Finishing and Completing Games

In this blog post I write to you, dear IGD blog readers, about finishing and completing games. The thing is that for me back in the 1990s and in the era when PlayStation 1 was the most powerful gaming console it was a habit to finish a game that I had bought. There are some reasons why I am not today finishing all these games that I have.

First that comes to mind when thinking about finishing anf completing games is that we have seen hundreds, even thousands of new games becoming available fom older consoles, like PS1, and for consoles that have been released after that. Just think about thousands of games released for PS2. Add also games that were released to these systems: Xbox, GameCube, Xbox 360, PS3, and so on. There have been many games releaseda and so there are more games to be finished.

Finishing a game is a one thing. Some games can be completed. The difference between these two is that when you finish a game you have had enough from the game. It has provided you some entertainment. When you actually want to complete a game after you have already finished it the game seems to have still something to give to you. So, you play the game until there is nothing left to accomplish in it.

There were many PS1 games that I finished. There are a few games that I wanted to play even after I had finished them. These games are Gran Turismo 1, Tony Hawk’s Pro Skater and Colin McRae Rally 1 and 2. I don’t know if I completed for example THPS 1. I did unlock every skating level and achieved a gold medal in every competition but I didn’t finish the game with every character. There was also some characters that could be unlocked and this was kind of a bonus for someone that was feelingĀ  a deep motivation to totally complete the game.

I think in a way I have become busier. I don’t have as much time for video games than I had back in the 1990s. Also the society has become very different from what it used to be. The games often try to hold the play and games have become longer than they were. The capacity that a game takes from your disk has grown. It went from one CD, about 650 MB, to one DVD, to one Bluray to something like over 100 GB. There are more possibilities in a single game and there is more content. Also game manufacturers have become more ambitious with their games.

I used to complete every game I had. Back in 2014 I tried to complete every game that I bought for my then so shiny PlayStation 4. It started well. I was using PS4. I finished maybe five games and after that the backlog started growing and I started to skip a game that I got stuck with and buy another game and start playing it.

Even back in 2006 when I played mainly original Xbox I had some more ambition in trying to finish the games that I had bought. There has been a shift in this way. We are seeing more games that are very long. Publsihers are trying their best to get players hooked in that particular game and to play their game for a very long time. At the same time we are seeing fewer games.

So is the innovating started to become less of a thing when it comes to modern video games? We are seeing fewer games than back in the say era of PS2 and original Xbox and other consoles of that era. The stakes might have risen. And there is more money involved.

Some of The Limitations of 16-bit Era

I have recently stumbled on to two great games that were first published for the 16-bit game console era. The first game I am going to mention here is Turtles – The Hyperstone Heist. It was originally released for Sega Mega Drive in 1992. You can also play it from the collection of Turtles games that was just released a while ago. I am talking about The Cowabunga Collection. You can pick it up for 40 euros from Xbox Store if you want to.

The other game that made me think about the topic we are going to go through here is Super Castlevania IV. It was released for SNES in the 90s. There were three Castlevania games released for NES before this fourth game was released. This is a good video game that has action and also some mediium level puzzles that the player has to solve. The Hyperstone Heist is basically a “beat-em-up” in just the way that you could imagine a Mega Drive fighting game to look, feel and sound like. Actually we can say that it reminds a lot of Streets of Rage games.

These two games do offer a challenge for a gamer. They are both great games. It just seems to me that these games have some sort of limitations. They are over 30 year old games after all. What are these limitations? That seems to be the reason for me to write something like this. Lets go over some points that I am right now thinking about.

Back in 1990s you didn’t have a way to save your game. So, as a starting point the games were designed to be played in a one session. In Super Castlevania IV there is a password option. Before anyone even had an idea of some sort of a memory card, that were later commonly used in gaming consoles, passwords were a way for a player to continue playing the game even after you had powered off your console. The issue was that lasting memory was expensive. The consoles did have sort of memory but it wasn’t for means to save a game.

Some limitations could be circled with clever game design and programming. Game designers had to know the console they were developing the game for very well. I don’t have a clear idea of what programming language was actually used but I am guessing the code that was used was sort of C and/or pure assembly code. You shouldn’t underestimate the talent that game developers back then had.

Why is the era called “The 16-bit Era”? What this basically means is that everything from background graphics to sound effects would have had to be in 16-bit format for the processor to be able to handle them. This was a huge step from using only 8-bits. Some 8-bit consoles include Sega Master System and Nintendo Entertainment System. 16-bit consoles include at least Sega Mega Drive and Super Nintendo Entertainment System. What this also means is that graphics were more detailed and sounds and background music also. Later there were even 32-bit and 64-bit consoles released but they did belong to other and newer console generations.

The music that had to be compressed is today called “Chip Tune”. This music genre has its roots in as deep as Commodore 64. You can enjoy many music tracks of this genre online. You can try your luck and trying to find something interesting. If you’re interested just make a search with this genre as a search term.

You know back in 1990s we didn’t have 3D modeling in our video and computer games. Instead there were animations that were created using sprite sheets. They were basically some 2D images that were sort of rotated to create a feel of constant graphical flow. We could have a character in our game that had a way to display which way it was currently running. This is one significant limitation. Although you can’t really compare these two ways to create graphical output since they can create very different kinds of results.

You had way less going on while you were playing. Do you know these modern action RPGs? They handle and use a way more data than game consoles did in the 90s. This is one limitation. The last limitation that I am going to mention here is the quality, or maybe the lack of it, when it comes to controllers and game pads. If you are playing on an original system this can be a serious limitation.

There are many ways to play these games of 16-bit era. You can get your hands on an original and physical copy of the game and the console. You can download an emulator, a game file (actually not so “legit”) and connect a USB game pad to your PC. You can also get a collection, like Cowabunga one, for your modern gaming console be it Series S/X, PS4/PS5 or Switch,

Two New Additions to The Collection of NES Games

I just picked up two NES games from mail. They did cost a bit and they aren’t the cheapest games available currently. There can be a debate about how retro games cost today a lot but I decided to spend my 100 euros for these two.

What do we have here? Well, there is the sequel, Super Mario Bros 2. It is somewhat different as a platformer video game if we compare it to the game that was also released for Nintendo. The game I am talking about is of course Super Mario Bros.

I actually have completed the first Super Mario Bros. I have only played the second game on the collection, Super Mario All-Stars, that was a cool remake collection of the first three games. The collection was released for SNES. I haven’t completed fully Super Mario Bros 3. Mario games, especially these NES/SNES games are something so phenomenal. I have to show appreation.

The other game I got through mail today is Punch-Out. If you really want to know a thing about these games prices I can tell you that Punch-Out was about 55 euros and SMB 2 was 45 euros. Pucnh-Out might be a bit rarer than SMB 2.

Punch-Out is a nice boxing game. As you can figure there is the great boxing star, Mike Tyson, on the cover of the game. The matter that Tyson is in this game’s cover might have been also a bad thing since Tyson was sentenced to prison some time after the game was published. I am not going into details with this one.

I have been thinking about buying these both two games for a long time already. There is just something magical in my opinion in owning a real physical game and also playing it. I could download a rom and fire it up on my Recalbox but I still think the way that I do about this matter. And it is also as legit way to play these NES games as can be.

My NES collection seems to be still growing. It takes some time to browse NES games from different web shops that are dedicated to retro games. It also takes time to find games that I don’t already own. My philosophy in NES collecting seems to be to find a game that I want to play. I also collect NES games that I have played as a kid.