Different Platforms For Releasing Games

You might have thought about releasing your own game or you might just be curious about what platforms can be used for playing games. This is interesting for me as a programmer so in this blog post I am going to open up a bit these different ways you can today play and even design games.

I have been making websites as a hobby for very long time. I started back in the 90s. To be precise it was the end of 90s. Back then we didn’t have any mobile devices at all. Bluetooth wasn’t where it is today. I think there even wasn’t this thing we call USB standard. So if you had a PC you had to plug in your gaming pad some other way. I don’t recall what that way was. Basically if you wanted to play with game controller you would be preferring PlayStation over PC.

But what I was saying is that one platform that you can make games on is the web browser. You can develop your game with only HTML, CSS and JavaScript. If you make a game this way it is very easy to release it. You just have to upload your game to a web host. There are places on internet that actually sell these games also. So this is one way to make a game.

You might want to go mobile. This means you have to learn Java and after you have mastered it you must learn software development in Android (or iOS and ´the programming language that is used with it). I have tried my hand at Android development. I found it to be very hard. So I gave up on this idea. But this isn’t what you should do. If you have an interest there’s nothing that can stop you from downloading the appropriate IDE (Integrated Development Environment) and start working on it.

One way to release a game is on some gaming console. This is a bit harder since manufacturers of gaming consoles tend to have a sense of control over what kinds of games are being released on their systems. Sometimes you even need a specific development kit for the desired console. So this is a hard way for an independent software developer. It can also cost a lot of money. This way includes also handheld consoles like Nintendo Switch Lite. You might notice that Nintendo is going in it’s own direction as it doesn’t really care so much about mobile gaming.

You can also release a game for an old gaming console. You probably don’t have an appropriate development kit but I can assure you that there are lots of software tools for accomplishing this. So you actually can make a game that is playable through emulator. You can use emulators to play old games on a wide variety of devices that include smart phones, computers like Raspberry Pi and personal computers. There are emulators for playing games of for example Commodore 64, NES, SNES, Master System, Mega Drive, MS-DOS, PlayStation 1 & 2, Dreamcast, GameCube, Wii and many others.

There are also many operating systems that games for PC can be released on. There is Windows, right now it is Windows 10, and many versions of Linux (like Ubuntu). There are also Linux distributions that are dedicated to retro and emulator gaming. I can name some of them. There is Lakka OS, RetroPie and Recalbox just to name some of them.

If you don’t want to release your game for free there are many online software stores that can be used to sell your game. There is Steam and GOG which are big names that have numerous amounts of games available. There are also lots of other options that you can find using your favorite search engine.

I didn’t go to what tools you can use for developing your own game. This might be a good time to have a break. I will come back with another post for you very soon. It would be a good idea to present for you some tools that can be used for developing a game for Android, Windows, Linux or for web browsers. This would be interesting wouldn’t it?

Studying Physics in Colin Mc Rae Rally 2.0

Colin Mc Rae Rally 2.0 is a very interesting game in many ways. I wrote recently about different strategies you can have in this game. Now I would like to return to the physics and how this part of the game is handled. I think this game was the first rally game and also among some first racing games that I really liked (Gran Turismo was also great) and got into. It was released for PC and PS1. I played both of them.

There is no doubt that the way CMR 2.0 handles the part of physical modeling was in its time revolutionary. I know lots about games but I also have studied a bit of physics. I have learned physics mainly through school and by studying it in a school of applied sciences. However I am not a physicist. I am more of a software designer. So I know about some coding stuff also. This might open this fact a bit of how I find thinking about these subjects extremely interesting.

I haven’t seen any source code from this game. This is a commercial game and its code isn’t open source. I think for many of the fans of this game this doesn’t come as a surprise. The game was hugely popular. Releasing it as a freeware would be, well, stupid, you might say. However there are some very interesting details that open up for me as I play this rally game.

Let’s think about friction. It deals with surfaces. In a car you can have different tires that behave differently on different surfaces of road. So this is one thing. While driving on icy or snowy road you might want to use chains with tires. While driving on tarmac you want to use soft tires. And on wet surface you use special tires that perform nice on for example wet tarmac. Same goes for muddy surfaces or roads that are of gravel. You have to have a good grip on the road you are driving and friction can give you this.

There is a force that is effective on any road that you can drive on the whole planet Earth. It is called gravity. You have to have good and sufficient suspension in your car. On roads that are bumpy you have to have more suspension for overcoming the differences of altitude. Too much suspension is not good either if you drive on flat road.

You can also break and accelerate. You turn the wheel in right direction at a right time. The key is to try to steer correctly or at least keep the car moving as fast as possible. If you don’t break at a correct time you get to grass or some other surface that slows you down. Crashing also slows you down. This has everything to do with a thing called momentum. If an object doesn’t receive any push to any direction it keeps moving with the speed it has to the direction it is moving. At different time there is different amount of push to the vehicle. If nothing gets pushed the car keeps moving. Bigger objects take more power to get moving and are slower to stop moving. So the more mass you have the slower you are.

I think this is enough physics. I repeat what I said earlier. This is not so precise of a study. I haven’t seen any source code and I didn’t describe my theory so thoroughly. I hope this motivates you to learn more about physics. You can find more information using your favorite search engine. I definitely feel that you will get more excited about this particular rally game.

Breaking Down Mortal Kombat II

I’d like to spend a moment describing my experiences about the second Mortal Kombat game that was released for Sega Mega Drive in 1993. The game has some technical limitations as Mega Drive isn’t, and wasn’t even back in the days, the most powerful platform to release a game like this. Arcade version of this game might have been smoother but we aren’t going to go there today since it’s been too long time for me to talk about that here.

As a software developer graduate I can see some things while playing that I don’t know if they are so clear for people that don’t know computers, technology and programming so well. This small blog post is here for you to dive a bit deeper on how the game is played. I also understand that some people are way better at playing this kinds of games. I have only spent some tens of hours playing Mortal Kombat. Also I like to note that I am concentrating on Mortal Kombat II here instead of all two dimensional fighting games. Yes, there are many of them and I have to mention Street Fighter series here.

This stuff is very interesting for me. I can see how the game kind of “reads” your moves. The opponent, it is this time a computer, reacts to your moves. It can make a move that is most suitable for a certain situation. So the key to winning your opponent is to react with a move that is the best move in your situation. You have to time this move correctly. You have to be in a right position. And this isn’t all there is to it. You can make moves freely. You have to define when and at which position to make the move that is correct move for you to make the opponents health bar decrease.

Fighting games have come a long way since the days of 1993. It is very different to play against the computer than it would be to play against a player. I know that games like Mortal Kombat and Street Fighter are very popular as genres of electronic sports. So you can have a competition against human players. This is how the game was designed. It sometimes feels like the computer is cheating but what else would it do than read your input and position and react as fast and powerfully as possible.

But to talk more about the game. It’s a great game. I find it very fascinating. The graphics are better than the first Mortal Kombats were. It seems like the development team have done a great work. The game has twelve different characters that have their own strengths and weaknesses. This makes the game even more interesting. To beat the game you have to know how to play with not only one character but many different characters that have their unique special moves and so on. You could actually compare and describe which characters are best against a specific opponent.

I am not sure what the basic attributes of all the characters are. I haven’t touched or even seen the source code. I am not aware if this code is available or is it “open source” or closed code. I know that Mega Drive didn’t have so much memory to use. Graphics and movement took a lot of processing from this gaming console also. When considering that this game was released in 1993 it is a game of very good quality. There is also a port for PC. If you are a big fan I can recommend to getting your hands on Mortal Kombat X. And to be honest I have to say that I just some days ago ordered Mortal Kombat 11 for PS4. I had to do it because the price was, I think, this time good. I hope this short blog post can give you inspiration wherever you are and in what situation with work or studying you might be.