Should Retro Games Be Declared as Public Domain?

How popular are old NES or SNES games? Just think about how popular were NES Classic Mini and also the one that had tens of SNES games on it. I remember that I was working in a game shop as we had hundreds of customers that had ordered a NES mini. They had to wait moths to get one. This same happened with SNES mini. Although customers started to understand and not order a device that couldn’t even be delivered in a reasonable time.

This is exactly the matter when we are talking about the popularity of retro games. These games were released 30 or 40 years ago. They aren’t properly available to us gamers. Nintendo has made them available on their web service. That alone doesn’t make me want to pay for the subscription. You can get a console, maybe original NES or some other type of console, that you can play original games with. This however is expensive. You might have to pay 40 euros for a game. Some games are sold for hundreds or even thousands of euros.

Publishers seem to be holding on to these game titles. How does this make sense? If someone buys a used game from a game shop that is a private entrepreneur how does this give any more profit to the publisher of the game? There have been many sore comments on Facebook ads of this certain web shop that offers money for used retro titles. They pay you about fifty percentage or maybe even less than that for your rare games of the price they are actually selling it. This makes producing and downloading so called pirated copies of these games popular and tempting.

I just today read a story that was dealing with the ability to play old games that were released in 2010 or earlier. This is actually very hard. The writer was very concerned about older games just disappearing somewhere. These games are valuable in a certain way. Future game designers can learn a lot from old games. Someone might be willing to play these games. And many are having this certain appeal to these games now and also in the future.

What would be the solution? I think that certain games should be made a public domain. You could download them and share and even maybe modify them freely. We should have devices available that could convert the game cartridge to a rom file and they should be easily available. There could be devices dedicated to this in libraries or maybe in some other places. I have to tell you that we are already seeing all sorts of video games available in libraries already today.

So, to conclude, we should, in my opinion, share these old games and make them as widely available as possible. We already have these most important video game systems emulators available. Someone might support legalizing some mild drug. I am right now stating that I support the freeing of retro games. This is even today illegal. Who is this statute working for one might ask. I am not supporting or saying that you should break law. That is not the case. I am saying that we should change the law since it seems that old games are getting hard to play and to enjoy.

Some Characteristics of a Realistic Rally Game

Here’s two difficult and also very realistic or so to say simulation type of rally games. The first one I have right here is Richard Burns Rally for PC. It is already a bit old game but it’s also still very popular and liked game. The next one we have right here is a newer, it’s actually from 2019, rally game called Dirt Rally 2.0. The end of the name, two point o, comes from an early rally game called Colin McRae Rally 2.0. I don’t know why they actually decided to add that “point o” to the end originally but I think it sounds and looks nice. CMR 2.0 is one of my all time favorite games and it was released for PlayStation back in the 1990s.

How is it to play a realistic rally game one might ask. They are preferably played with a racing wheel and pedals. I however played these games with a gamepad. Richard Burns Rally is older game so I played it mainly with my Logitech RumblePad 2. I have Dirt Rally 2.0 for PC as a digital edition and I also have this game right in this featured image for PlayStation 4. While it is possible to play these both with a gamepad you have to think about lowering the difficulty. You have to consider turning some driving assists on and adjust the driving skills of your opponents. Both of these games can also be played against real human players through internet or maybe even local area network.

As these games are difficult to play you have to concentrate well to handle the car and to succeed in the progress. These games are not very forgiving ones. There are many differences if you compare a realistic rally game to a fun game like the one I already mentioned – Colin McRae Rally 2.0. The controls are more precise. There is a constant feel of danger. You can easily destroy your good stage time and even, if things go really bad, total your car so you get disqualified from the whole event.

Playing Colin McRae 2.0 is a lot of fun. You drive your car, make mistakes, even bad ones, but you still progress. Playing a game like Dirt Rally 2.0 makes you feel that any mistake you make, even a small one, can be disastrous. There is an appeal to both of these games. They aren’t necessarily a good game and a bad game. I just think they are very different kind of games.

As you may have already found out I am a seasoned racing gamer. My roots as a rally gamer go as deep as the roots of Colin McRae Rally series’s go. I was a fourteen year old kid as I stumbled on CMR. I think this was the moment when my deep interest towards rally gaming started. This game was actually so good that I remember that my good friends older brother that was already almost 30 years old became interested in playing PlayStation and eventually bought one for himself. Don’t ask how is it possible that my friends brother is over ten years older than me and my friend. I don’t have an answer to that question.

There are many racing games that I like and have gotten the opportunity to get into. It might be interesting to go through that list here. First on PlayStation 1 I played Colin McRae Rally 1 and 2, Driver and Gran Turismo. On original Xbox I got into Colin McRae 2005 and Burnout 3: Takedown. Later I played Dirt 3, Need for Speed Shift 1 and 2, F1 2010 and Gran Turismo 5 on PS3 and then I proceeded to PS4 with Dirt 4, Dirt Rally 1 and 2 and Gran Turismo 7. I have played also some titles on Xbox 360 and PC. There are many good racing game titles for PS2 also.

Playing racing games with a gamepad has been the most comfortable format of playing racing games for me. I have later used Xbox One and Xbox Series X gamepads for playing these games on a Windows PC. Windows has a nice support for Xbox gamepads. You can also hook up a PS4 controller very easily using a free app called DS4Windows. You can find it from your favorite search engine very easily. I have also earlier written about DS4Windows on this blog.

If you want to experience a realistic rally game you can spend some money and get yourself a racing wheel and pedals and I also recommend that you get a racing chair also. This can however take up a lot of space from your game room and it also costs you a lot of money. I think you can play racing games with a gamepad and at least get started in this way your journey to the world of racing games.

One good thing about racing games is that you very rarely get to experience a real accident where someone really also gets hurt. This is of course a point on any game. We can take a war game for an example, right?

A Retro Gaming Book About Nintendo GameCube

Yesterday I got to add a new retro game book to my collection of books. It is the book about GameCube, “GameCube Anthology”. This book is published by Geeks Line Publishing. I was very content when I found out that this book was available very easily from a well-known Finnish web shop. Now, I am not going to advertise here. Let’s just say that it was easily available. The price was 42 euros with the shipping.

There has been a lot of conversation about GameCube lately. It is a very popular console among collectors. This anthology consists of 360 pages. It is written in English. Through these pages the book tells the reader about technology and how the process of developing the console formed. There are games presented. Actually ALL games that were released, that makes the total of 647 games. It includes games that were exclusively released in Japan, USA or Europe. So, this is all good information for a GameCube collector.

I am not so familiar with Geeks Line Publishing. I did find also a book about Nintendo Entertainment System, or NES for short, and a book about Super Nintendo Entertainment System, or SNES. These both are available from the same web shop. I figured I am most interested currently in GameCube, so I picked this one up. Although a book about NES or SNES would sound interesting to me, also. As I browse through this publishers website I find that they have published similar books about other retro game consoles like PlayStation. All these books seem to be targeted for a collector.

GameCube is a very interesting system. It brings me closer to the feel of 2000s retro games that have this particular combination of game play and 3D graphics. I don’t have so many games currently for this system. I have all in all about maybe 15 or 20 games for GameCube. I have the remake of the first Resident Evil and RE zero, Super Mario Sunshine, Need For Speed Underground and Tony Hawks Pro Skater 4, just to name some games. There were several kind of “new” and “wild” ideas concerning the design of GameCube. First of all the controller was something other than those Dual Shock or original Xbox controllers we were used to. It was also something different to have these small 1,4 GB game discs instead of DVD game discs that had 4,7 GB of space for the game. There was no hard disk. You had to use a memory card. There were also four spots for a controller, so, you could play multiplayer on only one screen.

Why Nintendo did these decisions with the design? I think they probably wanted to stand out and create something unique that gaming fans would love. In my thinking this was a success. How otherwise would you still be playing these GameCube’s games after over 20 years since its release. GameCube sold almost 22 million units. It was manufactured between 2001 and 2007. GameCube was facing tough competition from Sony’s PlayStation 2, original Xbox and of course from Sega’s Dreamcast, that sold “only” 9 million units worldwide. PS2 was  the greatest gaming system back then when it comes to sold units. It sold over 150 million units.

I am hoping to read this book soon. I am currently reading some other stuff also. It definitely seems promising. Maybe I even figure some new games that I would like to add to my collection. It’s just that these games prices are a bit high right now. So, it’s not a good idea to spend all your money to GameCube games. Maybe we will get a GameCube mini console, soon, who knows?