have many promising game titles to be released on it. Those games include Resident Evil 8, Gran Turismo, new Spider-Man and also Ratchet and Clank game. You can compare PS5s looks to Xbox Series Xs if you wish. I doubt that there would be debate rising because these both look equally nice. And you really can’t argue on matter of taste. PS5 and Xbox Series X are both going to be released at the end of this year. I think the sales of both of these systems is going to peak at this years christmas. Let’s see which one takes the lead.

Can you see inside the game?

There are many different views to video games. In my opinion by playing them you learn different things about the world itself but you also learn how games are played, structured and what are the rules inside it. You can also take a psychological view of what the game is trying tell you. What is the plot and what are the developers main points or what is the games message. You can also analyze the game – what are the rules and how do you proceed in this game. Some games ask for the player to make decisions that effect to what happens and how do other characters react to this. When I think about this one particular game comes to mind. That’s the first Fallout.

Some players are happy to just play and play and keep playing and enjoying these video games without learning things about the world around us. I think that’s okay. Not everyone has to be a scientist or go to university. It’s just my own habit and my personality that drives me to think about things a little bit deeper. At times I find myself reading books, skimming through texts that I find online and just having a conversation with someone at social media for example. I enjoy this a lot. I think your brain is your greatest weapon and it is even greater than a loaded handgun.

There is also a technical view to gaming and games. After I spent years learning programming I found how the logical part of games is constructed. I am happy that I graduated and even though I didn’t finally get a job as a programmer I learned many interesting facts about computers and technology. That was combined to my earlier experiences about playing video games. Now, I am not a hardcore coder. I know the basics. Still this little knowledge opens a door to understanding a lot about video games.

You basically have content that reacts to users actions. You get points by doing something. As Sonic you collect rings. As Mario you jump on enemies. These points are actually variables. When Mario jumps, or we can say that you push the button, this action triggers a function that defines how high the jump is and usually it also records how long did you press the button and did you press any other directional buttons. When Mario lands on an enemy there is another function triggered. Have you ever wondered how on earth can a game save of for example Fallout 4 fit in to so small space? This is because for the game to be saved you only need some statistical information, some variables, that have all the necessary information inside them. So it all makes sense, finally.

There are many ways to analyze games. You can view them as entertainment, learning tool, hobby, profession (maybe), subject of any kind of science and so on. You can also think what goes on in the game and what is the atmosphere like. If you want to learn more about games and maybe willing to learn how to make games I can tell you that you should first start programming some way. You can try to get to some good school to learn things out. That’s the route that I took. After you have learned basics you can advance to a tool, usually a framework, that you can build your game on. Good tools to learn are Unity, Stencyl and Phaser. And remember that programming is only the logic part of games. To make a game you need also to create all the 3D models, story, textures and music with some sound effects. It takes a lot to make a full game. Some just have what it takes and…well, some just don’t. Try to be patient. If your first game, or the prototype of your first game is awful, don’t give up. Just keep thinking, designing and learning. That’s also how you can grow as a person.

Creating the sound of Mega Drive

Music has always been a big part of video games. From the earliest soundtracks of Commodore 64 to the CD quality output of the first Sony PlayStation this genre of video game music has been developing as time has progressed. PS1s sound cannot be classified as chiptune. We are here going to concentrate to earlier sound worlds of consoles and especially to Sega Mega Drive. If you didn’t already know I am going to also mention that Mega Drive and Genesis are basically the same. The name Genesis was used in USA. But the consoles are the same.

Commodore 64 wasn’t as powerful as Mega Drive. It still plays a big role in the development of video game music. Many good principles of making music were first introduced to music producers when there were C-64 games soundtracks created. Back in 80s the music was generated with applications called trackers. It differs in many considerations from music production today. Today it is common for a musician to have a fairly powerful personal computer, software and a keyboard and a microphone. At some times producers used hardware synthesizers and even samplers (mainly hip hop). Today it is common to have virtual intruments that are called VST instruments or to put short VSTi’s. There is also effects which are called VST effects.

So how does modern music production relate to retro games music? It is interesting because many artists or hobbyists are still interested in the worlds of sounds that were created over 20 years ago. They still sound freash. Even if they have this sort of a retro feel. It is still interesting how they actually managed to get quality sound out of these primitive devices. This sound is actually a genre that is called simply “Chip Tune”.

I am going to tell you how you can basically build this sound and compose as original chip tune artist. You first need a VSTi host app. I prefer free one so you can download a program called LMMS (Linux Music Making Studio) that runs on both Windows and Linux. I prefer also Linux and VSTis don’t even work today on Linux. Then you will need a proper free VSTi. We are going to use a synth called Genny. You can see this posts featured image. That is the GUI of Genny. Don’t be afraid of the look of this image – it has many ready-made presets so you don’t necessarily have to make your owns.

In LMMS you load a thing called VeSTige. That’s the actual host for VSTis. Then, if you have already Genny’s .dll-file downloaded, you can load it up to VeSTige. It’s that simple. Feel free to change presets and play sounds from your MIDI- or even regular keyboard. Nice! If you have any difficulties just try to search with Google for additional tutorials and tips. I am not going to tell you everything about VSTis and LMMS, but I am very sure that you will find information about these if you proceed to create your own tunes with these tools. This was just a few words about generating some chip tune music. Bye, for now!