Some Undisputed Classics Released Again

There is no excuse for not knowing what these two amazing titles are: Asteroids and Space Invaders. These two games were very popular firstly in arcades back in the late 70s and early 80s. They were published by Activision and were later ported to consoles like Atari 2600.

You can only admire the quality of game design. As these games were meant to be played on machines that weren’t so powerful you had this certain style that you had to apply to the game. Another good game of that era is Arkanoid. Also Pong has to be mentioned here.

These games had only this one screen where the whole game took place. There were no scrolling screens like we could see later on in games like Nintendos Super Mario Bros, which came out a a bit later. There were also not so many colors as graphical capability was limited. I propably don’t have to mention anything about sound effects, music or audio at all. They were meaningless.

These games are classics. In twenty years designing games goes some steps further. This is unavoidable. The first PlayStation was capable of producing some very high quality graphics already. So it is comfortable to say that these games deserved to be re-made to a more modern system.

I bought these games for my PS1. I thought they are a fun addittion to my video game collection. They offer some re-designed graphics, sound effects, music and also methods to control the objects in the game.

The idea behind Asteroids is that you have a space ship that can shoot. Your mission is to cut a huge rock, asteroid, to small pieces by shooting it. You can turn your ship to any direction, like 360 degrees and give your ship a boost so it moves. It keeps moving, since we are in space, there is no gravity, to the direction that it has had a boost to unless you turn your ship to another direction and give it a boost again. The game ends if you hit a piece of an asteroid. You get to next level if you succeed in shooting the asteroid to tiny bits.

The other game here in this picture is Space Invaders. In this game you face a group of aliens. Your mission is to shoot all of them. So this is definitely a shooter. An alien disappears when you shoot it. You start from the bottom of the screen. You have some obstacles that you can use for cover if you like. Enemies keep moving towards you step by step. You win the level if you can shoot every alien enemy and you lose if they reach the botttom of the screen.

These games are not so expensive. I thought they were a fun addition to my collection. You can probably get one these like under 20 euros from your favorite retro game dealer. These kinds of classic games are an important part of gaming history. You can probably also find copios of these released for even newer systems. You can also try them out if you an emulator. I don’t know if it is possible to play these games’s original arcade version but maybe this would be possible in some kind of a gaming museum.

Also if you are into programming it could be a nice idea for a project to program a clone of Asteroids for example. You could use maybe JavaScript with some image editing software or something like that. Just keep in mind that while these games seem simple there is a lot going on in them and it isn’t an easy task to just remake one.

Playing Some Spyro The Dragon (Spyro Reignited Trilogy)

During this weekend I had an opportunity to play Spyro The Dragon with my PS4. In this blog post I am going to introduce to you this awesome 3D platform game that made a serious impact on how we play video games today. It was first released for PS1 in 1998.

There is a great difference between a 2D platform game, like Super Mario Bros 3 or Sonic The Hedgehog, and a 3D platform game like Spyro The Dragon. The first thing that comes to my mind is how do you position the camera inside the game. In Spyro The Dragon you move your character and rotate the camera at the same time. In 2D games you don’t have to worry about moving your camera all the time. In Spyro the jumping feels also a bit like floating which emphasizes the sensitive and complex three dimensional positioning used in the game.

There are many things that Spyro can do. You can jump, float or fall after jumping, blow some flame out of your throat and run and rush against enemies. There are various enemies that our main character encounters. Some can be defeated by rushing on them while some are defeated by blowing out a flame. Some enemies need also something extra if you want to defeat them.

The main goal in Spyro The Dragon is to progress. You achieve this by freeing dragons and collecting gems, or as they are called in this game, treasures. Some gems are more valuable than others. They can have a value of one, two, five or even greater than that. Defeating enemies also gives you gems. If you have defeated an enemy earlier in the game you get a point. If you get enough points you get an extra life. There are also particular extra lives that can be collected.

The game play feels very nice in overall. There are lots of puzzles to be solved including how do you get to some area that has a dragon to be saved or some gems to be collected. I don’t even understand how this game was originally released for PlayStation 1 in such an early moment in video gaming.

Is Spyro a bit childish game? Maybe so, but I think that it offers problem solving and deep thought and challenge while also being a game that the whole family can enjoy and play. The trilogy, Spyro Reignited Trilogy, consists of three first games of this series. I am currently playing it with my PS4. It is also available for PC and the latest Xbox and also for Nintendo Switch. It was released already in 2018.

So, the original Spyro The Dragon was released in 1998 by Insomniac Games for Sony PlayStation. It is considered a very strong and well-known piece of gaming. It definitely stands out being a platform game designed to be played in a 3D environment. If you haven’t played Spyro The Dragon games earlier this trilogy release might be a good point to start your experimenting. It also isn’t a pricey choice as a game. I bought it some weeks ago for 20 euros as a used copy for PS4. There are also many Spyro games released for many consoles in the history of gaming. This trilogy introduces three first games of the series.

Competition Between Sega Saturn and Sony PlayStation

Yesterday I ended up watching a video from YouTube. It dealt with some difficulties that Sega Saturn had and how it could compete against Sony PlayStation back in the 90s. The person that was interviewed was Hideki Sato. The interview took place in 2018. I will place a link to this video at the end of this blog post. So, just keep reading.

There were differences in hardware between these two gaming consoles. PlayStation was able to bring 3D environments to gamers while many Saturn games had 2D graphics that were based on graphics created with sprites. Although Sega tried to bring some developers that had some ability in designing 3D games they weren’t as successful. Sega did have games like Virtua Fighter and Virtua Racing that were also popular in arcades.

Sony had an opportunity to utilize hardware that they manufactured by themselves while Sega had to use contractors. Parts that were needed were different kinds of chips, processors and, for example, CD drives. Sega was more of a software and game development company. This was a matter that would be stressed to Sega by Sony several times. This was also the direction that Sega finally took later when also Dreamcast seemed to fail.

Sony also made it easier for other game developers to make games for their new console. We were then living the age of 1990s. Sony PlayStation was released in 1995 and so was also Sega Saturn. Sega relied on assembler code while Sony gave game developers a full SDK (“software development kit”) that they could develop their games with.

If you think that Saturn ended up selling 9 million units in its lifespan while PlayStation sold 102 million units it isn’t hard to figure that there were also much more games sold for PSX than there actually were for Saturn. As usually manufacturers have to sell consoles with a loss and make up with game sells. This was difficult for Sega and they made a strong loss in sales. They took a beating.

In the end of the 1980s when Sega’s last console, Mega Drive, or Genesis in USA, Sega had the most powerful gaming console in the markets. It competed mainly with Nintendo Entertainment System or NES for short. This console also sold nicely. It sold 31 million units while NES sold 62 million units. With all this information available Sega wasn’t done with manufacturing their own consoles. After all, still, Sony was unbeatable. Sony has remained a top console manufacturer since it released their first console PlayStation. Microsoft entered the competition when their Xbox was launched in the beginning of the 2000s. Xbox mainly competed with PS2 but also with GameCube and Dreamcast.

When it comes to who won the competition between these two gaming systems Sony PlayStation is a clear winner. Saturn still remains a popular console in minds of serious retro gamers. It has games that are unique and cannot be found on other retro consoles. This topic seems to be very interesting. At least it is that way in my mind.

You can find the video that inspired me to write this blog post here.