Getting Into PS1 (What Games Should You Play?)

There are thousands of games for Sony PlayStation 1 that have been published since the console was released in the middle of 1990s. The amount of games can be overwhelming especially if you are new to PlayStation 1. In this blog post I am going through some of the best games for PS1 in different genres from roleplaying to 2D and 3D platformer games.

Lets start with RPGs. Roleplaying games usually take longer to finish. It is improtant to know something about the game that you are about to start to play. First RPG for PS1 that comes to mind is, of course, Final Fantasy VII. While there are more RPGs, also, this must the most improtant out of all of them. It practically brought the Final Fantasy series to Europe and made it a popular game world wide. You can also check titles like Breath of Fire, Grandia, Chrono Cross, Vagrant Story and Suikoden.

Maybe the favorite genre in PS1 games for me is racing. The first racing game that comes to my mind is, once again and of course, Gran Turismo. There were two Gran Turismo games released for PS1. If you are new to Gran Turismo I suggest that you start from the first game. Other good racing titles include Colin McRae Rally 1 and 2.0, Ridge Racer (at least Ridge Racer Type 4), Need for Speed series and Driver 1 and 2.

PS1 has also some great FPS games in its game library. While the graphics aren’t as impressive as with some later releases in this genre with some newer hardware. My first suggestion if you are interested in FPSes is Medal of Honor and the sequel Medal of Honor Underground. There was also a port of Doom and also Final Doom and I think these are also worth of getting into. I mention here also Alien Resurrection.

What would a list of the most significant PS1 games be without some survival horror games? If you’re into this genre you have the opportunity to check and play the games that almost started it all. I am saying almost because maybe the first survival horror game that was ever released was Sweet Home and it was originally designed for NES. Games that I have in mind right here are Resident Evil 1, 2 and 3, the first Silent Hill and Clock Tower.

Lets take a look at some fighting games that were released for PS1. Fighting Force 1 and 2 delivered some classic street fighting in a 3D environment. Games like Mortal Kombat Trilogy and many versions of Street Fighter brought you some 2D fighting while Tekken series and Battle Arena Toshinden presented some fighting content in 3D. I can also mention Bushido Blade here. If you are into stealth style of fighting you should check Tenchu and also the sequel for it.

There are also some very good 2D and 3D platformers for PS1 and I have to mention some good games in this genre also. We cannot forget Crash Bandicoot. There were a total of three games released for PS1 in this series. Spyro The Dragon is also one good game in this genre. If you like 2D platformers check the first Rayman and also Oddworld Abe’s Oddysee and the sequel to it.

Other good games that I haven’t mentioned yet in this list are: Grand Theft Auto 1 and 2, Metal Gear Solid, Tony Hawk Pro Skater series, all sport games, Spider-Man series, Wipeout, Tomb Raider series, Castlevania Symphony Of The Night and all other titles that you might find just if you look deeply into the PS1 game library.

There must and there has to be a game that I forgot. And of course this is the list of most important PS1 games in my opinion. You might have a different idea of it. If there are thousands of games there also have to be some hidden gems and you have to spend some time with PS1 to get to know these games. But anyways I hope you did find something from this blog post. I hope this gives you some sort of an idea of what games you shoudl play when you are starting to get into PS1 and its huge game library.

Finishing and Completing Games

In this blog post I write to you, dear IGD blog readers, about finishing and completing games. The thing is that for me back in the 1990s and in the era when PlayStation 1 was the most powerful gaming console it was a habit to finish a game that I had bought. There are some reasons why I am not today finishing all these games that I have.

First that comes to mind when thinking about finishing anf completing games is that we have seen hundreds, even thousands of new games becoming available fom older consoles, like PS1, and for consoles that have been released after that. Just think about thousands of games released for PS2. Add also games that were released to these systems: Xbox, GameCube, Xbox 360, PS3, and so on. There have been many games releaseda and so there are more games to be finished.

Finishing a game is a one thing. Some games can be completed. The difference between these two is that when you finish a game you have had enough from the game. It has provided you some entertainment. When you actually want to complete a game after you have already finished it the game seems to have still something to give to you. So, you play the game until there is nothing left to accomplish in it.

There were many PS1 games that I finished. There are a few games that I wanted to play even after I had finished them. These games are Gran Turismo 1, Tony Hawk’s Pro Skater and Colin McRae Rally 1 and 2. I don’t know if I completed for example THPS 1. I did unlock every skating level and achieved a gold medal in every competition but I didn’t finish the game with every character. There was also some characters that could be unlocked and this was kind of a bonus for someone that was feelingĀ  a deep motivation to totally complete the game.

I think in a way I have become busier. I don’t have as much time for video games than I had back in the 1990s. Also the society has become very different from what it used to be. The games often try to hold the play and games have become longer than they were. The capacity that a game takes from your disk has grown. It went from one CD, about 650 MB, to one DVD, to one Bluray to something like over 100 GB. There are more possibilities in a single game and there is more content. Also game manufacturers have become more ambitious with their games.

I used to complete every game I had. Back in 2014 I tried to complete every game that I bought for my then so shiny PlayStation 4. It started well. I was using PS4. I finished maybe five games and after that the backlog started growing and I started to skip a game that I got stuck with and buy another game and start playing it.

Even back in 2006 when I played mainly original Xbox I had some more ambition in trying to finish the games that I had bought. There has been a shift in this way. We are seeing more games that are very long. Publsihers are trying their best to get players hooked in that particular game and to play their game for a very long time. At the same time we are seeing fewer games.

So is the innovating started to become less of a thing when it comes to modern video games? We are seeing fewer games than back in the say era of PS2 and original Xbox and other consoles of that era. The stakes might have risen. And there is more money involved.

Some of The Limitations of 16-bit Era

I have recently stumbled on to two great games that were first published for the 16-bit game console era. The first game I am going to mention here is Turtles – The Hyperstone Heist. It was originally released for Sega Mega Drive in 1992. You can also play it from the collection of Turtles games that was just released a while ago. I am talking about The Cowabunga Collection. You can pick it up for 40 euros from Xbox Store if you want to.

The other game that made me think about the topic we are going to go through here is Super Castlevania IV. It was released for SNES in the 90s. There were three Castlevania games released for NES before this fourth game was released. This is a good video game that has action and also some mediium level puzzles that the player has to solve. The Hyperstone Heist is basically a “beat-em-up” in just the way that you could imagine a Mega Drive fighting game to look, feel and sound like. Actually we can say that it reminds a lot of Streets of Rage games.

These two games do offer a challenge for a gamer. They are both great games. It just seems to me that these games have some sort of limitations. They are over 30 year old games after all. What are these limitations? That seems to be the reason for me to write something like this. Lets go over some points that I am right now thinking about.

Back in 1990s you didn’t have a way to save your game. So, as a starting point the games were designed to be played in a one session. In Super Castlevania IV there is a password option. Before anyone even had an idea of some sort of a memory card, that were later commonly used in gaming consoles, passwords were a way for a player to continue playing the game even after you had powered off your console. The issue was that lasting memory was expensive. The consoles did have sort of memory but it wasn’t for means to save a game.

Some limitations could be circled with clever game design and programming. Game designers had to know the console they were developing the game for very well. I don’t have a clear idea of what programming language was actually used but I am guessing the code that was used was sort of C and/or pure assembly code. You shouldn’t underestimate the talent that game developers back then had.

Why is the era called “The 16-bit Era”? What this basically means is that everything from background graphics to sound effects would have had to be in 16-bit format for the processor to be able to handle them. This was a huge step from using only 8-bits. Some 8-bit consoles include Sega Master System and Nintendo Entertainment System. 16-bit consoles include at least Sega Mega Drive and Super Nintendo Entertainment System. What this also means is that graphics were more detailed and sounds and background music also. Later there were even 32-bit and 64-bit consoles released but they did belong to other and newer console generations.

The music that had to be compressed is today called “Chip Tune”. This music genre has its roots in as deep as Commodore 64. You can enjoy many music tracks of this genre online. You can try your luck and trying to find something interesting. If you’re interested just make a search with this genre as a search term.

You know back in 1990s we didn’t have 3D modeling in our video and computer games. Instead there were animations that were created using sprite sheets. They were basically some 2D images that were sort of rotated to create a feel of constant graphical flow. We could have a character in our game that had a way to display which way it was currently running. This is one significant limitation. Although you can’t really compare these two ways to create graphical output since they can create very different kinds of results.

You had way less going on while you were playing. Do you know these modern action RPGs? They handle and use a way more data than game consoles did in the 90s. This is one limitation. The last limitation that I am going to mention here is the quality, or maybe the lack of it, when it comes to controllers and game pads. If you are playing on an original system this can be a serious limitation.

There are many ways to play these games of 16-bit era. You can get your hands on an original and physical copy of the game and the console. You can download an emulator, a game file (actually not so “legit”) and connect a USB game pad to your PC. You can also get a collection, like Cowabunga one, for your modern gaming console be it Series S/X, PS4/PS5 or Switch,