Golden Axe series

My experience with Golden Axe series begins as I find this series second game for Sega Mega Drive. Mega Drive was already very popular as it had more power under its hood than NES. These memories bring me back to the beginning of 90s. As a kid I didn’t understand so much about ongoing console wars between mainly SEGA and Nintendo. Their gaming consoles got released one after another. First NES was released in 1983. Then there appeared Master System. Then Mega Drive got released. After that SNES was released. This war got started some years after the crisis of video games occurred. In 1978 everything looked fine. Atari 2600 made its way to many homes. There were so many bad games released and it eventually left game developers with empty hands. But this crisis that lasted some years was over as Nintendo released its Entertainment System.

So Mega Drive was the console to have back in my childhood. Golden Axe 2 was the sequel to the game that had been released already on Master System with also Mega Drive version being produced. The game caught my attention and I think it strongly influenced me to buy this console a moment later. Even today I think Golden Axe II is one of the best games ever released on Mega Drive. When I now play it I think it’s still worth playing for some hours. If I could modify it, I’m not sure if it is even possible, maybe it is, I would add some roleplaying features and theability to develop the character that you choose to play as. It already has many moves and characters have different qualities. It was good so see a female character also.

Soundtrack of this game was very inspiring. It brought tension to the game and along with amazing graphical effects affected and appealled to me as a kid growing up. My little brother also loved this game. I don’t know what’s up with him playing all these violent games. It sure was only fantasy for us and all players that ever got involved in virtual axe swinging. Back in the day there weren’t so many limitations as there is now. You didn’t have this large sticker on every damn piece of video game that tells for every human being that “this game is so and so violent, so brutal…” and so on. It left the decision to parents solely. We played these games as the graphics were poor. Only limitations were that we had to study and go to school and to practise some sports. And back then gaming went after those. I don’t know how this relationship with gaming is doing right now in my life. I think it’s not a thing to worry.

So the first Golden Axe game was released on Master System, Mega Drive and also on Commodore 64. Many gamers had also an opportunity to play it in an arcade. It was also released on PC. So there were many gaming systems that it made its impact on. There was second and third game released on Mega Drive. There was a game released on Sega Saturn, but I really didn’t get into that so much. There was also newer game released on PS3 called Golden Axe: Beast Rider in 2008. After that we haven’t seen any new game in the series. This game is all about action in fantasy world. It brings the player to this world that is a mixture of fantasy and medieval. You swing your axe, ride with a dragon, fight against evil enemies and release spells as you collect your mana and health. I recommend this game when you are getting to know Sega Mega Drive keeping in mind that this game and system are both retro stuff. If you hate retro this game is not for you.

First games I remember playing

I remember how I got started with gaming. It was 1980s. Playing video games was already popular. There had already been some consoles like Atari 2600 and Commodore 64. PC was also popular. First gaming system that I got to play must have been PC. And it was somebody elses. Our family got our first computer and I think it was 1987 if I remember correctly. So I was three or four years old and I had already begun drawing with pencils. I could recognise some letters but I was too young to start writing or reading. I got to learn those skills later in school.

Games that we had on this PC were interesting to me. We had some Sierras classics like Police Quest, Space Quest, Leisure Suit Larry and Kings Quest. I was fiddling around with some QBasic games. I even wrote a small game with QBasic later as I was a bit older. I didn’t clearly understand the full potential this machine had. So I didn’t get into coding so much. I was also drawing something with early Paint this PC had.

I learned to write my first words playing Larry. I didn’t understand this games sexism. My parents allowed me to play it. Sexy parts of the game weren’t so clear and we understood them later when we grew more. It is a soft game on this matter. At least I think so. I once asked my father what was a “prophylactic” and he answered to me “Gee. I really don’t know. Can you figure it out from the picture? It looks like a gem or something.” So I was allowed to play this Larry and it was only seventh game in this series that got my parents a little bit worried because I was young. I played seventh Larry maybe in 1996 or something like that.

There were so many interesting games. Some of them were Sopwith, Space Commanders (Space Invanders Clone), Bubble Bobble, Test Drive and so on. Too many to list here. I don’t remember so much of the techical side of our computer. Our dad upgraded its processor to 286 so before that the processor was much slower than that. One day we tried to play Wolfenstein 3D on the computer but we failed to run the game. We also installed newer diskette drive. So it had drives for 8-inch and 3½-inch diskettes. It’s funny to think how bad the first mouse was so we got a new mouse also. The standars then was the classic mouse with a ball in it. Monitor of this device was heavy and our computer was able to run EGA graphics. There weren’t any VGA or Super VGA available.

I would have liked to add a picture about this machine but I could only find this picture of floppy disk and its disk drive. I took this picture some years ago as my parents were getting this old computers all parts to recycling center. I’m not so into retro computers. This old computer we had was replaced by Mega Drive and later by PlayStation as number one gaming console. This PC was not functioning so nicely. It used to get stuck and I would have to press “reset”. Back then all computers had this function. The personal comnputer we had served properly and because of that I can still remembert it and it really launched my gaming activitites and layed the foundation for it.

How Doom changed gaming?

Back in 1993 I was a young kid and I heard some of my class mates talk about this new game that was said to be totally awesome. They kept talking about it. Our crappy PC that our family had wasn’t able to run it. So I played it with my friends computer. And it definitely was something we players hadn’t seen before.

Creators of this game, mainly John Romero and John Carmack, brought to us a game that had never-before-seen graphics and which was also very violent. I remember a long conversation that I had as a kid about does Doom have some kind of a plot in it. You basically walk around and shoot monsters. But there is some kind of a story included though. You are a soldier that is ordered to go to work at Phobos, a moon of Mars, but someone has accidentally opened a teleport to hell. Everyone else is dead. You are figthing monsters from hell all by yourself.

Back in the day graphics were blurry. Just compare the original game to newer Doom released in 2016 and you clearly see the difference. Violence does exist but now graphics tell you more accurately what happens if you for example cut a zombies head off with a chain saw. Some people claimed already in 1993 that games were too violent. This kind of discussion is of course necessary but I think you can not blame solely games for real life violence. My opinion in this issue is that a healthy person can draw a line to what happens in game and how you act in real life. Of course everyone has an opinion but lets not, again, go there.

So how exactly Doom impacted gaming? Well, it certainly brought a 3D experience to larger audience. Makers of Doom had already released Wolfenstein 3D some years earlier. There was this new genre starting to rise its head. It was the birth of a genre called First Person Shooters. And I think Doom is the father of all FPS games that came later. If Doom wouldn’t have been released there wouldn’t be games like Quake, Half-Life, Unreal, Soldier Of Fortune and so on. Doom started it all. This might also be the reason why gaming industry started to grow towards games that included textures and 3D models. Doom was definitely a real pioneer in this formation of gaming that was yet to come even more popular.

Doom started its journey to minds of gamers as a PC game. There was one particularly smart way to release a game that was used by Romero and Carmack. It was called shareware. It worked like this – You could copy the first episode free and if you, or when you, liked the first part, you could purchase the whole game. This was first time that this kind of releasing of a game was used. And it was genious. Doom was also ported to many gaming consoles including Sony PlayStation and Super Nintendo. One of the best versions of Doom could be the one released on Nintendo 64.

Doom made a comeback in 2016 as the game was released to modern gaming systems. There have been numerous Doom games and listing them all would be pointless. You must not forget Doom Eternal that was released just weeks ago. It’s the latest Doom game right now. I think nobody seriously has doubts about how great game this really is. If you still think this game didn’t have impact on the whole gaming industry I will answer that it sure did shape me and some people I know as players of computer and video games.