The Use of Memory in Game Consoles

Today’s topic for this blog is the use of memory. I decided to write about the use of memory in game consoles. We are dealing with things like memory cards, hard disks and random access memory. I also tell you a bit about processors and how computers deal with the actual ways in which the player interacts with the game.

This is not a science writing but more like something that I wanted to briefly write to you since I happen to have some experience in playing these video games and I also have this background in studying and working with computers. I have been playing games a lot. I have read a book or two about the use of memory and also studied a lot about this subject.

What really made a difference in the use of memory for video game consoles was the introduction of the optical drive. You did have a space for couple, maybe four, megabytes for your game. Well, like you might know, a CD-ROM disc has somewhat a space of 650 MB. So the amount of space was more than 100 times larger.

What about saved games? A supported disk drive was introduced with the release of the original Xbox. It might be the first game console to have a hard drive. Before this we had to use memory cards for storing and also organizing our saved games. Hard disks also allowed many other things. It also made installing games to the hard drive a norm.

I am trying to explain the difference between temporary memory (like RAM in the world of computers) and staying memory (HDD and/or SSD drives). So basically RAM, or Random Access Memory is something that the system uses while it is powered. After the power is cut off the memory disappears. In programming you use different variables to store the data temporarily.

Hard drives can save data that is included in these variables so that it can be accessed also later on. Earlier there were typically HDD drives used which offer a lot of space but they are much slower in processing the data than newer and more expensive SSD hard disks. The data in a SSD or HDD can be saved in different forms. Sometimes the programmers can use text files and sometimes forms like JSON. Data can also be serialized in a way. There are many possibilities. Basically you are saving something to some file or files. Sometimes there is also some sort of database used.

The data moves between the components of your gaming device through different kinds of busses. You can probably read more about electronics from your favorite search engine or maybe you can create a prompt for AI. I am not going to try to expain this so thoroughly at the moment. But if you are interested you can find more about this.

How does the gaming console work basically? There is a loop in the program code that keeps refreshing the screen. The frequency is blondly called FPS. It stands for Frames Per Second. This can be for example 60. The system reads all values of variables that are in the code and updates everything regarding to the values that the variables hold.

The game system detects any interactions using the code. The game detecs what controllers buttons are pressed and for how long. Then the screen keeps updating. There’s a lot of things happening. The main source for the things that are happenig is the actual source code of the game. You might think that it is easy to read a source code but it actually is pretty. It is way harder than reading something that a blogger has written to a blog post. And only the person that has written the code might fully understand it. Sometimes even this is not possible. The code can and is actually preferred to have comments in it also.

So to summarize this blog post we can conclude that memory is used in many ways in game consoles. Data is saved and handled. We have come a long way from game consoles like Sega Mega Drive in which you aren’t able to save at all (you do if you have a battery inside the game cartridge) to modern consoles in which you have huge SSD drives of several tera bytes of space for lot more content than just your saved game data. I encourage you to find more information if you are deeply motivated in learning more about this very interesting topic.

Itchy, Tasty – The Book About Resident Evil

Itchy, Tasty is a book written by Alex Aniel. It tells the story of Resident Evil video game series that was developed by this huge game developer Capcom that became famous by releasing Street Fighter II for arcades and Super Nintendo. Street Fighter wasn’t their first game but it might have been the game that took Capcom to the top. The book has been published in 2021. It holds well over 250 pages and is focusing on the games that were released in the series before Resident Evil 5.

Resident Evil begun with a game titled Sweet Home that was a NES game. There were debates about releasing a horror game for such an childish and powerless gaming console. While there do exist many great games on Nintendo Entertainment System the developers at Capcom thought that it would be difficult to release a good horror game for this system because of its limitations. The music and graphics would have been too unimpressive to satisfy the vision they initially had about the new horror game that was about to be developed.

Itchy, Tasty describes how Resident Evil managed to create something completely original and new in video games. It can be held responsible for creating a new genre of survival horror. It took some elements, the weird and stationary camera angles, just to name one, from first games of Alone In The Dark series that was released some years before the first Resident Evil. You can probably figure how Resident Evil impacted on games like Silent Hill and any other survival horror game that has ever been released.

For me Resident Evil 2 was the first game in the series that I actually played. It wasn’t the first PlayStation 1 game I played. That honor goes to Gran Turismo. But that piece of survival horror really impressed me. Well, it made me also feel agony but in a somewhat desirable in a way. It is hard to describe this game to a person that hasn’t played it. I think about RE2 as a retro game. It was something impressive back in 1998.

Soon after, maybe some moths or something like that, I had beaten RE2 and wanted something more to play. So, I picked up the first Resident Evil. I soon found that it was also a very good game. I also completed the third game. As there were several spin offs that I haven’t got into I cannot say that I would have played every game in the series. I do have completed Resident Evil 5 but that is just out of the scope of Itchy, Tasty.

The author of Itchy, Tasty, Alex Aniel, is very much involved in the gaming scene. He writes firmly about the history and development of this series. Every game that was released before Resident Evil 5 is covered. Even a game for Game Boy Color has been mentioned. What I found as a very interesting piece of knowledge was the part of describing how the first game was ported to Nintendo 64. You know, it was originally developed for PS1. What is the main difference between these systems? Well, N64 used 64 MB game cartridges while PS1 had an optical disk drive that used CD-ROMS that had 650 MB of space.

This wasn’t the only difference between these systems. N64 was faster when it came to loading the data that game used. It is miraculous how it was actually possible to fit RE2 to a N64 cartridge. Later the series moved on to GameCube. For a while there was a decision in place that RE games would be developed only for Nintendo GameCube. As you might know already this wasn’t a long lasting decision as you can today find RE4 for PS2 also from your favorite gaming shop.

I can recommend this book especially for someone that is a fan of survival horror games. There are many interviews and a lot of background information that makes clear how the writer of the book has come to the writing of this material. Mainly persons that worked closely on the series have been included in these descriptions.

 

My PS1 Games Collection (Currently)

I recently wrote a blog post about the first PlayStation. This gaming console was first released in 1995. That makes it almost thirty years old. I had to make a decision and move my PS2 away to storge from my gaming setup. I replaced it with my PSOne console. That made me to take a look at my current PS1 games collection for this retro gaming system.

I have well over sixty games in my collection of PS1 games. Some games are definite classics. I have to mention the Final Fantasy series. I have four games in this series. They are FFVI, FFVII, FFVIII and FFIX. I would like to own some day FF Anthology and/or FF Origins. There is also a pixel remaster collection of FF games from I to VI for Nintendo Switch out there and I have a feel that I might some day buy it, also.

PS1 was actually my second gaming console that I owned. My first console was Sega Mega Drive. PS1 turned to a more mature way in a sense. It also introduced real 3D graphics to gamers all over the world. I sold my PS1 and all games and other accessories in the beginning of 2000s. This is something that I greatly regret.

Some other games that are of good quality are the first three Resident Evil games, Vagrant Story, Colin McRae series of two games, Tenchu 1 and 2 and also Tony Hawks Pro Skater 1 to 4 and the first two Grand Theft Auto games. These are just few good titles that come to mind when I look at this collection.

Some PS1 games are cheap and some are expensive. You can get a sense about this as you browse through your favorite gaming web shops. The library for PlayStation 1 is enormous. There are almost eight thousand games in it. You have to understand that some of these games haven’t been sold in every region so there might be some games that are only available in some areas of world. PS1 was in production all the way to 2006 and it received new games through all these years. I believe there are no limitations for a new game to be released for it even today.

I am keen to find some new games for my collection. I think I do have almost every most important game that I used to play back in the days. I also have some titles that I somehow didn’t have some way an opportunity to get into and that I just recently had a chance to get into. I think there is lots of games still out there waiting to get discovered.

Visually PS1 graphics are appealing but you definitely cannot expect so much from this retro console. If you desire I can also recommend to getting into some DreamCast or GameCube  games if you want some more powerful graphical experiences. There definitely are limitations in these retro games. You have to remember that these games are retro and you yourself have to like retro games if you wish to play PS1 games in 2024. And this is why we are using the term “retro” all the time.

PS1 was there among one of these 3D capable gaming consoles. It introduced gaming to many of us. I remember hearing for the first time that some over or almost 30-year-olds were also getting into playing video games. PS1 was the most powerful of Sony all the way to when PS2 was released. There were over 100 million units sold. PS2 sold over 150 million units.