Tony Hawks Pro Skater 2

Today I received package from a game shop. I bought Tony Hawk’s Pro Skater 2 for PS1 along with some other games. I decided to write a word or two about this game. I got also some great Mega Drive games and the first Rayman game for PlayStation.

This game is a great skateboarding game. I played the first THPS a lot back in the 90s. I remember getting to play its sequel with PC. I had of course a game pad I could hook to the computer I had back then. I played this game for hours. It’s amazing to think that it has been already twenty years or so.

So I went and bought this one. It was cheap. It cost me only seven euros. Graphics aren’t as good as they were in the version that was released for PC. It was originally released in 2000. I have a wack controller at the moment but I am planning on getting an original controller for my PSOne. Also my game pads cord is way too short. It’s barely two meters. I would prefer three meters.

Compared to this series’s first game the sequel brings a bit more challenge and variety to the game play. You can do manuals and add them to the run or combo of your tricks. Basically in this game you try to make different achievements that give you some cash that you can spend to get some more stats for your skater. There are of course some professional skateboarding legends for you to choose to play as. I for example went with Chad Muska. You can choose from thirteen skaters and there are also some characters, like Spiderman, for you to unlock.

One big part of every Tony Hawk Pro Skater game is the soundtrack. I think the second game has maybe the best one and definitely best out of three first games. I do like the original game’s music and of course the third Tony Hawks Pro Skater had an awesome soundtrack also. I can clearly imagine myself starting to skate as Xzibit”s Paparazzi starts playing in the background.

The game play is as fun as it always has been. It brings me back to this great era of just great games. So it brings me also nostalgic feelings. Really takes back in to my memories of the time that has passed oh so long ago already. I am very content on buying this game. I hope I have some free time to get into this some more. I only played it for a while today.

So it’s a work day for me tomorrow but then it’s weekend again. Time progresses so fast right now. And every year that passes is added to my experience as a game collector and player. I have been a bit lazy for some time in writing this blog. I hope you will get to read some more of my stories, ideas and everything that is related to my life inside gaming and of course the life itself. Thanks for reading.

Characteristics of Sega Mega Drive Games

I was playing Shinobi III – Return of the Ninja Master as I started to focus on how the game is actually developed. I am sometimes, maybe subconsciously, starting to think how the game that I am playing is programmed or how the graphics are put together. I am not a professional game developer but I still find thinking about this very interesting. I started to realize that there are some characteristics of games that are developed for Sega Mega Drive.

Mega Drive, or Genesis, was released in the late 80s. It aimed to be a serious competitor for Nintendo Entertainment System. It also made it’s best to bring the experience of arcade to consumers living rooms. At this point the hardware performance of game consoles was beginning to be a lot closer to the level of arcade game machines. It was clear that Sega wanted Mega Drive to be more powerful than NES. Sega made this message clear by printing the text “16-Bit” to the surface of Mega Drive game console.

What kinds of games there were back in the day? Are they still worth playing ? We can start from the visual perspective. As Mega Drive had power, it produced very nice graphics if they were compared to the graphics that NES provided. I think SNES has a bit better graphics if you compare them to Mega Drive’s. But SNES was released way later than Mega Drive. The graphics are of course two dimensional as 3D modeled games weren’t yet available.

Mega Drive games are said to be repetitive. I think this is somewhat true. Many times you have to play the same part of the game over and over again until you finally succeed and get to progress. Mega Drive games can be a bit more violent than Nintendo games. You can understand this by thinking about hockey games that have or do not have fights. If you also compare Mortal Kombat games released for these systems there are some clear differences. Sega’s version has more blood on it.

Let’s talk about the gamepad a bit. As you think about how the controller looks you realize that it definitely was designed to be an improvement of NES controller. I mean, just look at it! It’s completely round. NES controller is so edgy and simple compared to Sega’s. There are three buttons, a start button and an axis button – nothing else. This makes this controller simple and easy to use. Although in some games it would be nice to have some more buttons. There are of course some more advanced gamepads available and this is only the one that originally came with the console.

Mega Drive games are addictive. You can play it’s games for hours. That’s just about how long you can spend playing Mega Drive. I think PlayStation later made it possible and even preferable to play the same game for tens of hours and it’s sequel, PS2, took it even further to this direction. Playing Mega Drive can cause you some serious raging. I think this has to do with the repetitiveness. Mega Drive was in late 80s and early 90s very affordable if you compare it to for example PC. In those days you had to spend a fortune if you wanted to buy a personal computer.

Game & Watch – How Nintendo Got In to Video Game Business

I watched a video on YouTube about how Nintendo got the idea of producing original Game & Watch devices. I will link the video to the bottom of this blog post. That video inspired me to write this post.

You might not know what Nintendo Game & Watch device is. It reminds a calculator a bit. The idea was born when Gunpei Yokoi, the designer of Game & Watch, and later Game Boy, saw a man traveling in train. The man had a pocket calculator. He was looking very bored and seemed to tap randomly some numbers in his calculator.

Yokoi visioned that Game & Watch would be somewhat a tool to avoid boredom during for example long train trips. Nintendo needed some help to come up with a product like this. So, the design would rely strongly to the technology of pocket calculators. The device had a LCD screen. It was powered with batteries and it featured a D-Pad and some other buttons to control the game.

This was all accomplished in a world that wasn’t yet conquered by Nintendo Entertainment System. We had maybe some Atari 2600’s or something like that in our living rooms but the world and also Nintendo were very different from what it became in the 1980s later.

Game & Watch became very popular. There were several products released by Nintendo between years 1980 to 1991. Of course there was recently two Game & Watch consoles released. I got myself a Zelda one. The other Game & Watch had Super Mario games on it.

I can tell you a bit about my Zelda Game & Watch console. I think it cost about 70 euros. It came with Zelda games that were originally released for NES and Game Boy. It can be charged with a USB-C-cable and it has a good battery. You can see how the game can be controlled from the picture above this blog post.